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Posted: 2008-04-01 15:31
by Laggy_dagger
Discussing this mod with other players i have a list of tweaks changes the Dev team might use some of not all these are my imagination some from other players.

Suppression changes
Pr already has the suppression from 7 done this should be the small arms suppression the new effect (yes its good well done) should be for LMG mounted machine guns and 50. apc rounds etc.

Sandbags
Currently these are used as road blocks mainly maybe change them a bit Take one row off the top and take the middle one 2nd row from bottom out ( this way we could use them to kneel behind and as a like gun port for prone firing.

Bunker fire base defences
Possibly the combination of deployable tank traps and sandbag mods (mentioned above) and limited claymores might make fire bases and bunkers a bit more survivable) make the traps removable by engineers wrenches.

Dolphin dive and iron sights
Put a delay on scoped weapons being drawn to aim a little like the LMG but to lesser extent. Make the timer on iron sights less than scoped and for gods sake make the recoil even for both also, maybe give iron sights a bit more ammo than scoped kit. Make these delays depend on the troops movement.

Running strait to Dolphin dive would in real world put a soldiers eye in a world of hurt with a scoped weapon. Therefore walking drawing still standing should take less time than running still standing aim and walk to kneel draw to aim a bit more so on and so forth.I think you all get the idea.
Personally I liked the longer settle time of 7 right now the shorter settle time combined with dolphin dive, suppression and increased accuracy makes me think VBf2 a bit more than 7 did.

My reasoning to this is the runner diving sighting up firing instantly has an advantage over the walking calmly kneeling or going prone hold breath slow trigger squeeze with careful aim player.From shooting experience this should not hold true ever unless its a shotgun or point blank!

Posted: 2008-04-01 17:56
by snotmaster0
I like all of your suggestions (though a few have been suggested before).

Posted: 2008-04-01 19:21
by BroCop
The suppression effects are AFAIK disabled for Pistols'n'SMGs for 0.8