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On the road to fireteams that could work on public servers

Posted: 2008-04-02 08:42
by KingKong.CCCP
I played this beautiful mod for a looong time now, and would like to share my experience regarding infantry squadplay... I guess I'm getting bored of forum reading/writing, cos I've being planning to make this thread for last couple of months - so I've decided to start with few simple things, and edit it every few days




BASIC PUBLIC INFANTRY SQUAD ORGANISATION

Introduction

The main problem is there are only about 30 guys out there playing PR who actualy understand what the game is all about, and who are capable of fighting as a unit, not just bunch of individuals. In a proper infantry squad every squad member got his role, and the squad depends on every man realy doing his job. For example, 5 guys don't have the weapon to deal with anoying enemy jeep, and they all depend on the 6th member with AT to do his part. If the guy covering rear moves to the front, the whole squad can be eliminated easily.

The fact is, when playing on public servers, in most cases, you can rely only to one or two squadmembers. The rest of the squad just don't get it.
So, the question is: Is there a method to overcome this problem?.
Well, I think I'm getting close answering yes, there is!. :)


FIRETEAM LEADERS

It all comes down to fireteam leaders.
1. Three fireteams, lead by two guys that you know you can trust, and yourself as the third FTL. Every fireteam is consisted of two guys - FT leader and FT buddy (or member). The basic concept is to rely only on the guys that you can trust (FTLs) and let them take care of their FT buddies.
2. NAME THE FIRETEAMS AFTER FIRETEAM LEADERS!
This is by far the best thing I learned from my squadleading experience.

Most of the great players never realized the importance of having leader in fireteam, nor naming fireteams after FTLs. "Fireteam Alhpa" may sound cool but, in most cases, squadmembers WILL forget the fireteam they are in. Not having FTL results in loosing fireteam.

Situation...
Squad leader says: "Bjoffe, KingKong, you're FT Bravo - stay together!"
On the next crossroad, I break left and bjoffe breaks right. Now what???
Who should *stay together* with whom?



EXAMPLE

You got 5 squadmembers: bjoffe, Pel85, noobsniper, rambo123, pwnge.
This is what squad leader says:
- We'll have three fireteams. FIRETEAM LEADERS: bjoffe, Pel.
- noobsniper, you are in my fireteam - that means NOOBSNIPER STICK WITH ME.
- rambo123, you're in bjoffe's fireteam, RAMBO123 FOLLOW BJOFFE, DO WHAT HE SAYS.
- (it's the same for pwnage and Pel)

Also:
- Stay within TAG NAME DISTANCE (the distance at which you can see the friendly guy tag name, or 30m, good to know 8-) ).
- I stongly recommend highlighting your fireteam buddy, so that you can find him easily on the map.

Now, if you got awesome players like bjoffe and Pel85, you can say things like "bjoffe team, stay on my left, Pel, on my right" and you'll get something that already look like formation.


FORMATIONS

1. DEFAULT FORMATION FOR A SQUAD ON THE MOVE IS WEDGE.
One FT leader (hopefully his FTmember will stay with him) on the left, one on the right... following the squadleader, but on his sides.
SL has to understand this is NOT EASY. Regardless of what you all think, there are very few guys who can actually do this! SL moves slowly, checking the position of FTLs and his FT buddy.
2. COLUMN
If squad is to move fast throughout a teritory controled by friendly forces, no need for a special formation. FT leader should always try to stay on his flank, some 10-20m from SL - so if he starts runnin full speed, it is impossible, but at the same time that means the speed is more important than situation awareness. Column is made easily, without any effort, with SL on the front.
(I know people like moving in column formation in a good squad, but I disagree with this practice... no point in being in column if the contact with enemy is eminent. If not, who cares who is on front, and who's on the back)
3. LINE


... to be edited soon...

Posted: 2008-04-05 17:56
by Drake
Great SL guide. Basic tactic well executed is always at least 10 times better than 1337 tactic poorly done. :twisted:

Posted: 2008-04-06 10:35
by General_J0k3r
yeah. it's a good thing to do. the only flaw of this tactic is the 2-person SL FT. Depending on the skills of my squadmates, it is sometimes useful to go to two 3-men FTs in order to be able to set a rally at all times.

on archer i have a 4-men FT covering and pounding while i and an engi/specops move to the cache. it is beautiful if you can direct the fire of 2 .50cals, a SAW and a LAT to enemy positions on the other side of a road :D

Posted: 2008-04-06 10:38
by General_J0k3r
could s/o delete my doublepost?

Posted: 2008-04-06 15:11
by Rudd
excellent guide

i would personally go with the larger FT

But assigning FTLs so that the team sticks together is a good idea, i'll try that next time i'm on.

Posted: 2008-04-06 15:30
by Jantje|NL^
You better keep your squad connected by teamwork.. and look at the FTLs as normal members, just devide the squad in fireteams (that you made back when you had some time) when you really need to, otherwise it will be more chaotic than it allready is.

Posted: 2008-04-06 16:20
by hx.bjoffe
^ I disagree, Jantje. I understand it as a critical point of the OP is that the FTLs act as NCOs, not normal members - you can't set up functioning fireteams with 5 strangers.

Even if this also is my utopic way of organizing a squad, i got to say its more dependant of the style of the SL. I don't think this necessarily is an ultimate solution. Also, it is vital to be flexibel in the heat of battle; eg. having one FT(pair) ready to merge with the two other FTs etc.

And Kingkong; when you say "only ~20 actualy understand the game," are you writing this to them, or to all the others? If this is a guide to the latter, it could need some formative information.

To all doubters; fireteams work, yes.
Looking forward to the continuation..

:whistlebl

Posted: 2008-04-06 20:00
by ice_killer
looks good

btw a smal tip from me

RULES OF ENGAGEMENT

Posted: 2008-04-07 13:27
by KingKong.CCCP
first thing, I'm not saying I'm the all knowing, allseeing prophet - I AM paying attention to what you guys are saying, and I will change the first message, thanks for your replies. :)

second, I'm not saying this is an ideal of infantry tw play... You can check all those SOPs, and threads with *complete* infantry fight framework - but I'm trying to find the best concept that will work in most cases, rather than aiming too high and not moving from the startline.




why 2 men FTs... two resons:

1. A PAIR is the smallest number of people where you can test your teamworking skills. It is a like 10 times easier to work with one fireteam member than with two. Two can make you loose the focus. Highlight one guy, check what he is doing every now and then, it's easy. Two guys are more difficult to see on the map, you have to switch from one to another.
Good working fireteams are very very rare. 2men or 3men.
I would satisfy with things that are easier to maintain.

2. better control... the goal is to make DEFAULT SQUAD FORMATION that dinamicaly shifts from column (squad on the run, without any special order, except "Just follow me" and running full speed), to wedge (everytime when contact with enemy is to be expected), and spreading to line (when the contact is made).
this is better with SL in the squad center. contact on the left side? - left and SLs fireteams open fire, right FT rotates to line up with the rest.


General Jok3r said:
on archer i have a 4-men FT covering and pounding while i and an engi/specops move to the cache. it is beautiful if you can direct the fire of 2 .50cals, a SAW and a LAT to enemy positions on the other side of a road
Ok, but I see no problem doing that with 3 fireteams... what you did, you had 4 guys (2 FTs) suppressing and one advancing.


hey bjoffe,
sometimes I can be a little bit rude, you know that :)
there are numbers of regular players with soooo many hours of PR gameplay behind them, yet they lack some basic skills. Couple of days ago, I had squad filled with *=LP=* guys (experience and teamwork is not to be questioned). At the very attack on East Al Burj I have set an temp RP, and in about 10 secs figured it is in a bad spot. I "ordered" the squad to move to a new position (with Move marker) and I repeated "Follow me", "MOVE TO TEH MOVE MARKER!", numerous times... and only Blaat was right there with me. The rest were chasing some freakin enemy RP... Felt realy stupid sitting on the blody marker remembering all the times I killed officer and one guy doing the same. :(
Needless to say, I got pissed off, attacked the flag alone, stoped communication, and when we lost our RP (in about a minute), and squad started dying, they where complaining me not placing the rally... ... ... I mean... ... ffs... ...

20 guys in this game are completely on the same page with me.
SQUAD IS NOT A DEMOCRATIC UNIT. SL gives orders, and "ours is not to ask why, ours is to do or dye!".
Why is it so difficult to understand? Follow orders, that's it. You don't like it - fine, make your own, I don't care... but it is impossible to organise a squad, if the guy who is covering left flank moves away, deserting his squadmates, making them an easy pray for any l337 noobster out there.
Even if the SL is a complete idiot, I don't complain, I don't *****, I follow orders - at the point when it becomes meaningless, I leave the squad and make my one-man-army squad.

Posted: 2008-04-07 20:48
by PFunk
As a total noob to the game myself I think its funny sometimes to see how the noobs with no mic are sometimes more responsive to following orders than the vets with their mics and their constant criticism and original ideas.

I was playing a round of Qwai last night and there were 3 squads on my team (and one was a very annoying 4 person locked) so I was forced to make my own squad even though I know I'm not good enough to think of wanting to lead as SL and I haven't got a mic yet.

So I start it but figuring it'd be a nice attempt at learning anyway and for giving other people an at least a nice try being tactical I name it "Teamwork". Before I even get out of the base suddenly I have 5 people in it... uh oh.

Most of them don't have mics but one guy does and he proceeds from the minute we begin to tell me exactly what I'm supposed to be doing, and not in the friendliest way either. In the kind of way that gets you demoted to bathroom detail in the real forces. "Okay SL you need to do this and set up an RP" and apparently because he can say it faster than I can type it I didn't know to do it before he told me. Then when we go to lay one because I take a few seconds to look around and see if there is a better spot I get this "can he even hear me?" comment.

Constant questioning of my orders and half the time he was nowhere near me and just kept marching ahead of the movement markers I'd lay. If I asked a question like "do we have any AT kits at the moment" it seemed like he treated it like an NCO asking a question and he'd answer it and then give an instruction.

I'm not saying I knew a terrible lot about leading but I know enough about infantry tactics from my own spare time reading and from watching enough vids of PR and being in a few well organized ones int he last week and a half to be able to not die that much. But before I'd even left the base I was getting pushed around by a guy just because he had a clan tag and a mic. It was still fun but he joined the squad I created. Not very polite.

Posted: 2008-04-07 20:52
by Rudd
PFunk wrote:
Constant questioning of my orders and half the time he was nowhere near me and just kept marching ahead of the movement markers I'd lay. If I asked a question like "do we have any AT kits at the moment" it seemed like he treated it like an NCO asking a question and he'd answer it and then give an instruction.
Gotta be tough with those kinda guys, "dude, if you want to lead a squad, start one urself"

I remember on zatar had a guy telling me to get driving to the objective "go man go go go!!!"

"I'll bloody well go when the sniper has eyes on target, NOT BEFORE"

....

"sorry dude" lol

Posted: 2008-04-07 22:24
by KingKong.CCCP
^ yea, that's just rude... it's very easy to become "the man in charge"... one or two clicks, nothing more... if you have chosen to join a squad, what's the problem?

Posted: 2008-04-08 09:38
by PFunk
It occurred to me randomly today while thinking about tactics that with the 3 fireteam set up you could easily take one fireteam with a designated marksman or a sniper and peel them off as an independent sniper unit.

It seems to be a very flexible set up, even if not technically realistic.

Posted: 2008-04-08 10:59
by Top_Cat_AxJnAt
PFunk wrote:It occurred to me randomly today while thinking about tactics that with the 3 fireteam set up you could easily take one fireteam with a designated marksman or a sniper and peel them off as an independent sniper unit.

It seems to be a very flexible set up, even if not technically realistic.
Exactly, specialized equipment such as HAT and sniper require 2 players to operate effectively, 1 to use the weapon itself and another to help spot, carry extra ammo and provide constant close protection.

It is absolutely vital specialized equipment like the HAT and sniper is used with the utmost care, with 2 team tactic always being used. NO EXCUSES!

Good to directly compare the ease at which a squad split into 3 - 2man fireteams, to a squad not organized into any fireteams can be organized part of the squad into a 2 man team needed to operate HAT, Sniper or another spec. equip.

It is ofcourse much more simple and quick for the SL whos squad is already organized into fireteams to do so. This is because he only has ask one FT to acquire themselves the necessary equipment. He does not have to do the following, while the SL whos squad is not organized into fireteam does have to address to 2 players individually, explain to them the need to stick together and that collectively they will be know as *name*/team.

Even when this is done, the players in the squad with out fireteams are less likely to have to the level of discipline and communication skills needed for the 2 man team to operate most effectively when inderpendant (where communication between 2 players is paramount) and with the squad (where clear, detailed communication with the SL is also paramount).

Therefore, 2 man Fireteams might be intitaly complex to organize, however in the long term, it enables the squad to adapt as quickly and simply and possible to using any of the avalible infantry weapons, to their to the maximum effectiveness.

Re: Infantry squad, fireteams that actually work (wow?!)

Posted: 2008-05-18 23:51
by GavenJenno
I like it, as I do this in real life, I can tell you that organization and knowledge of whom you're sticking with, and where the other fire team is are keys to success. Unfortunately I actually don't have a ton of experience with fire team stuff, as I rarely have more than 3 guys with me at any given time.

Re: Infantry squad, fireteams that actually work (wow?!)

Posted: 2008-06-30 05:18
by Skodz
Nice guide

Re: Infantry squad, fireteams that actually work (wow?!)

Posted: 2008-06-30 14:13
by Teonanacatl
If you have a teammate on vent or something similar you could try this organization:

Squad 1
Fireteam (Officers Name)
Officer - ODA (Very experienced player)
Sniper
Auto
Fireteam (Marksmans name)
Marksman
Medic
Engineer

Squad 2
Fireteam (Officers name)
Officer (Experienced Player)
Engineer
Grenadier
Fire team (Snipers Name)
Sniper
Auto
Engineer

Use similar squad names so that the commander knows what is going on. Always use bounding overwatch. One fire team provides overwatch while one fire team moves. Stay within 10-20m of your fireteam and maintain a proper perimeter.
With some type of armor providing overwatch; two squads can easily sweep, clear and hold the west village in al Basrah. Armor moves up and destroys east village tenements. Easily could mean 3 or more caches destroyed.

Re: Infantry squad, fireteams that actually work (wow?!)

Posted: 2008-07-01 02:28
by ArmedDrunk&Angry
Nice guide but I would say there are more than 30 guys/ women who post on the forums regularly that are on the same page as you.
I think the player base is somewhere around 3000 ( haven't heard a number since .6 ) so I would guess there are probably 300 players total that are on the same page as you.

You must have had games where you ran into them.
Jabal is great place to experience the frustration of getting a random bad team while MEC gets a random good team.

I have had games as a CO that were over in 20 min because everyone, at least all the squad leaders did understand how to move and control their squads and by allowing them to communicate through the CO all the squads worked toward the same goal.
Usually 2 or 3 goals really, the defense, the building and the attack, in that order.

I have also been in those squads were people spread out and covered the compass during SL map check stops and then fallen back into line/ wedge to move forward.

I don't know how many other people do this but I use the Caplok map a lot to keep track of my squad when out of highlight distance ( great point that it is as important to not string out as to not bunch up ) and to keep track of other squads.
If you see 3 squad moving on your flank and 30sec later you check and 3 squad is down to 2 people ......well that might be a clue.

I don't want the mini-map back as I don't like the clutter on my screen but I think you still have to use the map to maintain formation unless you really practice and know the guys you are playing with.

Don't run unless you are in the column or you really need to.

If you walk you can hear much better and first detection usually means the difference between winning an engagement and having your squad wiped out.

Snipers as part of a squad, IMHO, is vastly overrated and I think snipers should be in their own squads, doing sniper things.

But it is a great guide and I hope more people realize the squad leading is a matter of trial and error and experience so if you don't take the job, you will never learn it.