Page 1 of 1

Ducks Ideas For Planes

Posted: 2004-09-28 21:50
by Ugly Duck
Mkay so again Im bringing up Fhs code that has the plane spawn and circle in a certain area untill a pilot spawns. I think this feature would do very well in PR. It isnt realistic to have airstrips on the front line, this could be used to simulate the planes flying into the combat area. An added bonus no plane camping, you cant camp for a plane that spawns 1000 feet in the air. The largest problem I see is that the planes wouldnt be able to reload, but have no fear, I came up with a solution.

The FH code that makes the plane fly on its own could again be used. This time to have a tanker circling the map at a high altitude and deecent speed. There would be no spawn point in it to keep tards from taking it and swerving around, however if the enemy were to find it it could be destroyed. How it works....? Well basically a regular plane that uses the FH code to fly a pre designated path around the map at a fast enough speed that planes wouldnt stall when using it. The boom thing where fuel comes out would be sticking out the back, it would have a small proximity around it that would serve as a reload point. When a plane got close enough to the boom and stayed there they would be able to reload their munitions at a relatively quick pase, maybe 10 seconds to totaly rearm depending on the plane. Now granted, its not a purely realistic feature, but in BF its more realistic than magical runways that reload planes when they fly over, escpecialy when these runways are ON the battle field.

Posted: 2004-09-29 05:05
by ArchEnemy
good suggestion. (i am trying to get FH to work on my pc to look at it)

Posted: 2004-09-29 18:50
by Ugly Duck
once you get it to work try the new map tarawa, it has a grasshoper, B25, and one other plane that use this method of spawning.