Frames based timer on suppression effect
Posted: 2008-04-03 19:03
As I understand it the suppression effect lasts for a certain number of frames, not milliseconds. IMO this is horribly unfair.
What this means is, lets say the suppression effect is 100 frames long, then joe moneybags with his nice new PC who is getting 100 FPS only sees the suppression for 1 second. Meanwhile people like me with older pcs who frequently get only like 20 FPS will see the same suppression for 5 seconds! (If you aren't following, 100 frames divided by 20FPS = 5 seconds.)
Now my numbers are picked out of the air, but whatever the actual numbers are the same principle applies. I see a lot of comments of people saying that they get quickly killed by people who they figure should be suppressed. Well this can account for some of that. There are also people who feel that the suppression should be reduced. The people saying both of those things likely have lower FPS. Then you have people saying the suppression is just right, well, they probably have good FPS.
I know that PR adds a lot above and beyond BF2, so it's going to require better specs, but at least with all the normal added stuff you can turn down your graphics settings to get better FPS. With the suppression there's nothing you can do.
People with older PCs already have bad FPS and ugly graphics (tweaked down just to try and squeeze some FPS out) and probably worse sound even. All of which are strikes against them on the battlefield giving them a disadvantage.
Now a person with an amazing machine can turn down his graphics settings and crank up their FPS to maximum levels which will reduce the suppression effect even more for them. How is that any better than someone circumventing the shaders?
Anyhow, I really hope the devs try to fix this issue and make the suppression timer be time based instead of frames based. And I hope they care about trying to do that. If there is no way, or if they just don't want to, then I have to say that this feature is further unleveling the playing field, and it's unfortunate because, like the FPS hungry maps like Fools Road, it's working on squeezing people like me out of the game.
What this means is, lets say the suppression effect is 100 frames long, then joe moneybags with his nice new PC who is getting 100 FPS only sees the suppression for 1 second. Meanwhile people like me with older pcs who frequently get only like 20 FPS will see the same suppression for 5 seconds! (If you aren't following, 100 frames divided by 20FPS = 5 seconds.)
Now my numbers are picked out of the air, but whatever the actual numbers are the same principle applies. I see a lot of comments of people saying that they get quickly killed by people who they figure should be suppressed. Well this can account for some of that. There are also people who feel that the suppression should be reduced. The people saying both of those things likely have lower FPS. Then you have people saying the suppression is just right, well, they probably have good FPS.
I know that PR adds a lot above and beyond BF2, so it's going to require better specs, but at least with all the normal added stuff you can turn down your graphics settings to get better FPS. With the suppression there's nothing you can do.
People with older PCs already have bad FPS and ugly graphics (tweaked down just to try and squeeze some FPS out) and probably worse sound even. All of which are strikes against them on the battlefield giving them a disadvantage.
Now a person with an amazing machine can turn down his graphics settings and crank up their FPS to maximum levels which will reduce the suppression effect even more for them. How is that any better than someone circumventing the shaders?
Anyhow, I really hope the devs try to fix this issue and make the suppression timer be time based instead of frames based. And I hope they care about trying to do that. If there is no way, or if they just don't want to, then I have to say that this feature is further unleveling the playing field, and it's unfortunate because, like the FPS hungry maps like Fools Road, it's working on squeezing people like me out of the game.