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Posted: 2008-04-04 02:02
by Teek
That doesnt seem likely to survive in the places where FB and Bunkers are usually built, Highly contested zones.

Posted: 2008-04-04 02:58
by snotmaster0
^^^^^ Agreed. Seams like it would take up a lot of room and be hard to spawn in without it glitching. MAybe if you spawned them separately?

Posted: 2008-04-04 06:37
by Razick
Razick wrote:1. An extensive rework of spawn system to more simulate a need for supply routes. Like you need a certain asset up to be able to spawn at that base. Something like a QM tent?

2. A rework of bunker and firebases to make them more bases than simple spawn structures; make them more like FOBs and a more role oriented Fire Base. Have them be distinctive to each other in their roles. Like an FOB would be primarily defensive so should have deployable structures like hull down mounds for armor and deployable bunkers that have more than tiny windows but could be made smaller to be only be able to move around if crouched. Add some sandbagged weapons along with other deployable weapons like TOWs. Im sure you can create the whole sandbag rested machine gun into a "vehicle" like the old AA guns. Just limit the field of view
Uh...Plagiarism? lol just kidding buddy I agree 100% with your ideas even though their mine :mrgreen: Preach!