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HUD in transport choppers
Posted: 2008-04-05 20:12
by krisfx
I couldnt find a thread so here goes.
I dont think that there should be a HUD on transport choppers seeing as they dont actually have them, I think also it would be useful for either a Para class or having special forces with parachutes for airbourne insertion etc
Posted: 2008-04-05 21:04
by strima
As non of the dials on the choppers work the HUD is pretty handy, as for Para's, don't go there, its been suggested so many times!!!
Posted: 2008-04-06 13:18
by krisfx
strima wrote:As non of the dials on the choppers work the HUD is pretty handy, as for Para's, don't go there, its been suggested so many times!!!
Like I said I didnt know of any other thread learn to read please
Posted: 2008-04-06 13:52
by Swe_Olsson
There's a searchbar up on top, its very useful
Posted: 2008-04-06 14:00
by markonymous
on arma u can fly the BH since the dials actually work but since that is (as far as i know) impossible we should keep it.
also because you didnt find something it doesnt mean it doesnt exist, paras have been suggested several times and i think the DEV team has said that they might make para maps im not sure though.
parachutes for airborne insertion
Posted: 2008-04-06 20:22
by thepalerider
Just go as pilot. They have parachutes for airborne insertion. Then kill the first guy you find and take his kit. The pistol is DEADLY close to mid range with little muzzle climb, but yea I wouldn't mind having parachutes for special operations kit or a new airborne kit all together.
Lightweight low ammo(2-3 clips?) no body armor, no GLTD
airborne kit :
1* Knife
2* Suppressed Pistol (2+1 magazines)
3* Carbine Rifle(M16A4?) (3+1 magazines)
4* SLAM (1 minute timer) x 2
5* Smoke Grenade x 2
6* C4 Explosive x 1 (maximum deployable 2)
7* Binoculars
8* Field Dressing x 1
9* Grappling Hook
Posted: 2008-04-06 20:28
by Rhino
ye the HUD in transport choppers is a good point, but ingame they require a HUD since in r/l they show there status via the instruments, which ingame dont work they are just a texture so its either have no instruments, or have a HUD and a HUD is the more realistic option

Posted: 2008-04-06 20:32
by markonymous
is it possible to reposition the HUD? like put the speedometer on the instrumentpanel etc?
Posted: 2008-04-06 20:51
by Mosquill
markonymous wrote:is it possible to reposition the HUD? like put the speedometer on the instrumentpanel etc?
Afaik you can't have speedometer as an arrow, only as numbers, digital, not analog.