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Posted: 2008-04-05 22:13
by e-Gor
Various ways to do it... either a modified version of the pr.exe or just remove the warning screen from the testing/development version. I think there may be a pr_r.exe or something floating around, maybe a current dev can pitch in?
Posted: 2008-04-05 22:24
by e-Gor
Sent ya a PM.
Posted: 2008-04-06 08:03
by Mosquill
I think the other way is to replace bf2.exe with bf2_r.exe and start with pr.exe
Posted: 2008-04-08 09:32
by roxaz
guys, how pr.exe is interacting with bf2.exe? does it hooks bf2.exe process or what? if so - you could make a dll instead of an executable. that way ppl would be able to run bf2.exe and have shaders. one headache less