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[Request] EXPORT/IMPORT SOG SEAL PUP

Posted: 2008-04-08 13:16
by Celica`
Knife for DAF,
Alot of soldiers buy this knife.

Image

Thanks Dylan, for uvmaps.

PM Me if you are interested in exporting this.

Kind Regards,

Martin.

Posted: 2008-04-08 13:28
by janh95
Holy Damn That Is Awesome Can't Wait Till Knife Someone

Posted: 2008-04-08 14:42
by Mora
Sweet! cant wait to stab someone.

Posted: 2008-04-12 09:51
by ZZEZ
If it still needs exporting send me the files, will have chance to do it this weekend or next.

Posted: 2008-04-12 09:54
by Rhino
the skin looks far too clean... needs many more scratches and a bit of dirt here and there, and the hedge is far too fine texture wise.

Posted: 2008-04-12 11:15
by Celica`
Obvious Rhino,

It's not completely done yet. I'm just waiting to see how this will look ingame so i know that if it looks right i can add wear and tear.

Posted: 2008-04-12 15:22
by Maxfragg
hm, i still think that you have a strange workflow, all other mods concentrate on that the stuff is perfect befor it gets ingame, just you want to have everything in beta stadium ingame

Posted: 2008-04-12 15:26
by Rhino
Maxfragg wrote:hm, i still think that you have a strange workflow, all other mods concentrate on that the stuff is perfect befor it gets ingame, just you want to have everything in beta stadium ingame
in fact the best way is normally model, UVmapping, then once the UV mapping is done the skinning and importing is done at the same time (if people can work on each department at the time that is), so then the coder works with just the model and has a default skin on it, while the skinner can work at the same time making it look all pretty etc :)

Posted: 2008-04-26 10:31
by Celica`
I still need some help on this,

It is exported or so, but still needs to be scaled?
If anyone could help, thanks.

Posted: 2008-04-27 06:30
by ZZEZ
What needs to be done is to simply position the knife & scale it, I did the rest of the things but due to time problems[don't have pc with 3ds or bf2editor anymore] I can't continue the work on it.
I PM'd to Celica` what needs to be done exactly and a link to tutorial that exactly explains what to do so if anyone is rather clueless on what to do ask Celica` for the link

Posted: 2008-04-27 15:06
by Celica`
Hehe i know, but i didn't get it! Since my 3dsmax is kinda bugged atm i cant try it again.

Posted: 2008-05-01 01:43
by Celica`
black-wolf wrote:Maybe it's quicker if you contact someone to ask of they want to do it, martin.
what do you think ive been doing for the last couple of weeks?
it's harder getting things done than wanting them getting done.

Posted: 2008-05-05 12:42
by AfterDune
Celica, you once posted a pic somewhere where you had the knife in-game? Or... am I mistaking now?

Posted: 2008-05-05 12:51
by Celica`
No, i only posted renders..

Re: [Request] EXPORT/IMPORT SOG SEAL PUP

Posted: 2008-05-29 16:30
by Stratolite
Just for the record, the issued bayonet in the Dutch military is the Buck M9.

Image

And the Hill Knives S.O.K. for the KCT.

Image

Re: [Request] EXPORT/IMPORT SOG SEAL PUP

Posted: 2008-05-29 19:05
by Celica`
What the hell are you talking about?

We don't get knifes issued!

We USED to get the M9 yeah, but not anymore.

Re: [Request] EXPORT/IMPORT SOG SEAL PUP

Posted: 2008-06-11 21:11
by Z-trooper
PM me the files and I'll import it for you.

If I happen to start a danish faction for PR (not public) is there any possibility I can borrow the the knife? :P

Re: [Request] EXPORT/IMPORT SOG SEAL PUP

Posted: 2008-06-12 06:07
by Glimmerman
Sure why not?

If you help us we will help you m8.