New Game Type - Warfare
Posted: 2008-04-14 00:49
*Game mode name changeable jsut needed something*
Within this game mode, what you have are two bases.
These bases produce tickets at the rate of 10 tickets per 5 minutes. Controlling 5 bases = every 5 minutes you get 50 points
The more bases you hold the more tickets you can get.
By killing an enemy Officer you remove 5 tickets from the enemies team.
By destroying a fire base you remove 10 from the enemies team
By destroying a bunker you remove 50
By destroying a command post you remove 50
By killing the commander you remove 50 and gain 25
Items such as Bunkers, Firebases, defences cost tickets.
Razor Wire = 5 tickets
Sand Bags = 10 tickets
Firebases = 20 tickets
Bunkers = 40 tickets
Command Posts = 25 tickets.
Rally Points - 5 tickets
The commander can also call in additional vehicles if a squad leader requests them and has more then 2 members in their squad.
Transport Helis - 20 tickets
Attack Helo - 50 tickets
tank - 50 tickets
Truck - 10 tickets
Light vehicle (Vodnik / humvee etc) - 5 tickets
Even some kits will require tickets.
Sniper kits - 3 tickets
Heavy AT - 3 tickets
And if you have somebody in your squad with a kit already you can still request the same kit at the cost of 5 tickets.
and so on.
What this would do, produce longer games that require alot of tactics, teamwork, planning and thought, commanders really feel more involved as they are managing their side, they control everything about it.
it encourages team work as squads will feel more obliged to defend their control points in order to get better upgrades for defences and vehicles.
It also brings a form of currency into the game as players feel they must carefully choose what kits to use as well as to stay alive and use their kit to its maximum potential rather than spray and pray.
Not even sure if it would be possible but yeah.
Within this game mode, what you have are two bases.
These bases produce tickets at the rate of 10 tickets per 5 minutes. Controlling 5 bases = every 5 minutes you get 50 points
The more bases you hold the more tickets you can get.
By killing an enemy Officer you remove 5 tickets from the enemies team.
By destroying a fire base you remove 10 from the enemies team
By destroying a bunker you remove 50
By destroying a command post you remove 50
By killing the commander you remove 50 and gain 25
Items such as Bunkers, Firebases, defences cost tickets.
Razor Wire = 5 tickets
Sand Bags = 10 tickets
Firebases = 20 tickets
Bunkers = 40 tickets
Command Posts = 25 tickets.
Rally Points - 5 tickets
The commander can also call in additional vehicles if a squad leader requests them and has more then 2 members in their squad.
Transport Helis - 20 tickets
Attack Helo - 50 tickets
tank - 50 tickets
Truck - 10 tickets
Light vehicle (Vodnik / humvee etc) - 5 tickets
Even some kits will require tickets.
Sniper kits - 3 tickets
Heavy AT - 3 tickets
And if you have somebody in your squad with a kit already you can still request the same kit at the cost of 5 tickets.
and so on.
What this would do, produce longer games that require alot of tactics, teamwork, planning and thought, commanders really feel more involved as they are managing their side, they control everything about it.
it encourages team work as squads will feel more obliged to defend their control points in order to get better upgrades for defences and vehicles.
It also brings a form of currency into the game as players feel they must carefully choose what kits to use as well as to stay alive and use their kit to its maximum potential rather than spray and pray.
Not even sure if it would be possible but yeah.