Intelligence Assets
Posted: 2008-04-15 18:24
"Intelligence provides commanders and decision makers with the requisite information facilitating their situational understanding so that they may successfully accomplish their missions in full spectrum operations." -- US Army FM 2-0 (Intelligence)
A lot of people have suggested stuff involving increasing the deployable assets a commander has, but I think that's missing the mark. It's good that arty, spotting, & the God's-Eye view were removed--and the deployables are great--but a commander should have intelligence assets at his disposal that guys in the field don't have. It's the basis of pretty much every major and minor military operation that happens today.
Personally, I think this could be perfectly accomplished by simply bringing back both the original scan and UAV, but in a fashion that restricts their usage to the commander who then verbally communicates the intel and implications of the intel to SL's. These assets should be limited: only the commander can see the scans/UAVs (and no auto-spotting of course) and have much slower reload/refresh rates than vanilla (like 6-8 minutes each). And slower repair times.
This would allow commanders to make informed decisions as to why squads should be doing something (e.g., "squad 3 divert to Temple, US elements en route"), instead of just pushing his team around based on where they happen to be on the map. But with slower reload times, it would also mean he would have to use these assets tactically, instead of them getting spammed every 30 seconds.
Overall this would have a positive effect on commander usefulness & fun (he needs more to do), and increase overall teamwork, as well as better reflecting the reality of a commander's access to intel...without involving lots of new modeling & skinning & coding, etc etc.
It also, of course, would make Spec Ops much more useful and important. And reinvigorate the metagame of destroying and protecting commander assets, which is basically a waste of time now.
The CO role needs a little love. This would be an easy and solid fix.
ps: I dunno how this would effect insurgent maps.
A lot of people have suggested stuff involving increasing the deployable assets a commander has, but I think that's missing the mark. It's good that arty, spotting, & the God's-Eye view were removed--and the deployables are great--but a commander should have intelligence assets at his disposal that guys in the field don't have. It's the basis of pretty much every major and minor military operation that happens today.
Personally, I think this could be perfectly accomplished by simply bringing back both the original scan and UAV, but in a fashion that restricts their usage to the commander who then verbally communicates the intel and implications of the intel to SL's. These assets should be limited: only the commander can see the scans/UAVs (and no auto-spotting of course) and have much slower reload/refresh rates than vanilla (like 6-8 minutes each). And slower repair times.
This would allow commanders to make informed decisions as to why squads should be doing something (e.g., "squad 3 divert to Temple, US elements en route"), instead of just pushing his team around based on where they happen to be on the map. But with slower reload times, it would also mean he would have to use these assets tactically, instead of them getting spammed every 30 seconds.
Overall this would have a positive effect on commander usefulness & fun (he needs more to do), and increase overall teamwork, as well as better reflecting the reality of a commander's access to intel...without involving lots of new modeling & skinning & coding, etc etc.
It also, of course, would make Spec Ops much more useful and important. And reinvigorate the metagame of destroying and protecting commander assets, which is basically a waste of time now.
The CO role needs a little love. This would be an easy and solid fix.
ps: I dunno how this would effect insurgent maps.