improve coodination between driver-gunner and inf-tank
Posted: 2008-04-15 21:09
INF-TANK COORDINATION
few days ago , i was playing in fools road , milita side , and we were pushing back the brits useing the tanks and infantry srounding them .
then , i sppoted a HAT squad (they were 1 HAT , 2 riflemans and one suport gunner) and tryed the warn tanks , using only the chat (since they werent in my squad) but as you may guess , it was useless . normaly people dont pay attention to the chat when they are tanking in a hot zone .
so ...this idea come to my mind . in real life , tanks have a telephone in the back , so infantry can talk with the crew and warn them/ give them orderns.
u sugest a system like this:
1.- you spot and enemy , but the tank is not aware of him .

2.- you use your binoculars to call for armor suport (the "request kit" comand becomes a "armor support" when holding the binoculars)

3.- the tank gunner (and maybe the comander too) see the call in his HUD ,with a of distance and the position

4.- then the gunner turn the turret to kill the threat , wich will be marked with a "box" like the one in jets , but this one will not follow the threat , it will be static .

DRIVER/COMANDER - GUNNER COORDINATION
lets face it , sometimes having voip is not enough , IRL when tanks comanders see a targed , they just mark it with the CITV and the turret is moved aoutomaticatly , so the gunnet only have to shoot .
this system is not possible in bf2/PR (AFAIK) so instead i was thinking in a sytem like the one in FH2 manual artillery .
1.- the comander see a target and use left click to mark it

2.- the gunner will have 2 compass , one vertical and one horizontal , they will change acording to where the comander had "clicked" . if possible , this compass can also have dregrees (2 o'clock , 3 o'clock ,etc )

3.- the gunner then will have to turn the turret to mach the compass with the center , and shot at the designated target .

__________________________________________________
i dont know if all those things are possible , but IMO they can be usefull and will help to imprve the feelein in tanks maps and tank/inf maps .
few days ago , i was playing in fools road , milita side , and we were pushing back the brits useing the tanks and infantry srounding them .
then , i sppoted a HAT squad (they were 1 HAT , 2 riflemans and one suport gunner) and tryed the warn tanks , using only the chat (since they werent in my squad) but as you may guess , it was useless . normaly people dont pay attention to the chat when they are tanking in a hot zone .
so ...this idea come to my mind . in real life , tanks have a telephone in the back , so infantry can talk with the crew and warn them/ give them orderns.
u sugest a system like this:
1.- you spot and enemy , but the tank is not aware of him .

2.- you use your binoculars to call for armor suport (the "request kit" comand becomes a "armor support" when holding the binoculars)

3.- the tank gunner (and maybe the comander too) see the call in his HUD ,with a of distance and the position

4.- then the gunner turn the turret to kill the threat , wich will be marked with a "box" like the one in jets , but this one will not follow the threat , it will be static .

DRIVER/COMANDER - GUNNER COORDINATION
lets face it , sometimes having voip is not enough , IRL when tanks comanders see a targed , they just mark it with the CITV and the turret is moved aoutomaticatly , so the gunnet only have to shoot .
this system is not possible in bf2/PR (AFAIK) so instead i was thinking in a sytem like the one in FH2 manual artillery .
1.- the comander see a target and use left click to mark it

2.- the gunner will have 2 compass , one vertical and one horizontal , they will change acording to where the comander had "clicked" . if possible , this compass can also have dregrees (2 o'clock , 3 o'clock ,etc )

3.- the gunner then will have to turn the turret to mach the compass with the center , and shot at the designated target .

__________________________________________________
i dont know if all those things are possible , but IMO they can be usefull and will help to imprve the feelein in tanks maps and tank/inf maps .
