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Immersion Effect Idea

Posted: 2006-02-11 05:48
by EON_MagicMan
I got this idea from Brothers In Arms, and I felt it was pretty effective in immersing the player, ALTHOUGH, I'm not so sure about the capabilities of doing this with the BF2 engine.

What if, when a bullet hit (only certain materials, like dirt or water), dirt/water (whatever's appropriate) splattered on the players screen for a second, and then faded away, and it would be the same sort of effect as when dirt gets splattered on a camera-- y'know, semi blurry and un-intrusive to the view. As long as it's not overdone, I think it would be pretty cool, and might even make a difference in how the player reacts, because sometimes the sounds of bullets cracking past and dirt flying up in front of you aren't enough, but I think dirt in the eyes would complete the ambience. Ditto with explosions and water splashes.

Likewise, it would be neat to have a bit of blood splashed on the screen (look at Brothers In Arms, they got this effect spot on, because overdoing it would be a pretty big mistake) as an indicator that you got it (although leave the direction indicator, because that has to be one of the most important things).

Posted: 2006-02-11 09:58
by Wraith
I've seen this effect in a few games my favorite being republic commando!! I think it's a great Idea but it would distract from the gameplay and what type of a performance hit would it cause on lower end systems?

Posted: 2006-02-11 10:07
by dawdler
Odd, I think anything that makes the view into a camera ruin immersion. I want it to appear as I'm looking through my eyes. And I dont think I will see dirt splattered on my eyes very good. I'll have my eyes closed instead.

Posted: 2006-02-11 10:18
by Wraith
LOL, Good point Dawdler.

Posted: 2006-02-11 15:14
by fuzzhead
I agree dawdler, though a good idea, it ruins the immersion for me..

We do need some way of makin suppresion more useful though.

Posted: 2006-02-11 16:30
by Figisaacnewton
fuzzhead wrote: We do need some way of makin suppresion more useful though.
Longer spawn times.

Posted: 2006-02-11 16:35
by NikovK
Shellshock when bullets hit near / in you.

Posted: 2006-02-11 16:36
by BrokenArrow
I say spawn times over 30 seconds are just overkill. If you ever find yourself being basraped and let's face it, as long as there's a game with spawns it's going to happen, it is no fun at all. Spawn-dead-wait-spawn-dead-wait. Gets old.

Posted: 2006-02-11 18:46
by Stu007
agreed with above ^^

i got caught in the exact same situation, eventually i just gave up.

the immersion idea is sorta saying your POV is a camera, sorta saving private ryan style. I suppose you could do what BF2 SF, and have like black area for where your mask / glasses would be.

shellshock would be good also

Posted: 2006-02-11 21:02
by Hitperson
BLINKING this would add loads to the effect.