Immersion Effect Idea
Posted: 2006-02-11 05:48
I got this idea from Brothers In Arms, and I felt it was pretty effective in immersing the player, ALTHOUGH, I'm not so sure about the capabilities of doing this with the BF2 engine.
What if, when a bullet hit (only certain materials, like dirt or water), dirt/water (whatever's appropriate) splattered on the players screen for a second, and then faded away, and it would be the same sort of effect as when dirt gets splattered on a camera-- y'know, semi blurry and un-intrusive to the view. As long as it's not overdone, I think it would be pretty cool, and might even make a difference in how the player reacts, because sometimes the sounds of bullets cracking past and dirt flying up in front of you aren't enough, but I think dirt in the eyes would complete the ambience. Ditto with explosions and water splashes.
Likewise, it would be neat to have a bit of blood splashed on the screen (look at Brothers In Arms, they got this effect spot on, because overdoing it would be a pretty big mistake) as an indicator that you got it (although leave the direction indicator, because that has to be one of the most important things).
What if, when a bullet hit (only certain materials, like dirt or water), dirt/water (whatever's appropriate) splattered on the players screen for a second, and then faded away, and it would be the same sort of effect as when dirt gets splattered on a camera-- y'know, semi blurry and un-intrusive to the view. As long as it's not overdone, I think it would be pretty cool, and might even make a difference in how the player reacts, because sometimes the sounds of bullets cracking past and dirt flying up in front of you aren't enough, but I think dirt in the eyes would complete the ambience. Ditto with explosions and water splashes.
Likewise, it would be neat to have a bit of blood splashed on the screen (look at Brothers In Arms, they got this effect spot on, because overdoing it would be a pretty big mistake) as an indicator that you got it (although leave the direction indicator, because that has to be one of the most important things).