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Remove them please?
Posted: 2006-02-11 10:41
by Campez
Hey a have a suggestion to PRMM, when you are running in battle you allways see a little flag over the normal flag and how long distance there is to the post, if you know what i mean, i know i can just prees ALT but it would be much more realistic if you DEV's removed it?
Posted: 2006-02-11 10:52
by dawdler
That's the 3D map. I'd prefer removal of the minimap and all hud elements while keeping the 3D map (sort of a neccessary evil).
Posted: 2006-02-11 11:26
by Campez
No not the minimap things, wait just look at the picture and you will understand what i mean...i think so

Posted: 2006-02-11 12:08
by dawdler
That's what I said, the 3D map (it didnt exist in BF1942 and was a default-off option in BFV). I prefer keeping the 3D map icons but removing the minimap, because the 3D map still gives an impression of depth and position whereas the minimap does not.
Posted: 2006-02-11 12:35
by Campez
Okay thanks for supporting me

Posted: 2006-02-11 13:41
by dawdler
^Camper^DK wrote:Okay thanks for supporting me
I'm not supporting you, I'm against you

Posted: 2006-02-11 15:18
by fuzzhead
I agree with dawdler, minimap removed, but keep the 3D map as an optional.
You can put Ticket Scores/Current Flag Holders on the 'M' Map.
Posted: 2006-02-11 15:23
by Uncle Blues
remove both, mini and 3D, maps. PR need other solution. To check your position / orders you must stop and lower your weapon for a second. You should not be able to move, fire, do anything when you look at a map. Operation Flashpoint map was great!
Posted: 2006-02-11 15:43
by Rifleman
remove both, mini and 3D, maps. PR need other solution. To check your position / orders you must stop and lower your weapon for a second. You should not be able to move, fire, do anything when you look at a map. Operation Flashpoint map was great!
What he said

Posted: 2006-02-11 15:58
by BrokenArrow
I've said it before and I'll say it again: The minimap should stay because it substitutes for situational awarness that otherwise is not available in BF2.
Posted: 2006-02-11 16:27
by Heydude235
you can hit left alt it will go away
Posted: 2006-02-11 19:09
by dawdler
'[R-PUB wrote:BrokenArrow']I've said it before and I'll say it again: The minimap should stay because it substitutes for situational awarness that otherwise is not available in BF2.
But the substitute is the 3D map and the tab menu.
Currently we have 3 main sources of information:
A) The 3D map (flags, names over heads, medic/engineer/etc icons), displayed when you are looking at the object in question but limits names and icons (except flags) to a certain distance around you.
B) The minimap (round thingie), displaying top-down info of everyone within a certain distance, no exceptions, no matter in which direction you look, all the time.
C) The menu map (tab key), displaying the same as the minimap does. To open it you have to stop and loose vision.
Its easy to see that A is needed for gameplay - people want to know with who they are fighting and who is a medic close to them. B however is *NOT* needed as C fill that function with but with greater realism and slower pace, have to "bring up the map" and put it away. B is also not needed in the fact that the A offers nearly the same info if you just turn around, except it doesnt have the accuracy of B (you see that they are in front of you, but you dont know if they are on the next block or the next after that).
Ultimately, B isnt needed as BOTH A and C substitute it.
Posted: 2006-02-11 19:48
by fuzzhead
dawdler spells it out perfectly.
minimap is NOT needed, it promotes arcadish, rambo playstyle, and is as unrealistic as can possibly be. just my opinion...
Posted: 2006-02-11 19:57
by R.Johnson_USMC
Well... Technology now days... There might a "minimap" on a soldiers hud. What if the solider had realtime satilite imaging on the little thing on the soldiers head. (I dont know what its called but its straped on to the helmet). But I dont know much about this but... still a cool thought.
Posted: 2006-02-11 20:29
by dawdler
R.Johnson_USMC wrote:Well... Technology now days... There might a "minimap" on a soldiers hud. What if the solider had realtime satilite imaging on the little thing on the soldiers head. (I dont know what its called but its straped on to the helmet). But I dont know much about this but... still a cool thought.
Its a cool thought and it does exist. I just cant imagine that in a real situation, it would be on all the time like a minimap. Why? Distraction. Dont want a a bunch of soldiers running around looking at a minimap in enemy infested areas: You want them looking at every window, every little nook and cranny after that one guy with an AK47 that can split open your skull.
Posted: 2006-02-11 21:15
by GD-Yankee
what about leavin da whole screen blank, only ur gun and nothin else. that would completly be realistic

or maybe a handheld GPS?
Posted: 2006-02-11 21:31
by Noetheinner
The thing is, when you make a game "realistic", you cannot make it real. In real life you would have your 188 degree field of view, better hearing, and bullets go where you point them IF you are trained well enough. You could hide behind a wall and peek around the corner. You would be getting comms from other squad leaders. Buildings would explode when you call arty/big *** bombs in. In a game, you have to subsitute things for others, you have to make certain things "unrealistic" to be playable. No one has a "hit indicator" cause you know where you are getting shot from. Every soldier has a compass, every soldier know where the objectives are at. The "eye in the sky" can tell you when a CP is overrun, representive of seeing a flag turn. A soldier knows when he is low on ammo, so there's the mag counter. A soldier knows what weapons he has, so there's the weapon change screen. Just some thoughts. Some things have to be sacrificed in the name of playability.
Posted: 2006-02-11 21:45
by dawdler
GD-Yankee wrote:what about leavin da whole screen blank, only ur gun and nothin else. that would completly be realistic

or maybe a handheld GPS?
As Noetheinner said, some things a soldier just knows. Leaving the whole screen blank would be realistic on a simple level.
But consider that a soldier isnt an idiot. He knows perfectly well what his objectives are and where he's supposed to go: That's the 3D map flag icons. He also know who is a medic, engineer and who's not: That's the 3D map soldier icons. On top of that, chances are pretty high he knows the names of his comrades: That's the 3D map nametags.
What he DOESNT know however, his whether there is a soldier behind him or not: He should turn his head and look. That's why the minimap crosses that "what-we-seriously-need-to-know" border. Its not realistic on any level, really (assuming that soldiers dont have eye monitors

).
You might argue that the 3D map isnt realistic on any level either, but its what we seriously need and cant be replaced on a technical level. For example nametags should instead be written on uniforms if it was ultra-realistic. Obviously a no-brainer in terms of implementation for a mod, it doesnt work. So its the 3D map that doesnt have a substitute. The minimap IS a substitute.
Sigh, I ranted again... I'm so bad
Sidenote: Personally it is also my opinion that removal of the minimap will help increase teamwork. No longer will you "know" that there are people all around you: You will check and want to stick within visible range. Imagine people actually looking back at you? Man what an addition to the battlefield THAT would be!

Posted: 2006-02-12 04:36
by GD-Yankee
dawdler wrote:Imagine people actually looking back at you? Man what an addition to the battlefield THAT would be!
yeh that would be cool

Posted: 2006-02-12 06:04
by R.Johnson_USMC
dawdler wrote:Its a cool thought and it does exist. I just cant imagine that in a real situation, it would be on all the time like a minimap. Why? Distraction. Dont want a a bunch of soldiers running around looking at a minimap in enemy infested areas: You want them looking at every window, every little nook and cranny after that one guy with an AK47 that can split open your skull.
Why not have a designated navigator in each squad. I mean, if its possible. Have say the squad leader be the only one with the mini map. Or a Radioman kit, that has the mini map. It will encourage communication.