Do all Conventional Factions have to play the Same?
Posted: 2008-04-20 23:52
After Playing PR for more than a Year now, I've noticed that Nearly Every Conventional Faction plays in nearly the same manner. All the Kits are nearly Mirror Balanced and All the Maps are aswell. Now i know this is for Balance Issues and all but it does gets boring after a while, I mean every single round of Kashan and Ejod is almost the same, Move here watch here attack here, Etc etc. It becomes predictable, I cant tell you how many times i've went through the same exact spot on Kashan and found a Rally, Or Sniper, Or whatever.(You know the bathroom stalls in the bunkers? Yeah thats rally point city)This is one of the reasons why i love play as Insurgents, Everything is so random, You never know where the caches are gonna be, You never know what weapon you'll find, You never know where the enemy will be. You lack a few things but make it up in other areas.
Right now Assault Rifles are zeroed to 300m no matter what other differences they have(I.E. Damage, Ammo type, Ammo capacity) Thats not bad but what thrill is there when you can compute everything mathematically? I had a Firefight a few nights ago on Ghost Train from one end of the bridge to the other, Both sides were popping up firing a few rounds and ducking. It was a stalemate for 30 minutes, Until the Round Ended. On Basrah that does not Happen, Because there are so many ways to Flank, Nothing Lasts Longer for more than 5 minutes. I was able to hold out with my squad which had consisted of 3 RPG gunners against an Endless onslaught of Brits for 3 minutes before they finally got us with the Challenger. That was Fun(We blew up lot of Land Rovers and Apc's)
This is fun, This is Randomness and Chaos! All organized in a way that Makes teamwork possible! Thats what made .5 Basrah Awesome, Thats What Made .6 Mestia Great, And thats what PR needs more of, Chaos!
Things need to be Unbalanced just a bit for each side, Like it is now for Insurgents vs Brits/US. Not just Damage, Recoil, Deviation! Kit Loadouts, Vehicles, And The Soldier himself. That would make things more fun and more realistic.
So who Agrees with me that The Conventional Factions should have more differences between each other?(Not counting Equipment)
Right now Assault Rifles are zeroed to 300m no matter what other differences they have(I.E. Damage, Ammo type, Ammo capacity) Thats not bad but what thrill is there when you can compute everything mathematically? I had a Firefight a few nights ago on Ghost Train from one end of the bridge to the other, Both sides were popping up firing a few rounds and ducking. It was a stalemate for 30 minutes, Until the Round Ended. On Basrah that does not Happen, Because there are so many ways to Flank, Nothing Lasts Longer for more than 5 minutes. I was able to hold out with my squad which had consisted of 3 RPG gunners against an Endless onslaught of Brits for 3 minutes before they finally got us with the Challenger. That was Fun(We blew up lot of Land Rovers and Apc's)
This is fun, This is Randomness and Chaos! All organized in a way that Makes teamwork possible! Thats what made .5 Basrah Awesome, Thats What Made .6 Mestia Great, And thats what PR needs more of, Chaos!
Things need to be Unbalanced just a bit for each side, Like it is now for Insurgents vs Brits/US. Not just Damage, Recoil, Deviation! Kit Loadouts, Vehicles, And The Soldier himself. That would make things more fun and more realistic.
So who Agrees with me that The Conventional Factions should have more differences between each other?(Not counting Equipment)