One way of commanding
Posted: 2008-04-21 21:11
Ive seen a few nice tips here in this thread.
Some covering basic commanding stuff and others talking about communication.
I would like to talk abit about strategy and tactics which could aid a beginner or advanced commander.
1) EVALUATE AND PLAN:
a) Evaluate the squads and try to assess their abilities.
b) Make sure the squads know what to do.
c) Assign specialists squads like: Transport, Spec Ops and Armour.
2)BLITZ ATTACK!:
a)QUICKLY send the squads you believe has the greatest ATTACK potential to forward strategical positions where they can slow down the enemy advance.
b) The Attack team(s) can also report enemy movement to reveal their plans at an early stage of development.
3)SECURE THE REAR:
a) The slower squads can be used for capturing the first CP's.
b) Make sure to create a Bunker in a safe location in case forward squads fail to push the enemy back.
c) While one squad builds send the rest of the squads to secure the flanks:
4) COORDINATED PUSH (check if enough tickets):
a) Once the rear and flanks are secured you may decide to push forward. Make sure you have enough tickets as ATTACK COSTS MORE TICKETS THAN DEFENSE.
b) Link up squads so they can cover eachother. Ask the squads to HOLD until all squads are ready and in position to push.
USEFUL TIPS:
* SAFETY FIRST: Full defense is more important than emty offense. Take your time and secure potential vulnerable CP's before pushing forward. As you push, make sure to have a squad to guard the rear of the assault.
* DEFEAT THE ENEMY RP's NOT THE SQUADS!!!!
"to remove the cause of illness is best" -Hipocrates
The best way to destroy the enemy is to destroy their RP's quickly.
You should have a squad specialized on finding and attacking RP's.
* SEIZE THE HIGH GROUNDS: High grounds are IMPERATIVE for both Offense and defense. Armour on high grounds can cover large portions of the map.
* ATTACK EMPTY, AVOID FULL:
To avoid suffering ticket losses avoid attacking enemy strong points. Remember that the enemy can't defend everywhere at the same time.
Finding the enemy weak spots is very important before attacking.
This can be done by sending scouts.
* SPEC OPS:
Spec op teams are underrated.
Send continuous attacks on enemy Bunkers and Command posts, bridges and supply trucks to slow down the enemy.
Spec ops can also be used as FORWARD OBSERVERS to report enemy activity without being seen.
Some covering basic commanding stuff and others talking about communication.
I would like to talk abit about strategy and tactics which could aid a beginner or advanced commander.
1) EVALUATE AND PLAN:
a) Evaluate the squads and try to assess their abilities.
b) Make sure the squads know what to do.
c) Assign specialists squads like: Transport, Spec Ops and Armour.
2)BLITZ ATTACK!:
a)QUICKLY send the squads you believe has the greatest ATTACK potential to forward strategical positions where they can slow down the enemy advance.
b) The Attack team(s) can also report enemy movement to reveal their plans at an early stage of development.
3)SECURE THE REAR:
a) The slower squads can be used for capturing the first CP's.
b) Make sure to create a Bunker in a safe location in case forward squads fail to push the enemy back.
c) While one squad builds send the rest of the squads to secure the flanks:
4) COORDINATED PUSH (check if enough tickets):
a) Once the rear and flanks are secured you may decide to push forward. Make sure you have enough tickets as ATTACK COSTS MORE TICKETS THAN DEFENSE.
b) Link up squads so they can cover eachother. Ask the squads to HOLD until all squads are ready and in position to push.
USEFUL TIPS:
* SAFETY FIRST: Full defense is more important than emty offense. Take your time and secure potential vulnerable CP's before pushing forward. As you push, make sure to have a squad to guard the rear of the assault.
* DEFEAT THE ENEMY RP's NOT THE SQUADS!!!!
"to remove the cause of illness is best" -Hipocrates
The best way to destroy the enemy is to destroy their RP's quickly.
You should have a squad specialized on finding and attacking RP's.
* SEIZE THE HIGH GROUNDS: High grounds are IMPERATIVE for both Offense and defense. Armour on high grounds can cover large portions of the map.
* ATTACK EMPTY, AVOID FULL:
To avoid suffering ticket losses avoid attacking enemy strong points. Remember that the enemy can't defend everywhere at the same time.
Finding the enemy weak spots is very important before attacking.
This can be done by sending scouts.
* SPEC OPS:
Spec op teams are underrated.
Send continuous attacks on enemy Bunkers and Command posts, bridges and supply trucks to slow down the enemy.
Spec ops can also be used as FORWARD OBSERVERS to report enemy activity without being seen.