Hi I think the Eryx is overpowered at present and not representative of its real life counterpart, operating more like a TOW.
I have modded the Eryx to how I think it should operate. Basically, it is slower, more manoeverable and has a more visible flame out the back. Here is a video to demonstrate.
It moves at an accurate speed now, taking approx. 4-5 seconds to reach its max range of 600m. It is easier to follow moving targets now, but the missile is easier to see and defeat with smoke than the present lasergun edition. Overall the missile is still pretty lethal, but there is some scope for escaping it now, if you can see the launch. Opinions?
I am also working on an improved predator, that will be quite different to the Eryx!
EDIT: Some more vids of improved effects and new scope
Posted: 2008-04-24 13:09
by zangoo
i like it, the rocket would take 4.3sec to reach 600m irl so this is close, i like the edited effects, not sure about the zoom.
Posted: 2008-04-24 13:22
by Mora
No first person? It looks good tho.
Posted: 2008-04-24 13:24
by Spaz
Looks great!
Posted: 2008-04-24 13:30
by 77SiCaRiO77
Love it !
the two stage part is awesome , IMO all the HAT shiuld have it
Posted: 2008-04-24 13:58
by Snowno
Good job, I love it.
Posted: 2008-04-24 14:15
by 101 bassdrive
looks good and a nice minimal background track, whats it called?
Posted: 2008-04-24 14:36
by mammikoura
looks really nice. Though I'd love to see some first person footage too.
Posted: 2008-04-24 14:47
by Drav
Ok some first person footage. There is a new reticle to come, but I havent finished it yet. Actually, if any of you canadians have any good ref pics of the optic view please get in touch, as mine are pretty rubbish.
Mora as you can see I havent increased the zoom that much. Control wise, its guidable but without being ridiculous. If you try and turn too sharp you lose the tracking.
Interested to hear what you think guys.....oh and bassdrive, the track is Flight of the Albatross by Fairmont
Posted: 2008-04-24 14:51
by ReaperMAC
Looks awesome
Posted: 2008-04-24 14:53
by Cyrax-Sektor
Very nice! Lot of people were complaining about guiding it, and it was too fast for the user and receiver.
Posted: 2008-04-24 15:09
by Mora
The missile seem to be slow.. it may be realistic but still..
Posted: 2008-04-24 15:27
by fludblud
looks nice, pity we cant really have the distinctive twirling effects of the real thing
Posted: 2008-04-24 15:28
by Drav
Mora wrote:The missile seem to be slow.. it may be realistic but still..
Its just a long way away dude! Looks slow in the viewfinder as you are right behind it....
Also, the Eryx isnt the fastest missile in the world. The SRAW Predator (the US HAT in the game) is twice as fast, taking only 2 1/2 seconds to hit 600m. I have started work on that too, but its quite different to the Eryx, and a bit harder to make work, mainly as its not guided by the operator. However, if you want REALLY fast, you have to look to TOW, which is an absolute monster, but not a handheld system.
looks nice, pity we cant really have the distinctive twirling effects of the real thing
And as for the twirling, theres no way i know of to make the missile itself weave around like the real thing. I may be able to do more with the flame effect to make it look more authentic...
Posted: 2008-04-24 15:35
by markonymous
perfect! thats what it definitely should be like!
Posted: 2008-04-24 17:52
by hall0
Great work
The top down attack realy rocks.
Posted: 2008-04-24 18:15
by Scot
good work, hopefully DEVs will implement this in 0.8???
Posted: 2008-04-24 18:25
by jakeobryan
nice one! but the first second when the missile hasnt ignited yet looks a bit weird (too linear with no gravity) but i think that is not possible due to physics limit of the game.