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Battlefield2 Coordinates system

Posted: 2008-04-28 23:05
by Ryan3215
How do coordinates work in PR? Right now I’m working on an outline of a training map I'm making (more of a firing range for every vehicle and weapon). Basically I’m drawing out what the map will look like then writing the coordinates of each object to make things easier and smoother. But my question is how do the coordinates X/Y/Z work? If X is negative is that on the left or right side of the map? I just want some clarification.

Posted: 2008-04-28 23:15
by GeZe
I'm pretty sure it's like the Cartesian coordinate system, with (0,0) being the centre of the map (looking top down).

Posted: 2008-04-28 23:17
by Ryan3215
nevermind, i played with it a bit on a private server and figured it out. i just found a random spawner coordanates and figured it out. R-MODs comence destruction of this thread *presses shiny red button*

Posted: 2008-04-29 02:37
by Teek
sounds like your looking for a hidden pickup kit like a PKM...

Posted: 2008-04-29 02:49
by Sirsolo
Uhmmmm Google Training Mod. I dont remember where I first saw it, but basicly, that's what it is... 1 second spawn, every vehicle availible, new ones (on Kasahn 64 +++ at least) and you can spawn in a lot of places, and set a rally anywhere, and get any kit anywhere...

Posted: 2008-05-01 09:51
by Masaq
Teek wrote:sounds like your looking for a hidden pickup kit like a PKM...

It does, doesn't it. He posted a very similar request months ago saying he'd learnt how to open map files and could someone now please tell him how to use the coordinates.

Didn't work then, seems to work now, oh well :(