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Give the Medic Class Scopes

Posted: 2008-04-29 19:35
by 00SoldierofFortune00
Well, discussed this in other thread and am finally giving it a thread of its own. IMO, medics need a scope because they are on the frontlines with the infantry, so their "support" role is not the same as en engineer's or crewman's.

With a scope, they could also take enemies out from long range before going in to medic. Some people use fireteams ingame. If 1 or 2 members of a fireteam go down, how is the medic supposed to kill the enemy from afar and than move in to medic two people? Sure, smoke may help, but it takes a long time to plume and sometimes enemies can see right through it.

Some will say that giving a medic a scope would make everyone play as medic instead of rifleman? No, because medics would still lack armor, nades, ammo, and extra magazines. Most people choose requestable kits over regular rifleman anyway like Automatica Rifleman, Light AT, Grenadier, Marksman, or HAT.

It wouldn't be an imbalance, just an added incentive to play medic and make it easier to survive on huge maps like Kashan, Qwai, Archer, etc. Everyone and their mother is running around with a scope in this game, why shouldn't the medic/corpsman?

Posted: 2008-04-29 19:39
by Rudd
1) medics still have body armour
2) medics can heal themselves

BUT! you are right medics are in the thick of it and should have a scope because of that. I've never seen an SA80 without a susat...so realism is definately on ur side.

but self healing capabilities would have to go - balance and realism. What do you do when ur medic is shot? Get the poor bugger to put his own guts back in?

before som1 comes along with a quote of mine saying nay to this in an old topic, i've changed my mind since then :wink:

Posted: 2008-04-29 19:41
by 00SoldierofFortune00
Dr2B Rudd wrote:1) medics still have body armour
2) medics can heal themselves

BUT! you are right medics are in the thick of it and should have a scope because of that. I've never seen an SA80 without a susat...so realism is definately on ur side.

but self healing capabilities would have to go - balance and realism. What do you do when ur medic is shot? Get the poor bugger to put his own guts back in?

before som1 comes along with a quote of mine saying nay to this in an old topic, i've changed my mind since then :wink:
Self healing doesn't help in battle though, only after, and you have to look down to do it. If you are in a huge firefight, that puts you at a severe disadvantage and you can't heal yourself if you are dead or wounded.

Haven't heard of medics having body armor though. I know engineers were given bodyarmor, but any proof that medics were?

Posted: 2008-04-29 19:43
by jerkzilla
Dr2B Rudd wrote:1) medics still have body armour
2) medics can heal themselves

BUT! you are right medics are in the thick of it and should have a scope because of that. I've never seen an SA80 without a susat...so realism is definately on ur side.

but self healing capabilities would have to go - balance and realism. What do you do when ur medic is shot? Get the poor bugger to put his own guts back in?

before som1 comes along with a quote of mine saying nay to this in an old topic, i've changed my mind since then
Agreed. Self-healing outweighs resupplying and grenades. Removing it would work well with this.
EDIT @ Soldier of Fortune:
Self-healing is actually pretty useful whenever you can find even a bit of cover. Just so much as to not get shot while doing it. The kit also has 3 field dressings which work pretty fast.
I also remember hearing that all base classes where given body armor.

Posted: 2008-04-29 19:44
by Waaah_Wah
He doesnt have to kill ppl... Firing in the general direction (supression) is enough. If medics had a scope the kit should be requestable, otherwise it would be the new lonewolf kit

Posted: 2008-04-29 19:52
by bosco_
Every kit has body armor now, IIRC.

Posted: 2008-04-29 19:55
by Kalo Shin
Waaah_Wah wrote:He doesnt have to kill ppl... Firing in the general direction (supression) is enough. If medics had a scope the kit should be requestable, otherwise it would be the new lonewolf kit
^ He has a major point, guys.

Posted: 2008-04-29 20:09
by Rudd
Waaah_Wah wrote:He doesnt have to kill ppl... Firing in the general direction (supression) is enough. If medics had a scope the kit should be requestable, otherwise it would be the new lonewolf kit
no grenades or ammo replenishment, he'll have to either die or come back to the squad sooner or later- especially if he cant heal himself with the bag. Perhaps removing some ammo from the medic would do it...but I don't wanna break the game in the effort to revamp the medic lol.

Request able is another matter, I wouldn't like it since its my favorite class- but if that is what it takes to balance it I'm ok with it. But then you would need squad limitations as well to prevent one squad nicking them all.
Originally Posted by cplgangster people in a corps such as the RLC get issued iron sights also i think engineers should only get iron sights
I didn't know that. I'll try and find some references.

EDIT - LCpl Jackson, She serves with 5 General Support Medical Regiment (Royal Army Medical Corps)
Image

Posted: 2008-04-29 20:19
by 00SoldierofFortune00
jerkzilla wrote:Agreed. Self-healing outweighs resupplying and grenades. Removing it would work well with this.
EDIT @ Soldier of Fortune:
Self-healing is actually pretty useful whenever you can find even a bit of cover. Just so much as to not get shot while doing it. The kit also has 3 field dressings which work pretty fast.
I also remember hearing that all base classes where given body armor.
No, if self-healing was taken out, than there would have to be two medics in a squad and there are just not enough spots for 2 medics anymore really.

Posted: 2008-04-29 20:21
by 00SoldierofFortune00
cplgangster wrote:can i just add the only soldiers in the british army to get a SUSAT are front line soldiers so medics and other classes yes but people in a corps such as the RLC get issued iron sights also i think engineers should only get iron sights as they should be more worried about fixing vehicles and laying mines to be killing enemies from a far im not too sure if a combat engineer gets a SUSAT can some one clarify?
^^^^^^^^^^^^^^^
creepinshadow24/7 wrote:Medic is not a combat class, in WW2 most of them only had pistols (IIRC, dont pick on that!).


The medic is not there to fight, he's there to help the fighting.

No scope period

Refer to above. Last time I checked too, this is not WW2 either and medics/corpsman are not going to be spared by insurgents or terrorist like they would with a convential military.

Waaah_Wah wrote:He doesnt have to kill ppl... Firing in the general direction (supression) is enough. If medics had a scope the kit should be requestable, otherwise it would be the new lonewolf kit
How would it be a lonewolf kit? Let people lone wolf with it for all I care, if your squad is good and working together, 1 lone wolfing medic shouldn't be a problem. If you can't handle 1 medic healing himself, then how are you supposed to handle an entire squad???? Medic doesn't have nades, ammo, or a lot of magazines. The scope just lets him engage enemies from afar before moving to medic someone.

Posted: 2008-04-29 20:27
by Rudd
cplgangster wrote:can i just add the only soldiers in the british army to get a SUSAT are front line soldiers so medics and other classes yes but people in a corps such as the RLC get issued iron sights also i think engineers should only get iron sights as they should be more worried about fixing vehicles and laying mines to be killing enemies from a far im not too sure if a combat engineer gets a SUSAT can some one clarify?
LCpl Jackson, She serves with 5 General Support Medical Regiment (Royal Army Medical Corps)
Image

Posted: 2008-04-29 20:32
by Drav
Nah I've never seen SA80s with iron sights except for cadet rifles. All the regular army SA80s have SUSATS.

However ingame I kinda like medics only having ironsights. It makes them hang back a bit and let the scopes lead the way. Which is as it should be. The downside of course is, no one goes medic :)

Posted: 2008-04-29 21:29
by DeltaFart
Usually in the CQB situations I find the medic and engineer are the ones rushing around corners and into rooms, and yeah, no self respecting medic would leave home now without some optic to help aid in the fight. When you look at medics IRL they are just regular grunts until someone is wounded, and than they have to possibly kill an enemy soldier so they can get to the fallen soldier. Id say give them a scope

Posted: 2008-04-29 22:20
by CAS_117
There are not enough people in a squad to have anyone who can't be dedicated to killing. Just make the medic and engineer kit request-able, no more search and destroy engineering. And who the hell heard of a squad level engineer anyways that can't build things? Just have rifleman as the basic kit, then make everything request-able. Doesn't even need to be limited really.

Posted: 2008-04-29 22:27
by Oldirti
I would much rather keep self healing, than gain a scope. But if you do give scopes, self healing needs to be taken away for balance reasons.

Posted: 2008-04-29 22:52
by Natala
BEEN DISCUSSED TO DEATH! 8-) There are a few threads about this subject already.

Here is the basic arguments from past threads quickly summarised.

a) Medics with scope would encourage whats known as "Ramboing", as in, it would become the favorite class for people who wants to rush off and combat without having to depend upon his squad, or teamwork, as he can rush around alone and heal himself.

b) In the Real Army Medics have Ironsight and Scopes, since we can't swap between the weapon types, we instead have some classes with Ironsight. If PR ever find a way for classes to swap between the two, I am sure Medics will get the option.

c) Many players actually like Ironsight, in close combat it is the most efficient type of weapon to use. Many players wants to have the option to have Ironsight, so it is given to Support classes. Ironsight always defeats Scope when the enemy is running at you from around the corner.

d) Medic's place are best suited behind his squad, not as front line fighters, they are support classes, they should be watching their friends backs, and scouting around. If you have played Medics regularly, you would have learned the beauty of Ironsight as you try and revive a body and the enemy suddenly pops up to check out his kill. If your friend is killed by a scope at a distance, you got smoke.

If anything, give Medics a shovel.

:mrgreen:

Posted: 2008-04-29 22:52
by DeltaFart
I can tell from target shooting with aperature sights it isn't hard to get "distracted"
'ROB POINT THE GUN DOWNRANGE!'
'SORRY DAD I SAW A BUTTERFLY'

Way they trained now, is to keep both eyes open so you can use both sights quite easily. Never could do that myself....