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[Vehicle] Ka-50 [WIP]

Posted: 2008-05-01 23:21
by =USOR=Oleg-Russia
Hi everybody it`s again me i don`t know if admins will like this thread ,if not you can lock or delete this :) But my point is to show progress and steps of my work "Ka-50 Hokum" on which i`m working right now, meybe for some people it will help to chooise better way of modeling ,etc, or meybe some people will help me give me some notices or send some detailed foto`s so i can get better understanding of detalization of this model.Normaly i make alot of screens from each project , from each step ,almost each day, it`s nice to look later how your model is growing on your eyes, normaly i never send screenpacks like this , most of them i hold for my self ,to learn some mistakes that i have done, but because this Ka-50 "meybe" will come in mod i don`t know what will be dessicion of developers of mod, will they take it or not ,but it`s hjust funny to see complitely building of model from 0,this model is complitely created from 0 in Maya 2008 , when done with texturing , all col meshes ,etc, need to find best way to rexport to Maya 6 and then to game :) Tomorrow gonna make bump for tail and symbols also.
So here is screen pack (1st 6 days was modeling,2d 4-5 days was uvmapping, now texturing and all this stuff that left to work on. :) )
Screenpack: :)
RapidShare: 1-Click Webhosting

New update from 3 hours of work today.With all small symbols ka-50 starts looking better :)
Screens :)
ImageImageImage
ImageImage

Posted: 2008-05-01 23:23
by GeZe
Looks good.

Can someone move this to "community modding" where it belongs? (and anyways it will get more exposure there)

Posted: 2008-05-01 23:29
by Tomato-Rifle
Wow nice job m8 keep it up.

Posted: 2008-05-01 23:30
by azn_chopsticks_boi
Very nice, this should be added in sometime, maybe for the MEC?

Posted: 2008-05-01 23:34
by Cyrax-Sektor
Amazing work! It looks like the Mi-28's bigger and badder brother. :mrgreen:

Posted: 2008-05-01 23:34
by =USOR=Oleg-Russia
I have made texture so special, so you can very easy change 2 comuflag colors to what you want in seconds, so wanna have skin of sand desert no problem :)

Posted: 2008-05-02 00:40
by Waaah_Wah
Did i mention that i love you?

Posted: 2008-05-02 01:13
by Oldirti
looks very good, but not for pr probably.

Posted: 2008-05-02 01:29
by Waaah_Wah
Oldirti wrote:looks very good, but not for pr probably.
Erm.. Any reasons for that?

Posted: 2008-05-02 01:30
by Oldirti
looks too detailed tbh.

Posted: 2008-05-02 01:38
by Desertfox
Looks awesome but I agree with the above comment that its to high poly.

Posted: 2008-05-02 01:50
by space
Oldirti wrote:looks too detailed tbh.
Youre right - it probably has no place in main PR as theres no Russian faction and theyre the only operator at present, but Im sure it would be welcome addition in the Russian forces community mod. As for detail - that can be graded for the different LODs and it isnt too detailed apart from the rotor area, which im sure could be scaled back to fit the game.

Posted: 2008-05-02 01:51
by Waaah_Wah
Oldirti wrote:looks too detailed tbh.
Now you dont make any sence at all :roll:

Posted: 2008-05-02 02:07
by Oldirti
Waaah_Wah wrote:Now you dont make any sence at all :roll:
there are certain poly/tri counts that objects need to maintain to be used, and this exceeds it I'm sure. Nothing difficult to understand there.

Posted: 2008-05-02 02:44
by =USOR=Oleg-Russia
Hehe , dont worry guys , it`s looks to detail but most of it is boxes any way i get this baby ingame that it will works fine, i have deleted al unneeded edges and optimized model , belive me it will work in game :) Few new updates coming in some minutes last 4 hours of work.

Posted: 2008-05-02 03:04
by =USOR=Oleg-Russia
Ok here is new updates from last 4 s of night work , i stop working on pc now and gonna to the other work (day work).Some of you told that model is too high poly, but i have a trick , what i gonna do i have realy very detail model but most of this small details is like box ,2nd to get mine heli in game i gonna create col files most of them just from boxes some for bullet much detailer.But it will work belive me ,this heli is a bit higher in polys than old one.Gonna add just smooth groups and it will looks perfectly.
Now updates:
For some guys who was talking:"meybe we can use it for Mec" :) , have created pretty fast desert skin.Can be better but it was done in minutes have no time.
And 2nd update is almost done with tail of heli .Just need to finish work with bump and add symbols.

Screens:
ImageImage
ImageImage

Posted: 2008-05-02 03:04
by DeltaFart
very nice, I like the looks of this more than hind or apache!

Posted: 2008-05-02 04:05
by MarineSeaknight
I remember a thread about the Ka-50 before, and I remember a DEV saying that if someone were to create one, they'd probably try and fit it into the game. I mean, why not? It's a perfectly reasonable model, and though their production has stopped, some countries still own and operate a few.

As for the detail, we'll have to wait and see.

Posted: 2008-05-02 04:38
by PRC_Heavy_Z
Great job! Keep up the excellent work :)

Posted: 2008-05-02 05:50
by Rhino
MarineSeaknight wrote:I remember a thread about the Ka-50 before, and I remember a DEV saying that if someone were to create one, they'd probably try and fit it into the game. I mean, why not? It's a perfectly reasonable model, and though their production has stopped, some countries still own and operate a few.

As for the detail, we'll have to wait and see.
ye, that was me and about this model :p

I locked it cos geze didn't want ppl spamming in it :p

The poly looks high detail, but you can easily cut the detail down on the LODs and cols, with also if it dose become a little laggy which i doubt it will with good LODs and cols, then you can cut the poly down on the main mesh.