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Sniper deviation suggestion

Posted: 2008-05-02 01:42
by Waaah_Wah
Well, the current deviation model for sniper rifles make it impossible to make dragshots wich should not be impossible. You have to hold the crosshair still for a long time, and this is making it really, really hard if not pretty much impossible to hit moving targets.

My suggestion is to make the "deployement time" much longer (4-5 sec), meaning that after moving, you would have to be still for 4-5 sec before your rifle is at its max accuracy, but after that time, it should be 100% accurate no matter how much you move the crosshair. This would prevent snipers from running around and headshotting people in CQC coz the deployement time on the rifle would not allow that. And this would also fix the current problem when you cant fire at moving targets.

Yay or nay? :)

EDIT: Sorry for all the typo's, i was kinda tired when writing this :? ??:

Posted: 2008-05-02 03:03
by Deadmonkiefart
4-5 seconds sounds good. What is the current amount of time one should wait before it is 100% accurate?

Posted: 2008-05-02 03:08
by Sirsolo
I partially disagree.... Maybe a 4-5 second deploy (after) every time you fire.

And yeah.. I sorta have a problem with PR makeing hard things harder.

ex. Shooting people from VERY far away: Deviation.. Camo not working.. other guns can do it almost as well because of Fog..

Posted: 2008-05-02 03:52
by nedlands1
Waaah_Wah wrote:Well, the current deviation model for sniper rifles make it impossible to make dragshots wich should not be impossible. You have to hold the crosshair still for a time long, and this is making it really, really hard of not pretty much impossible to hit moving targets.

My suggestion is to make the "deployement time" much longer (4-5 sec), meaning that after moving, you would have to be still for 4-5 sec before your rifle is at its max accuracy, but after that time, it should be 100% accurate no matter how much you move the crosshair. This would prevent snipers from running around and headshotting people in CQC and the deployement time on the rifle would not allow that. And this would also fix the current problem when you cant fire at moving targets.

Yay or nay? :)
It is being addressed.

Posted: 2008-05-02 04:09
by M.Warren
Statement 1A has superceded the previous statement of 1B.

1A <New>. After thinking more in depth and a simple solution provided by robbo's statement it should be clear that attaching the "Automatic Rifleman" effect (Slower movement while zoomed/aiming.) would be the best method. Along with adjusting accuracy to 100% while the sniper is properly deployed in the prone position regardless of how fast the player is capable of moving his/her rifle as it is limited by the "Automatic Rifleman" effect.

Although this thread has already been informed by the higher ups that it is infact being delt with, let's hope it is being done in this fashion. Certainly a much more simple and effective method in creating a realstic feel to the sniper rifles.


1B <Old>. Sounds like a good idea to me and could use some tweaking.

I find myself missing valuable shots on occasion even while taking my time and gently shifting the rifle as little as possible. It seems to be moderately difficult at times to await that perfect moment when the target remains stationary.

Currently there is alot of guesswork when your beginning to learn to use a sniper rifle. Factors such as having to gently shift the rifle to remain on target, wait for the target to stop, anticipate when you've achieved 100% accuracy after moving the rifle, judging the drop, taking the shot and estimating the point where the rifle's accuracy has recovered fully a second time to follow it up with a second round on a possible alternate target.

So as of the latest v0.75 patch there is no true way to identify when these highly sensitive and crucial factors have an effect on the shot until you simply spend alot of time practicing and becoming familiar with the weapons. And unfortunately, this practice is generally occuring on live servers where each shot counts and could very well cost you your life for not being prepared.

However the only alteration that I would make to your statement is that it produces the problem of snipers retaining 100% accuracy after remaining stationary. This creates a situation where they are now able to whip the rifle around to look directly 90º's to the left or right or 180º's behind them without penalty. This could be an issue for someone sneaking up on them and could still result in a insta-head-shot.

So the points that should be considered in this perspective are:

1. 3 second deployment time for 100% accuracy after remaining stationary.
<Note: Keep in mind that being prone and crawling/moving slightly will still result in the reset of the 3 second timer count down. Keep in mind that if it is set to 4-5 seconds as previously stated may result in the rifle being nerfed to an overkill state. So make sure you find a good spot to begin with and remain there, be patient, observe and spot targets. Also, if the location is compromised leave the area immediately or as soon as possible.>

2. If the sniper shifts his/her rifle more than 45º of travel from the previous location to the left or the right in less than 1 second, accuracy becomes effected and reduced.
<Note: Essentially as long as you don't whip the rifle around erratically, but instead take your time to view your surroundings you will still have 100% accuracy as you make a 360º turn. So make sure you find a good spot to begin with and remain there, be patient, observe and spot targets. Also, if the location is compromised leave the area immediately or as soon as possible.>

With these points considered it shouldn't prove to be as difficult to use the sniper rifles if used properly. For the players that are truely patient and have the ability to evaluate thier sniping location and coverage zone will find the rifles of great value. For those that lack patience and ability to evaluate thier sniping location and coverage zone will find themselves dead and the kit back in the factions resource pool so someone else more capable will hopefully use it.

Posted: 2008-05-02 05:05
by Deadmonkiefart
After th three seconds, you should be able to move it around very slowly with little to know loss of accuracy.

Posted: 2008-05-02 05:49
by sakils2
Hitting moving targets is possible, got 2 infidels that way with their own sniper rifle. I think situation at the moment is excelent. We don't need that 4-5 second ****, then sniper kit will be l33t sn1p3r7 ub3r pwn3g3 (well, it is now, but it's a profesional tool, with that 4-5 seconds every vanilla newbie will kill bunch of enemies).

Posted: 2008-05-02 07:16
by robbo
When you lay down maybe have the same effect at the SAW PKM etc.
With a bipod it makes recoil less and accuracy more and most of the sniper rifles have bipods.
I my self have no trouble with the sniper rifle i see my target put the cross hair a few feet infront wait for scope to setlle by that time im ready to shoot.

Posted: 2008-05-02 07:30
by Rudd
[R-CON]nedlands1 wrote:It is being addressed.
You're meant to put a :wink: at the end of that sentance :D

I agree with the op.

Posted: 2008-05-02 08:07
by Sgt1_Jackson
You mean like the heavy AT? after 3-2 seconds it's 100% accuracy but woth the sniper rifle then 4-5.

Posted: 2008-05-02 11:58
by Tri-Tard
i havent played the latest patch so idk if you guys have already incorporated this or not. but i say dont do the 3-4 second thing, and make the scope sway. i believe you can actually do this according to an excellent coder by the name of satnav.

Posted: 2008-05-02 13:21
by M.Warren
robbo wrote:When you lay down maybe have the same effect at the SAW PKM etc.
With a bipod it makes recoil less and accuracy more and most of the sniper rifles have bipods.
I my self have no trouble with the sniper rifle i see my target put the cross hair a few feet infront wait for scope to setlle by that time im ready to shoot.
This is yet another suggestion I was about to make myself aswell as a simple alternative. It is also significantly a better idea than having to spend the time tweaking the sniper rifles recovery, accuracy, etc.

Certainly would make it easier as that it'll slow down a snipers movement and force him to think about taking his time to evaluate a good sniping location so that everything he wishes to shoot at is infront of his field of view. Also will facilitate the feeling of having a stationary bipod deployed increasing accuracy but also limiting the sniper so that he doesn't just whip around and shoot you if your sneaking up behind him.

Glad you brought it up. I'm certainly reevaluating my previous statement as simple effective fixes are key. Afterall, Murphy's law says "If things can screw up, they will." keeping it simple will resolve a majority of possible future issues.

Posted: 2008-05-02 14:57
by Psyko
Waaah_Wah wrote:Well, the current deviation model for sniper rifles make it impossible to make dragshots wich should not be impossible. You have to hold the crosshair still for a time long, and this is making it really, really hard of not pretty much impossible to hit moving targets.

My suggestion is to make the "deployement time" much longer (4-5 sec), meaning that after moving, you would have to be still for 4-5 sec before your rifle is at its max accuracy, but after that time, it should be 100% accurate no matter how much you move the crosshair. This would prevent snipers from running around and headshotting people in CQC and the deployement time on the rifle would not allow that. And this would also fix the current problem when you cant fire at moving targets.

Yay or nay? :)
Yup, good call there. I seem to remember seeing in a few different places, the sniper must pack and unpack his gear at nearly every location and get setup.

Posted: 2008-05-02 15:29
by Jantje|NL^
Deadmonkiefart wrote:After th three seconds, you should be able to move it around very slowly with little to know loss of accuracy.
Just like the H-AT, right?

Posted: 2008-05-02 16:29
by nedlands1
Tri-Tard wrote:i havent played the latest patch so idk if you guys have already incorporated this or not. but i say dont do the 3-4 second thing, and make the scope sway. i believe you can actually do this according to an excellent coder by the name of satnav.
I think you are thinking of this actually:
http://youtube.com/watch?v=Gv9la6-s1a8[/youtube]

Posted: 2008-05-02 22:07
by Defiyur
Ghost1800 wrote:Currently it's 3 seconds, but it resets every time you move your mouse.
Well no wonder I can't hit shit with the sniper rifles! Damn so you can only take accurate shots on still targets? Does this affect all guns? Because I've noticed that no matter how much or little (or where) I lead my targets I have a 1 in 90million chance of actually hitting them while they are running. That is just stupid. I used to play Red Orchestra and I would make shots on moving targets ALL THE TIME. Once you calculate the drop and travel time you could be a terror but in PR it's damn near impossible.

Posted: 2008-05-02 23:22
by Waaah_Wah
sakils2 wrote:Hitting moving targets is possible, got 2 infidels that way with their own sniper rifle. I think situation at the moment is excelent. We don't need that 4-5 second ****, then sniper kit will be l33t sn1p3r7 ub3r pwn3g3 (well, it is now, but it's a profesional tool, with that 4-5 seconds every vanilla newbie will kill bunch of enemies).
And what is so wrong or unrealistic with snipers that are actually being deadly? Dont get me wrong, i can use the kit pretty well as it is now, but its so bloody annoying (and unrealistic ;) ) that you cant shoot moving targets. I dont know how many times i've seen squad leaders running around and was not being able to kill them coz they kept moving.

And no, snipers wont be l33twtfbbq!!11!, coz they are already at a disadvantage. They have a bolt action rifle, and are mostly alone or with a spotter. If a sniper gets spotted by more than 1 enemy he can:

a) Run!
b) Shoot back

If he runs, he will probably survive, but if the sniper stays to fight he will probably die, coz he cant shoot fast, but his enemies can. Good rate of fire + supression effect = your fucked.

So tell me, how can snipers "own everybody" with this system?