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[Proposal] Looking for interest in a PR-WW2 mod...
Posted: 2008-05-03 01:40
by coyote39
Hello all,
I have some work I have been doing on a world war 2 mod, and I would like to base it in Project Reality. I am trying to get a feel from the modding community how much interest there might be for a mod in this era. I'm not looking for volunteers (although if you'd like to, let me know in a pm), but am just seeing the level of interest there would be for this.
Posted: 2008-05-03 01:51
by DeltaFart
Would be sweet , but whose going to do all the work?
Posted: 2008-05-03 07:05
by Rhino
its called Forgotten Hope?
Posted: 2008-05-03 07:38
by Rudd
I doubt many will be interested since Forgotten Hope 2 is a very good WW2 mod.
http://www.fhmod.org/
Posted: 2008-05-03 08:21
by PeterVanUhm
Yes, sometimes i play FH2, but it's like BF1942.
Posted: 2008-05-03 08:58
by ice_killer
or grap Xww2 its ww2 and realistic
Experience WW2
Posted: 2008-05-03 11:39
by hall0
Posted: 2008-05-03 14:49
by DeltaFart
Nah I think he wants to have the feeling of PR in WW2, Id liek it too, because there isn't any now
Posted: 2008-05-03 15:17
by Colibri
I would definetely play it. Forgotten Hope is a good WW2 mod, but not as realistic as I thought it would be. Does your mod have a website?
Posted: 2008-05-03 15:25
by $kelet0r
Try Red Orchestra - trial or buy it off Steam
Posted: 2008-05-04 00:42
by coyote39
I'm not looking for FH2 - it's good, but in my opinion, its too much like bf2 and not enough realism. BGF is dead (take a look at how many active servers there are right now), and XWW2 hasn't been released yet (and there's no date in sight). With these facts in mind, i'd like to try and start a PR:WW2 mod. I'm looking at PR in a WW2 setting, with realistic damage, deployable assets, selectable kits, and all the things that make PR the best mod (better IMO than BF2) out there.
As for all the work - whoever wants to volunteer can help. I have several vehicles about halfway complete, and am working on weapons, kits and soldiers as well. The modeling for me is not that complicated, but I would need help with the texturing. I could muddle through textures, but it would certainly take alot of time for me in the beginning. I'm pretty good with game coding, and getting the various objects, effects, etc. in the game. Python coding would be another area that I would need to work on to get good at. Through all this, I can say that I myself can honestly put in about 40 hours per week working on this project.
I wouldn't put a website up on the mod unless I had the nod from the PR devs to begin work on a mod of their mod. Again, I'm just trying to get a feel for the interest in such a mod, and whether the 40 or so hours a week I'm willing to devote to it would be worth it.
Posted: 2008-05-04 12:24
by hall0
Dude i think you dont understand how much work it is to make a WW2 Mod for BF2. Look at the Teams of FH2, BGF and Xww2 they had a lot of man power but they released it after years if they had allready a release.

??:
Its not just the vehicles and Weapons, which are how you say halfway complete its everything. You cant use any BF2 stuff because its just dont fit in.
Its would be much better to mod a WW2 mod so you have a chance to finish it. We had in BF2 so much one man team Mods and noone of them get a realy release doesnt matter if you work 40h a week or not its just to much work.
Dont get me wrong in also like idea of a WW2 in PR style but i dont think this will have a happy end.
Posted: 2008-05-04 13:52
by ~XHW~Flamestorm
i dont think so weapons are fast made also the vehicles the biggest problem are the guys which bring the models in the game. ive already made i design plan and talked to one of the managment guys about the WW2-mod. but i think the ww2 mod has not his time right now we should start working on it in the background. more important are the faction mods at the moment. so if someone is interested so please contact me.
Posted: 2008-05-04 17:16
by Zimmer
Give this man a break I believe the creators of PR didnt have alot more devs at the beginning you have to start a place to get the job done and as he do he want someone who can help him making his mod to the light.
Sometimes the PR community is so hostile against people with new ideas I am also that sometimes, but with my own thread here I have seen the attitude to some people here instead of help and tips its bashing on everything.
But as said you need to get alot done and I dont think BF2 is the right mod platform because its so much who needs to be done in comparison to PR who already had alot of the models done so they could actually think about how to do BF2 more realistic.
Posted: 2008-05-04 17:22
by Nimble
WW2 just seems like an over-saturated genre to me these days. Too much effort for the amount of interest there would be in it, IMO.
Posted: 2008-05-05 01:33
by coyote39
At the very least with this, I've created a good discussion thread here...lol
Believe me, I KNOW the amount of work it takes to build a mod. Everything I've learned, I've taught myself, with suggestions and tips when I got stuck from the excellent people on the BF2Editor forums. Without them, I'd be lost in the dark.
To answer some of the previous posts, I'd like to say that I'm NOT looking for people yet (although anyone who wants to volunteer to help certainly can). There is NO ACTUAL mod at this time, just the work I have done so far. This post was created to explore the interest in the PR community for a PR:WW2 mod. Maybe I should have posted in the general discussion forums, but I thought to post here to see if anyone else had an interest in creating a WW2 mod. I do know that some think the genre is over-used, but what else isn't? Near- and Far-Future mods have either been done (2142) or already on their way (BF40k). The list for Modern and near-modern is about a mile long. I know there are other WW2 mods already out or in the process of being created, but why not one for PR? See my last post on how I feel about FH2, BGF, and XWW2.
I have been working on a WW2 mod for almost a year and a half, so when I say I have done some work, its over a long period of time. One of the reasons why I'm looking at the interest in the PR modding community, is so that if there is a decent amount of interest, MAYBE the PR devs will give me the nod to use what's already existing, thereby cutting alot of the work down. The python coding is (for the most part) already written, effects and alot of statics (which would surprise you at how many could be used in a WW2 mod) are already done. Yes, there is STILL ALOT of work to be done, but I am willing to do as much as I can to produce a quality product befitting the PR name.
So it will take a while - I KNOW this, but what is there on the horizon that would dwarf the bf2 engine? ET:QW and FFOW thought they could, but they didn't. COD4 has a good following, but its mostly console gamers. IMO, you might as well play CS instead, since its the same thing. No vehicles, no play for me, and thousands of others who continually choose to play BF2 above those other games.
Personally, I'm going to keep going with my work whether anyone has interest in it or not, or whether I am allowed to use PR's mod or not. I am having fun learning how as well as creating something that someone (god willing) might play in the future. I've invested a year and a half into learning, and I'm not about to stop. If there's no interest in it for PR, so be it - that's the way the world works. But when I walk away, I'll walk away KNOWING that I've not only done as much as I could, but I've learned as much as I could.
Finally, I'd like to say thanks. Not only to all the people who have shown support in what I'm trying to do, but also to those who have given their honest opinions. I don't see it as bashing, just more fuel to keep pushing forward (I'm stubborn that way..lol). So thanks to everyone who has taken the time and effort to read and respond.
Posted: 2008-05-05 06:29
by DavidP
Oh i can imagine the kit layout now!
Posted: 2008-05-05 06:46
by Darkpowder
The thought of making FH2 more like PR is great. however making a totally new mod is unrealistic, i wouldn't waste any time working on BF2 & Realism & WW2.
Why not join the FH2 team and contribute to their work, if you are really into WW2. Personally the simple changes of multiple personnel required to cap flags slowly or just AAS2 would make the mod a lot better. However the maps are utterly vanilla in design, making the tard-rush the norm.
Personally compared to PR FH2 is pretty inactive if i compare the full servers on PR and trying hard to find a full server on FH2. My theory is that the FH mod brings not much in terms of gameplay compared to vanilla, hence no lastability or vanilla players just go back to BF2 unmodded.
You are right realism WW2 is a great concept, but considering the age of BF2 i don't think you have the time to create it before BF2 becomes consigned to the waste paper bin.
Posted: 2008-05-05 09:33
by Rhino
The best thing to do is ask the FH2 devs if you can make a minimod based off there mod, which would require there mod to be installed which would make the gameplay more like PR's.
Posted: 2008-05-05 10:00
by MaxBooZe
FH2 actually has some sort of AAS, look at the Tobruk map, if im right, you should first attack the 1st line of defence etc. so they have been developing the AAs mode..