I have a possible solution to the malpractice in public servers on some of the bigger maps in Project reality.(Example: Qinling is a tank map, and having infantry as an assault group against rival tanks, doesnt work, but it is done quite often.)
I dont bombard suggestions so, i'll just put this on the table for your consideration.
This is with regard to Maps created for Armour,Jets and gunships. I wont make it too detailed as a first explanation so as to limit the amount of reading, but heres the basics.
Create a new gameplay type named "Heavy AAS".
Where the Flags are increased in number and are situated in interesting parts of a large map. (In canyons, hilltop forts, tight death funnels, and cityblocks for instance.) In this way, maybe two or three tanks take a flag and hold it for maybe in an around five minutes. So instead of having 2 or more infantry take a flag, you need 2 or more tanks to take a flag.
Limit the kits to ONLY Pilot, and crewman. No snipers, heavy ATs, Light ATs, medics. Only five startup kits, PILOT,GUNNER,DRIVER,TCOMMANDER,ENGINEER. (No officers/rallybags/or any type of infantry assault kits.) These 5 kits facilitate all the basic requirements of the game mode. The commander has an extended amount of field dressings, as well as all armour having a medic box at the rear of the vehicle.(allthough the desired effect is that all four crewmen get toasted when the tank is damaged) Pilots do what pilots do, Engineers act as a loader for the tank when the gunner fires, they also carry a flaregun,mines, and C4. TCommander, has the role of tank commander and provides a mobile rally point for the tank members as well as soflam, and has more options on the commo menue to contact other tanks, from within and outside of the tank at any range. All 4 tank crewmen have access to see outside of the tank and have important roles. (and yea i know there are usually 5 crewmembers in abrams and the likes, but 5 is a bit much)
1. More AAA
2. 10 minute respawn for a pair of gunships(more gunships=more nessesity for manned AAA,
3. limit the jets to one with a 25 minute respawn, as nobody so far has bothered to use the second as a wingman, and when they have it hasnt been very useful.
One transport heli.
4. A-10 with 30 minute respawn.
5. Fuel guage on tanks (so they have to at some stage refuel at a nearby depot this might either be simulated with a "Blue" life guage, or an ammo type that decreases with each meter passed[might be hardcoded, i dont know].)
6. Tomahawks would be cool, but i know models dont just grow on Rhinos.
And instead of JDAMs, replace them with an AC-130. You dont have to make a model or anything, just simulate a hell of a lot of gunfire on vehicles in a one kilometer radius of the attack marker, or somthing along those lines.
7.Static SAM sites
8. Defenitly 4 positions in tanks, with a fifth space as the .50 gunner.
Finally, the current biggest maps are Qinling and Kashan desert and they are fine for tank battles, but the flags would have to be augmented and repositioned.
Your probibly thinking that a game mode designed specificly for armour is unnessesary, maybe your right, i wouldnt know for sure untill it is tried. but, if everyone is united into groups that rely on the success of each man in their vehicle, they may come to show appresiation for each other in all the other game modes. so far in recent releases the players have been gaining new milestones in teamwork and communication, a type of communication that is very rare in the computer game world. Besides, when 2 guys die in a tank, they get pissed, and they jump in another tank, but if 4 guys die, they would be furious!!! thus making them strive for better quality overall for better tactics,tacticians, and techniquies, or everyone would hate it and every time they see a server running it they would avoid it. These are the posibilities confronting this idea, and to over come them and find alterations it warrents a try.
I know theres a lot of modifications from the current mod there (some might say "its a blooming mod of its own!") But this is project REALITY and in reality, there were 2000 tanks in Operation Desert Shield. So it is a realistic part of battle.
Anyway, i sound really confident in this idea, maybe im crazy. but i suggest you think it over, it might turn out for the best.
I know i'd love to play it!




