Page 1 of 2

Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 22:55
by bad_nade
I was thinking a scenario where a team could gain some tactical advantage in case it's team member happens to pick up fallen enemy's officer kit. Something like locations of that squad's (in case of squad leader) rally point and all, or some of, enemy's bunkers/firebases. And, in case of commander's officer kit, all locations of enemy's static assets. That is, locations of all rally points, bunkers, firebases, reported mines and the commander post.

This information could become visible either only on that player's map, or on his/her commander's map. Either way, the information should be visible to and interpreted by only one person, who would then be responsible for communicating it to his/her commander or other team members/squad leaders.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 22:58
by Scot
what about if you pick up a COs officer? and also im guessing here, but hardcoded?

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 23:00
by Rhino
that is in fact not a very bad idea :D

EDIT: what is with all the good suggestions recently?

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 23:00
by Rudd
TheScot666 wrote:what about if you pick up a COs officer? and also im guessing here, but hardcoded?
ROFL

I suppose the insurgency intel mode could be carried across so that the squad's rally point is shown or somthing?

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 23:07
by Tartantyco
-It would probably make me stay out of the combat when playing as CO, which would suck for me(I like to know how it looks on the ground, and when my team sucks I have to hold their hand) but be a bit more realistic.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 23:13
by google
Tartantyco wrote:-It would probably make me stay out of the combat when playing as CO, which would suck for me(I like to know how it looks on the ground, and when my team sucks I have to hold their hand) but be a bit more realistic.
Ugh, I hate fighting commanders

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 23:24
by Rhino
NickO wrote:I love playing commander and after getting my bunkers/FB built and telling everyone what to do and run with my troops going Go! Go! Go! in the middle of them and pushing them into the flag with me leading them.
then you get shot and you cant accept the build order anouther squad wants for anouther 40secs? :p

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-12 23:24
by Tirak
I'm not too keen on this one, you already get a reward in the way that now you have an officer kit, but this would encourage sitting back at your main bases, or at least the squad leaders, and waiting. If this were implemented, being an Officer would be far less attractive than taking say the Rifleman Optics kit. All you'd be sacrificing is a signal grenade, SOFLAM and sidearm. IMO.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 00:46
by Cyrax-Sektor
Tirak wrote:I'm not too keen on this one, you already get a reward in the way that now you have an officer kit, but this would encourage sitting back at your main bases, or at least the squad leaders, and waiting. If this were implemented, being an Officer would be far less attractive than taking say the Rifleman Optics kit. All you'd be sacrificing is a signal grenade, SOFLAM and sidearm. IMO.
. . . The ability to place RPs and construction powers. ;)

I like this idea, we'd have less SLs running up into the fight and let their grunts clear areas. Can't tell ya how many red-beret British Officers I've met in front of everyone on Basrah.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 00:49
by Tirak
But you lose your RP because the enemy picked up your kit, had the location revealed and blew it to kingdom come, and your not placing sand bags in the middle of a firefight.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 00:53
by Cyrax-Sektor
Tirak wrote:But you lose your RP because the enemy picked up your kit, had the location revealed and blew it to kingdom come, and your not placing sand bags in the middle of a firefight.
Just because you get an Officer kit doesn't mean you found their rally. ;) I've had Officers die numerous times, but our rally still stood.

Also, sometimes the Commander dies trying to build a base, and you're the only person that can help your team by building a universal spawn. :)

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 01:11
by Tirak
That is, locations of all rally points, bunkers, firebases, reported mines and the commander post.
So if they picked up your kit, they'd find your rally and destroy it or camp it...

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 04:56
by Deadmonkiefart
[R-DEV]Rhino wrote:then you get shot and you cant accept the build order anouther squad wants for anouther 40secs? :p
Yes, because I'm sure he get's a build order ever 40 seconds. :wink:

But seriously, this is the best suggestion I've read in weeks.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 10:15
by LtSoucy
Great idea, But maybe he doesnt see the rallys. maybe he sees all FB's, Bunkers, CP, Armor. Let him see that stuff for like 1 minute. In real life a officer carries a map and on taht map I dont think he will have a pile of sandbags. :p

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 13:31
by Rhino
Deadmonkiefart wrote:Yes, because I'm sure he get's a build order ever 40 seconds. :wink:

But seriously, this is the best suggestion I've read in weeks.
you wouldn't believe the amount of times ive been wanting a build order from our commander, he says on VOIP "just hold on a min" and then I look at the player list and I see our commander is dead...

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 15:24
by IAJTHOMAS
Perhaps giving the grid square of a rally for an officer and the grid square of FBs for CO?

As for leading from the front, the size of units we have in PR the junior officers would probably be fairly involved in the combat, obviously taking point is a different matter. For me one of the advanages of the removal of SL spawns was to allow SLs to get in to the battle and lead, rather than sitting in a ditch somewhere.

Sections are lead by NCOs aren't they? Which is the nearest equivalent to the 6 man squad present in PR. Platoons which would be about the whole team in PR are often led by 2nd Lts.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 15:34
by M.Warren
In all honesty Rhino, I've commanded before and as time goes on I do it less and less. Basically to the point where I've almost completely stopped doing so. It's not entirely suprising to find a commander wandering off to do something at times or end up shot dead.

Although I don't find it hard to command and I frequently get compliments from my squad leaders on being organized, otherwise there truely isn't much incentive to doing it or really even any perks. As of the most recent occurances that I have offered my services as a commander was because 1/2 the team was screaming for a one and no one stepped up to the plate for the first 30mins of combat.

But still, there are some commanders that truely enjoy it and give it thier best shot. While other commanders may be skilled and seasoned vets of PR have found themselves giving up at times with the lack of teamwork to the point where they command on the basis of "Call me when you need me". I find myself in that sort of position frequently, thusly because some 2 of the 4 squads you have available wants nothing to do with taking orders...

Humm... Makes you wonder if something can be thought up and devised to award good squads with while playing commander. Like you can give out a limited award to 1 whole squad for doing well and following orders. Maybe something players will find useful and give them a slight edge over the opposition. Or maybe some kind of tool a squad will find useful that no other squad will be able to see/utilize for themselves.

Of course, we can't just have a commander tossing this "special award" to just anyone. How about a squad that has accumulated over 1000+ teamwork points and is now actually eligible to receive it? This would prevent other 2 man squads or some shabby sniper team getting a valuable award just cause one of thier buddies was a commander. It must be earned by teamwork.

How about the "special award" being that all players participating in the squad no longer have a 1-2 minute wait timer if they die shortly after picking up a requested kit? Essentially those players part of the squad will have "first dibs" on whatever they need. Of course providing that no other players are using them in the team weapon pool or the enemy has possession of it.

Just a thought though, maybe someone else can think of a possible solution along these guidelines?

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 15:47
by ghost-stalker
COuldnt you have something similar to the insurgancy thing where the rough location of the nemy rp is displayed, eg 50m or something. That prevnts it being to easy to camp FB or Bunkers.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 21:20
by bad_nade
My litte idea has actually gotten a quite warm receiving. Thank you :)

Here are some responses and clarifications to your comments:
Dr2B Rudd wrote: I suppose the insurgency intel mode could be carried across so that the squad's rally point is shown or somthing?
I was thinking the same. Hopefully that intelligence points system could be modified to suit this model.

google wrote:
Tartantyco;673971 wrote: -It would probably make me stay out of the combat when playing as CO, which would suck for me(I like to know how it looks on the ground, and when my team sucks I have to hold their hand) but be a bit more realistic.
Ugh, I hate fighting commanders
NickO wrote:I love playing commander and after getting my bunkers/FB built and telling everyone what to do and run with my troops going Go! Go! Go! in the middle of them and pushing them into the flag with me leading them.
I hate fighting commander too, but as Tartantyco and NickO said, sometimes CO needs to head out to the field to get things done. And at this point CO needs to accept the risk of getting killed, or even worse, getting killed and having his/her kit fall on enemy hands. So CO needs to be really careful, have plenty of friendlies around and stay out of the front line.

Cyrax-Sektor wrote:
Tirak;673982 wrote: I'm not too keen on this one, you already get a reward in the way that now you have an officer kit, but this would encourage sitting back at your main bases, or at least the squad leaders, and waiting. If this were implemented, being an Officer would be far less attractive than taking say the Rifleman Optics kit. All you'd be sacrificing is a signal grenade, SOFLAM and sidearm. IMO.
. . . The ability to place RPs and construction powers. ;)
Just like Cyrax-Sektor put it: as a squad leader you don't need to be on field or carry officer kit, but then you don't need to set rally points, firebases, bunkers and other helpful assets either. Not to mention about kit requesting. Officer is valuable kit, which make it valuable catch too.

Also, you have to remeber that it's not always so easy to pin down the whole squad. Especially when enemy SL is yelling on the VOIP "I'm down! I'm down! Fight men, fight! Don't let them grab my kit!!!"

See the point?
Tirak wrote:But you lose your RP because the enemy picked up your kit, had the location revealed and blew it to kingdom come, and your not placing sand bags in the middle of a firefight.
Tirak wrote:So if they picked up your kit, they'd find your rally and destroy it or camp it...
In my model those assest won't be flasing bright red on every single grunt's map, but only on that player's map who picked the kit up or, if that is not possile, only on CO's map. This would lead to situation where players must use voip or chat to tell the rest of the team where these assets are. Should the player be incapable to do that, the assets would stay relatively safe.

LtSoucy wrote:Great idea, But maybe he doesnt see the rallys. maybe he sees all FB's, Bunkers, CP, Armor. Let him see that stuff for like 1 minute. In real life a officer carries a map and on taht map I dont think he will have a pile of sandbags. :p
Squad leader's kit should reveal squad-level or similar assest where commader's kit should be much, much more valuable.

ghost-stalker wrote:COuldnt you have something similar to the insurgancy thing where the rough location of the nemy rp is displayed, eg 50m or something. That prevnts it being to easy to camp FB or Bunkers.
What's the point in carrying the map if it's not accurate? I think the assets should be displayed on their exact locations. See above for the reasons why this wouldn't make camping that much easier.

The freshness of the captured intelligence could be called into question, though.