My litte idea has actually gotten a quite warm receiving. Thank you
Here are some responses and clarifications to your comments:
Dr2B Rudd wrote:
I suppose the insurgency intel mode could be carried across so that the squad's rally point is shown or somthing?
I was thinking the same. Hopefully that intelligence points system could be modified to suit this model.
google wrote:
Tartantyco;673971 wrote:
-It would probably make me stay out of the combat when playing as CO, which would suck for me(I like to know how it looks on the ground, and when my team sucks I have to hold their hand) but be a bit more realistic.
Ugh, I hate fighting commanders
NickO wrote:I love playing commander and after getting my bunkers/FB built and telling everyone what to do and run with my troops going Go! Go! Go! in the middle of them and pushing them into the flag with me leading them.
I hate fighting commander too, but as Tartantyco and NickO said, sometimes CO needs to head out to the field to get things done. And at this point CO needs to accept the risk of getting killed, or even worse, getting killed and having his/her kit fall on enemy hands. So CO needs to be really careful, have plenty of friendlies around and stay out of the front line.
Cyrax-Sektor wrote:
Tirak;673982 wrote:
I'm not too keen on this one, you already get a reward in the way that now you have an officer kit, but this would encourage sitting back at your main bases, or at least the squad leaders, and waiting. If this were implemented, being an Officer would be far less attractive than taking say the Rifleman Optics kit. All you'd be sacrificing is a signal grenade, SOFLAM and sidearm. IMO.
. . . The ability to place RPs and construction powers.
Just like Cyrax-Sektor put it: as a squad leader you don't need to be on field or carry officer kit, but then you don't need to set rally points, firebases, bunkers and other helpful assets either. Not to mention about kit requesting. Officer is valuable kit, which make it valuable catch too.
Also, you have to remeber that it's not always so easy to pin down the whole squad. Especially when enemy SL is yelling on the VOIP "I'm down! I'm down! Fight men, fight! Don't let them grab my kit!!!"
See the point?
Tirak wrote:But you lose your RP because the enemy picked up your kit, had the location revealed and blew it to kingdom come, and your not placing sand bags in the middle of a firefight.
Tirak wrote:So if they picked up your kit, they'd find your rally and destroy it or camp it...
In my model those assest won't be flasing bright red on every single grunt's map, but only on that player's map who picked the kit up or, if that is not possile, only on CO's map. This would lead to situation where players must use voip or chat to tell the rest of the team where these assets are. Should the player be incapable to do that, the assets would stay relatively safe.
LtSoucy wrote:Great idea, But maybe he doesnt see the rallys. maybe he sees all FB's, Bunkers, CP, Armor. Let him see that stuff for like 1 minute. In real life a officer carries a map and on taht map I dont think he will have a pile of sandbags.
Squad leader's kit should reveal squad-level or similar assest where commader's kit should be much, much more valuable.
ghost-stalker wrote:COuldnt you have something similar to the insurgancy thing where the rough location of the nemy rp is displayed, eg 50m or something. That prevnts it being to easy to camp FB or Bunkers.
What's the point in carrying the map if it's not accurate? I think the assets should be displayed on their exact locations. See above for the reasons why this wouldn't make camping that much easier.
The freshness of the captured intelligence could be called into question, though.