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remove edge of map Killzone

Posted: 2008-05-15 13:08
by SuperTimo
now i did a search but not sure what would cover this, anyway i know its probably hardcoded the death when you go off the map, but i have seen the time being higher before on maps such as Bi-ming therefore would it be possible to set the edge of the map death thing to somthing like 9999seconds this would mean that jets and stuff that accidently go off the map (at high altitude you cant see the edge) wouldnt be wasted etc, i mean IRL you dont get shot for going away from the direct battle, i see this could lead infantry to simply walk around off the map but irember in vannilla it was possible to have areas of that red stuff shown on the map that killed infantry but not aircraft.

as outlawz would say, discuss:

Re: remove edge of map Killzone

Posted: 2008-05-15 14:01
by 101 bassdrive
I believe POE2 has 2 different mapbounds for ground and air

Re: remove edge of map Killzone

Posted: 2008-05-15 14:36
by General Dragosh
101 bassdrive wrote:I believe POE2 has 2 different mapbounds for ground and air
Would be cool if helis and aircraft had their own boundry which is none ... :-)

So planes can really fly forever...

Re: remove edge of map Killzone

Posted: 2008-05-15 15:57
by Dosedmonkey
You can have two different edge map bounds, but I would hate for my teammates to go off map bounds, just for me not to see them on my map and to TK them all the time! :p

Re: remove edge of map Killzone

Posted: 2008-05-15 16:18
by Duke
Im totally in favor of having increased (or nonexistant) boundary timers for aircraft, but not infantry. Im fed up of the amount of times ill get a lag spike, and end up miles out of the map.

Re: remove edge of map Killzone

Posted: 2008-05-15 16:37
by Snowno
I agree.
You should increase the outbound for aircrafts somewhere around 500-600 bf2 m before you get the deserting warning which should have its normal timer.

Re: remove edge of map Killzone

Posted: 2008-05-15 17:00
by Brummy
I think the overall out of bound time is fine now. The map is designed for a certain area, and the area outside it, is NOT a combat zone.

Re: remove edge of map Killzone

Posted: 2008-05-15 17:02
by Raic
101 bassdrive wrote:I believe POE2 has 2 different mapbounds for ground and air
This is actually in all mods, even in vanilla. But, PR does NOT HAVE boundaries, look at the map there is no killzone, you can go where ever you want. Only killzone is if you go all the way outside the map. Even in POE and Vanilla aircrafts will die if you go outside of the map area.

Re: remove edge of map Killzone

Posted: 2008-05-15 17:56
by SuperTimo
thats why im saying increase the time limit, in real life aircraft arnt restricted to fly in a 17km area.

Re: remove edge of map Killzone

Posted: 2008-05-15 18:11
by (HUN)Rud3bwoy
I say that the out of bounds penalty time should be just higher for jets, but not non-existant. If you take out the penatly time, it could be exploited, like: flying around out of bounds until someone makes a spot or laser target, go kill the target , return to out of bounds and repeat. Only chance to spot and counter the aircraft would be when its on the way killing something, making the AA kit, emplaced AAs, AAVs, and spotting the aircraft redundant...

Re: remove edge of map Killzone

Posted: 2008-05-15 18:42
by Ecko
(HUN)Rud3bwoy wrote:I say that the out of bounds penalty time should be just higher for jets, but not non-existant. If you take out the penatly time, it could be exploited, like: flying around out of bounds until someone makes a spot or laser target, go kill the target , return to out of bounds and repeat. Only chance to spot and counter the aircraft would be when its on the way killing something, making the AA kit, emplaced AAs, AAVs, and spotting the aircraft redundant...
tbh, that's how it is IRL.
Jets don't sit in a hot zone except whilst engaging.

Re: remove edge of map Killzone

Posted: 2008-05-15 18:49
by markonymous
i agree with this suggestion to 100% Its time the air vehicles get some room to play. This will make the dogfighting much more intense and fun. It would also make the game more realistic.
This is the 4th good idea in under 2 weeks!

Re: remove edge of map Killzone

Posted: 2008-05-15 19:35
by turnpipe
I suggest a public beta of this map type to see if it works out.

Quinling:Unbound Beta
With replacement and recovery instructions so Rhino dont have to rename every thing in the guts of the map.

Re: remove edge of map Killzone

Posted: 2008-05-15 19:50
by (HUN)Rud3bwoy
Ecko wrote:tbh, that's how it is IRL.
Jets don't sit in a hot zone except whilst engaging.
I agree, but then I think most dogfights would be out of bounds, so the fighter jets would be in their own world, like they were on a diff map, so we could remove them as well...

Re: remove edge of map Killzone

Posted: 2008-05-15 20:05
by gclark03
Dogfights are a surprisingly small part of PR's jet combat. A good jet pilot will have killed his enemy with a couple missiles and dedicated himself to hitting laser targets well before entering his own out-of-bounds 'world'.

Re: remove edge of map Killzone

Posted: 2008-05-15 20:15
by Smegburt_funkledink
(HUN)Rud3bwoy wrote:...flying around out of bounds until someone makes a spot or laser target, go kill the target , return to out of bounds and repeat. Only chance to spot and counter the aircraft would be when its on the way killing something, making the AA kit, emplaced AAs, AAVs, and spotting the aircraft redundant...
that sounds mint and more realistic as others have pointed out, I'd love to see this working in game.
(HUN)Rud3bwoy wrote:I agree, but then I think most dogfights would be out of bounds, so the fighter jets would be in their own world, like they were on a diff map, so we could remove them as well...
So you imagine dogfights taking place within a couple thousand square meters , where you can spot them the whole time to know exactly where to place your AA? Jet fighters need a bit of fun and a bit more space to make more realistic fighting maneuvers and planned flightpaths.
Jonny wrote:The DEVs will most likely say:

'We know it can be done, but we want to use just the middle bit of the map so that your minimap works at all times'

I say:

'B******. you can keep the flags well in there, so you can alwyas see them, but flanking DOES happen. You cant just deny it. Allowing the area outside is like your commander choosing to flank further than your breifing talked about, into unknown territory to avoid a known threat.'
Yeah, helicopter pilots would be able to fly outside the minimap boundry but they cant see any further (on their map) because they're using their topographical map (hint at implementing this into the game too :p ) If they try to make a drop of any kind outside of the topographical map area, players/ supply crates are destroyed. You may think that this would be too extreme and could be exploited but would you call a 180 degree flanking insertion an exploit IRL? We need to get away from the vBF2 feel where you mostly know which direction the enemy is striking from.

Re: remove edge of map Killzone

Posted: 2008-05-15 20:41
by (HUN)Rud3bwoy
Sgt.Smeg wrote: So you imagine dogfights taking place within a couple thousand square meters , where you can spot them the whole time to know exactly where to place your AA? Jet fighters need a bit of fun and a bit more space to make more realistic fighting maneuvers and planned flightpaths.
Dont get me wrong, im not against pilots and their fun.
You are a bit over exaggarating (spelling?) by saying "you can spot them the whole time to know exactly where to place your AA", because in game i cannot just look up in the sky anytime, spot a jet and watch an AA destroy it, and I guess it isnt happening with you either.

I dunno, maybe you are right... It just sounded weird.
I didnt do much flying with jets so yeah... I guess i cant decide.

Edit: One catch i can think of (it has nothing to do with my flying experience) is smacktard players. They can fly jet out of bounds for the whole round, which is worse if they just destroyit.

Re: remove edge of map Killzone

Posted: 2008-05-15 20:52
by Smegburt_funkledink
(HUN)Rud3bwoy wrote:Dont get me wrong, im not against pilots and their fun.
You are a bit over exaggarating (spelling?) by saying "you can spot them the whole time to know exactly where to place your AA", because in game i cannot just look up in the sky anytime, spot a jet and watch an AA destroy it, and I guess it isnt happening with you either.

I dunno, maybe you are right... It just sounded weird.
I didnt do much flying with jets so yeah... I guess i cant decide.
Yeah, I guess I did exaggerate (even though I'm English, I nearly always use Dictionary.com at least one each time I post) a bit but I should have asked if you've flown much. You need to look at it from SuperTimo, Dukemeister & Swano's point's of view, being pilots and all. I've been in 1 dogfight and it felt very restricting.