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Re: sa80 cocking hand
Posted: 2008-05-17 15:54
by gazzthompson
wouldn't be hardcoded, its a animation and the DEV team don't have many (if any) animators
Re: sa80 cocking hand
Posted: 2008-05-17 15:55
by Deadfast
It's not hardcoded it would just require a re-animation.
On the other hand the dev team is short on animators so I wouldn't put too much hope in seeing it replaced soon.
Besides, the SA80 animation looks awesome compared to the Chinese QBZ (actually they both use the same reload animation)

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Re: sa80 cocking hand
Posted: 2008-05-17 16:04
by DeltaFart
Id say it wouldn't be too difficult to fix, other than lack of animatiors, find us one and it'll be fixed(ive tried to figure out how, but its hard!)
Re: sa80 cocking hand
Posted: 2008-05-17 16:25
by strima
Was mentioned several times since the Brit kit came out.
Due to the lack of animators there'll be no fix soon as its not a big issue.
Re: sa80 cocking hand
Posted: 2008-05-17 16:33
by Spec
All reload animations could be changed, while we're at it. But without animators that wont work sadly.
Re: sa80 cocking hand
Posted: 2008-05-17 16:46
by Rhino
yes we are fully aware of this, and have been since we got the SA80 ingame (v0.4?) and we have had our MAs even take videos of how it is meant to be reloaded etc for us.
The problem is that we have very few animators and we have bigger animations tasks to do when we get one. For example it is far more important to get a new GL reload animation in and done for a new weapon going ingame, as none of the stock reload animations dont even come close to it so if we dont get that animation done the weapon cant go ingame, where as the current SA80 reload is a good place holder, it may not be correct thou it works.
locked for resuggestion.