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AK 47 Disadvantages

Posted: 2008-05-19 14:10
by sector7g
Hi there once again. So I must say that I am very much enjoying the insurgency mods that you the Gods of programming have given to us.

One of the main problems is that the Insurgents fire power is at a complete dis-advantage when compared to a scoped M16 or scoped SA80, and this makes beating the M16/SA80 oposition with an AK47 very much a difficult objective.

I would like to draw the dev's attention to two particular differences between the 3 weapons.

M16/SA80 are precision weapons that fire smaller munitions with great accuracy over more than 200 Yards. The AK47 on the other hand becomes greatly inaccurate over 200 Yards. So the scope thing is about right for me. ( As I personally would not want to use an AK over that distance against an M16 in real life, as I would most likley loose !)

So that brings me smartly along to the next point. What advantages does an AK47 have over M16/SA80 - well it is to do with the rounds that an AK47 fires. Yes they are innacurate after 200 yards. How ever an AK47 Round will easily penetrate a Brick wall within that distance, killing what ever is using the wall as cover - an M16 will not pentrate a brick wall. It would be nice if the Dev's could include this sort of bullet balistic to the game. This would bring a whole new edge to the game for insurgents.

Please watch this Youtube link for the Facts of the matter.
YouTube - AK 47 vs M16

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:17
by Zimmer
insurgents shall be played in the manner as run and gun not charge but when the british soldiers are close get as much ammo on the british soliders as possible then run.

Therefore the ak 47 dont have alot of advantages, because insurgents shouldnt be 1337 soldiers they are in a more sense like us with differences they are not trained by 1337 trainers or have alot of money on their hand.

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:18
by Morgan
It's the battlefield engine. It doesn't do bullet penatration. Good suggestion though. Aren't the insurgants due for G3's or more SVD's in the next release? Balance shall be restored...

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:21
by Masaq
The Devs can't make any more realistic damage penetration models; that's how the game just is I believe.

As for the differences in the weapons, don't try and engage an M16/L85 at 200-300m. Get up close and use full automatic fire from several sources (work with others) to lay your targets out quickly.

The other advantage you have as an insurgent is that you don't fire tracer rounds, making it bloody hard for the opfor to see where you're firing from i you choose a good position to attack from.

Use ambush tactics, don't play either the INS or (to a less extent) the militia team as you play the US/MEC/GB/PLA, you need a different approach. Pull them up close and then overwhelm them with fire rather than get into a long-range pissing contest which you will only ever come out worse in.

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:22
by Brummy
Morgan wrote:It's the battlefield engine. It doesn't do bullet penatration. Good suggestion though. Aren't the insurgants due for G3's or more SVD's in the next release? Balance shall be restored...
I suppose those fences are just pretending to let bullets trough :mrgreen :?

There's little penetration but not very well portrayed as in CoD4 (not that was perfect, but you get the point) :D

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:27
by sector7g
Yes I must say that I have been shot injured and even killed through some of the thin tin walls - can we not employ the same system to react to AK47 rounds ?

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:27
by Masaq
Which is why I said "more" realistic lol. The fence penetration is about as good as it gets in PR.

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:28
by sector7g
Also I hope we still get AK's in the next patch. Along with The M14 and FN-Fal it is one of the greatest rifles ever assembled

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:31
by nedlands1
cplgangster wrote:tbh with you i quite like the ak47 i find it too be quite accurate over 200 meters. i dont normally shoot under 150 meters and i normally come out on top. so i personally dont see any probs on that side but i think the battlefield engine doesnt allow bullet penetration that much im not too sure though.
There's penetration. How would you shoot those enemy pilots in the head, in VBF2, with your M95, without the .50 cal round passing through the glass cockpit?

Pretty much the AK-47 is more inaccurate than the 5.56mm calibre weapons but packs a little more punch. The damage drop-off is very similar to the normal 5.56mm rounds in-game. They both start dropping off at 200m and finish dropping off (in a linear fashion) at 1000m with 40% of the original damage. The only real advantage of using an AK-47 over a conventional 5.56mm weapon is in the case of an opponent wearing "poor armour" (aka against the militia) at close range (when compared to a weapon chambered in 5.56mm with a scope). It only takes two torso shots with an AK-47 instead of three with a weapon firing 5.56mm ammunition (Source: Google Docs - Weapon Damage v2).

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:33
by sector7g
I have also heard that there is a version of the AK made some where in Eastern Europe that boasts great accuracy. (enough to warrant putting a scope on it.)

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:35
by nedlands1
sector7g wrote:I have also heard that there is a version of the AK made some where in Eastern Europe that boasts great accuracy. (enough to warrant putting a scope on it.)
The Russians do this all the time with their newer AK's.

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:37
by sector7g
Is that with AK47 or AK74 ?

Re: AK 47 Disadvantages

Posted: 2008-05-19 14:47
by nedlands1
Latter models, so not the AK-47 to the best of my knowledge.

Re: AK 47 Disadvantages

Posted: 2008-05-19 15:12
by Howitzer
Ak47 , too weay ??
Thats the best weapon in CQB !!! Just put the bad guy on the center of your screen and he is gone ! And as Zimmer said , you use your weapons as it is supposed to. I wont use my M40 in the streets etc...

Re: AK 47 Disadvantages

Posted: 2008-05-19 15:15
by [EC]DR.NOobFragger
Ya, I remember reading in blackhawk down that guys would put steel plates in their body armor to stop AK rounds and that one guy (Can't remember his name) who guy got shot in his back 1 time from an AK was dead instantly.

Re: AK 47 Disadvantages

Posted: 2008-05-19 15:19
by Waaah_Wah
Well, we already have penetrable fences, and those destructable buildings on Al Basrah can be penetrated. And one of the DEVs said that its possible to make every building in Bf2 penetrable, but it took alot of work. And i believe that one of the DEV's also said that we will have big penetration changes (or something by those lines) in 0.8 so we will have to wait and see ;)

Re: AK 47 Disadvantages

Posted: 2008-05-19 15:40
by Cyrax-Sektor
Bullet penetration is possible in BF2. There's a few lines of code for it. Liquid penetration is also possible, but how that figures in, I have no idea.

rem ---BeginComp :D efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---

PR may have incorporated a better passthrough system, as I can't find this code in the .tweak (s) for the M95, G3A3 or Dragunov.

Re: AK 47 Disadvantages

Posted: 2008-05-19 16:40
by GR34
Morgan wrote:It's the battlefield engine. It doesn't do bullet penatration. Good suggestion though. Aren't the insurgants due for G3's or more SVD's in the next release? Balance shall be restored...
I hate when people say balance. In real life most of the tome the sides are NOT balanced so thus this should be reflected in PR. I really think that The sides in real life that have scopes on their LMG's should have them i PR(eg Canadians) balance does not matter in my opinion. un less one side gets like 6 tanks and the other gets a(1) TOW Humvee