Modify spawn times
Posted: 2006-02-15 02:50
Let me relate an experience I had on GloryHoundz minutes ago, among many like it.
I was playing MEC. The entire USMC team was medic. It was 5v5 at the time. I'm playing as gunner. It's karkand. The USMC team is about to capture the first spawn point (hotel, I think). They're all on the building next to hotel with the ladder, I'm on the balcony. I see the first guy, shoot him. I see the second guy, shoot him. Go around the side, see the third guy in the alley, shoot him. Climb the ladder, see the 4th guy respawn the first. Kill the 4th guy. The 1st guy respawns the 2nd guy. I kill the 1st. guy. Run out of ammo, be forced to reload. Get killed by 2nd guy as I'm about to finish reloading. The next 8 seconds involved hearing "Ok, you'll live!" and "You're good to go!" four times, as they all spawned each other and captured hotel.
Obviously, something's got to give. It's really obnoxious when you manage to get the entire team save for 1 guy, and they all get revived and COMPLETELY negate all the headway you made.
Can I suggest lower "critically wounded" times, say 15-20 seconds, and a 10-15 second "you are dead" intermission? I understand that the 30 second "critically wounded" and 5 second "you are dead" times right now are to prevent people from respawning at bases they just died defending and prevent captures, but this is being blown away by the fact that you can literally revive your team, multiple times, and advance.
Now, I've never been on a battlefield, but I get the feeling that this kind of thing doesn't happen in real life. Could you consider (if possible) making a maximum number of "lives" per spawn? This way, you can only be revived X times before you MUST start again.
I was playing MEC. The entire USMC team was medic. It was 5v5 at the time. I'm playing as gunner. It's karkand. The USMC team is about to capture the first spawn point (hotel, I think). They're all on the building next to hotel with the ladder, I'm on the balcony. I see the first guy, shoot him. I see the second guy, shoot him. Go around the side, see the third guy in the alley, shoot him. Climb the ladder, see the 4th guy respawn the first. Kill the 4th guy. The 1st guy respawns the 2nd guy. I kill the 1st. guy. Run out of ammo, be forced to reload. Get killed by 2nd guy as I'm about to finish reloading. The next 8 seconds involved hearing "Ok, you'll live!" and "You're good to go!" four times, as they all spawned each other and captured hotel.
Obviously, something's got to give. It's really obnoxious when you manage to get the entire team save for 1 guy, and they all get revived and COMPLETELY negate all the headway you made.
Can I suggest lower "critically wounded" times, say 15-20 seconds, and a 10-15 second "you are dead" intermission? I understand that the 30 second "critically wounded" and 5 second "you are dead" times right now are to prevent people from respawning at bases they just died defending and prevent captures, but this is being blown away by the fact that you can literally revive your team, multiple times, and advance.
Now, I've never been on a battlefield, but I get the feeling that this kind of thing doesn't happen in real life. Could you consider (if possible) making a maximum number of "lives" per spawn? This way, you can only be revived X times before you MUST start again.