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[Question] cause automatic explosion?
Posted: 2008-05-23 16:49
by marcoelnk
Is it possible to cause an automatic explosion at any time of the round (best would be at the very beginning so noone sees it) so that certain objects will get destroyed (airstrip and other dest. statics) ?
Re: [Question] cause automatic explosion?
Posted: 2008-05-23 17:07
by Rhino
you want a wreck of a dest object in your map?
best way would be to reimport the object as a simpleobject with only its wreck mesh but in geom1, the other way is to recode the dest object to give it a bleed at its 100% hp so it would blow up at the start of the round. But that is kinda gey since that means 1 less network able for each object, a bunch of random explosions, wasted lightmaps and polys and overall, its not the best way to do it.
Re: [Question] cause automatic explosion?
Posted: 2008-05-23 17:13
by marcoelnk
would it (airstrip) be repairable using the first way?
another (rather strange) idea i came up with was to set a heavy object spawner, for example a tank above it so the tank will fall onto it and destroy it...the only problem i suppose is that in PR wrecks stay quite some time

Re: [Question] cause automatic explosion?
Posted: 2008-05-23 17:44
by Rhino
both the ways I suggested would mean it would not be repairable.
You may be able to set its start hp so it was in a wreck state thou dunno how possible that one is.
you could make a new PCO object which was a big exsplosion that spawned at the start of the round right above this air fieled and blew up, then you had a 99999 respawn on it so it would only happen at the start.
Re: [Question] cause automatic explosion?
Posted: 2008-05-23 18:11
by marcoelnk
yep im gonna do sth like this...thank you

(you can delete this thread)
Re: [Question] cause automatic explosion?
Posted: 2008-05-23 20:25
by AnRK
Blown up assets that need repairing? Very interesting!

Re: [Question] cause automatic explosion?
Posted: 2008-05-24 05:39
by Rhino
marcoelnk wrote:(you can delete this thread)
topics like these should never be deleted... The good thing about topics like this is that now your question has been solved, other people with the same question may search the forums for it, find this topic and find the awanser in a few seconds. When ever I have a problem with the BF2 or its editor, like a CTD error, first thing I do is search for it on the editor forums. You would be suprized at how much good info you can find when searching for a error on the BFEditor forums, why everytime I ask for help on a CTD error on there, I always type out the error aswell as post up a SS of it so that the search function can find the error.