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Re: Some ideas for deployables
Posted: 2008-05-26 03:58
by DeltaFart
I wouldn't mind this honestly
Though it would have to be like the firebase, the landing spot, larger and with a flat top, would take like 2 squads to really set up quickly
Re: Some ideas for deployables
Posted: 2008-05-26 04:09
by General Dragosh
Been suggested before.
locked........wait....wheres a r-mod when ya need em

Re: Some ideas for deployables
Posted: 2008-05-26 04:17
by Alan
^Which one, or both? I know the field tent has, but the landing zone type structure...A raised, flat wooden platform with "H" marked on it -would function as an auto repair point for helicopters (just like a helipad) and could only be built close to bunkers/firebases? Or am I repeating what's been said before.
Field tent = bad idea though. Someone spawns as medic, drops a tent and then grabs a limited kit. Squad gets free healing and there is even less reason for the medic. And attacking it would be a nightmare...(remember attacking "ambulance" vehicles in vBf2?)
Re: Some ideas for deployables
Posted: 2008-05-26 04:21
by DeltaFart
true on the tent thing
Re: Some ideas for deployables
Posted: 2008-05-26 04:24
by Gamerofthegame
It'd be nice to have more assets in general. Namely in the weapons department... Those anti-tank guns (Seen in fools road) would even be lovely...
Although, I do approve of the heli-pad thing. You'd have to beable to mark it on the map, though.
Re: Some ideas for deployables
Posted: 2008-05-26 04:28
by Alan
^Manually marking it with an LZ marker would be the easiest and most appropriate. Right now AA (stationary) fires without a lock (which I don't think is correct) and so acts as a good enough TOW launcher -and that's a little overkill. Maybe if you could deploy them with bunkers...yes. Firebases...no.
Re: Some ideas for deployables
Posted: 2008-05-26 07:31
by maverick551
Love the idea on the landing spot, Can not tell you how often you will clip the skid on the side of a hill and nose over. If you could get a landing pad on the side of a hill, that would be awesome.
Re: Some ideas for deployables
Posted: 2008-05-26 08:01
by PFunk
maverick551 wrote:If you could get a landing pad on the side of a hill, that would be awesome.
And therein might be the reason why it doesn't happen. It doesn't even make structural sense to build a field LZ on a hill. It wouldn't be structurally sound for a transport helo either, not whatever a squad of grunts could manage.
Re: Some ideas for deployables
Posted: 2008-05-26 09:14
by Scot
on that basis, surely the field tent without the medic is just a tent? wouldnt it be easier to find a medic?
Re: Some ideas for deployables
Posted: 2008-05-27 00:37
by Sgt. Mahi
TheScot666 wrote:on that basis, surely the field tent without the medic is just a tent? wouldnt it be easier to find a medic?
I see nothing wrong with having this option anyways

Re: Some ideas for deployables
Posted: 2008-05-27 14:46
by ralfidude
i would agree to the tent and the landing zone, but i would limit them to be only deployed where there is a bunker a command post, or a flag, same restrictions on how and when u can build bunkers (so you would need a crate or two). That would be very feasible.
Re: Some ideas for deployables
Posted: 2008-05-27 14:57
by Spec
I see lots of exploits and... funny situations with the landing zone thingie. Most of the time half of it will be in the air, used as bridge, whatever.
Re: Some ideas for deployables
Posted: 2008-05-27 15:20
by Hitperson
the LZ would just be somthing that you roll out either plastic or metal.
Re: Some ideas for deployables
Posted: 2008-05-27 16:21
by Mongolian_dude
General Dragosh wrote:
locked........wait....wheres a r-mod when ya need em
Busy dealing with comments such as
General Dragosh wrote:BIG NIGGA
.
Neither of these placables would be useful.
A landing pad would likely cause the chopper to slide around manically.
I dont know about you, but i wouldnt see much sense in building a whole heli-pad, in the radius of something as insignificant as a simple sandbag bunker/firebase.
Its like giving a tiny village its own subway system.
A field hospital?...Surely rearming and using field dressings at a BNK/FB is enough?
I think we are straying into the realms of C&C here.
On further notice, these two specific, and other similar commander assets have been suggested for implementation.
Thread locked for resuggestion.
...mongol...