Project Reality v0.6 to v0.75 constructive criticism.
Posted: 2008-05-26 13:59
Of course I know all of you are not going to agree with every one of the mentioned ideas in this thread and we can spend days arguing each and every aspect that was pointed out. But please, let's keep this to be constructive criticism. The major focus of what we're looking at here is to think up some of the positive ideas (Not just the ones mentioned here by myself alone.) that were present in previous patches and to reevaluate them and judge if it is still necessary to have them removed from the mod or have them brought back and implemented once more as of the current v0.75 patch leading into the v0.8 patch.
<Note: Ideas that are not permitted to be stated in this thread are: Weapon Deviation System, Spawn System or the Minimap Removal as there is another thread specifically designated for that in the "Sticky Thread" section of the PR Suggestions and Feedback forum.>
I've been a big Project Reality fan since the last few weeks of the v0.5 patch into the v0.6 patch. It's nice to know that there are people out there who appreciate a modern military based realism game. Also the major aspect is that there are a number of players willing to teamwork in a unexpected and highly professional manner. But even as an avid player I've found myself putting the game down on occassion for atleast 2 to 4 weeks at a time simply because of how some aspects of the game down spiraled.
Personally I appreciate the evolution of the game play dynamics in referance to a players ability to spawn, the removal of the SL spawn and APC spawns was a good idea as we transitioned from v0.6 to the v0.7 patch. Along with the removal of the infantry minimap screen. However what drove me up the wall was these other alterations to the game such as...
1. Removal of Heavy AT missle tone and increasing target aquisition speed.
<Note: Yay for one-shotting APC's without a chance. Looks like it's just as overpowered as in v0.6. But then again, atleast in v0.6 you had a chance to get out of the way as you can hear the warning tone.>
2. Removal of Officer kit flashbangs.
<Note: Simply a handy tool to have. Matter of fact it'd be more valuable now than before seeing grenades are nearly useless.>
3. Reduction in the effectiveness of fragmentation grenades.
<Note: Welcome to v0.75, that big baseball sized green thing in your hand no longer kills people. However now you can place it in the enemies mail box and blow up the box of cookies thier mother sent to them for psychological warfare.>
4. Removal of BF2 artillery for JDAM.
<Note: JDAM's are nice but are used improperly more often than not. Personally I think the BF2 artillery should be brought back and given the same timer the JDAM has. This will also increase the value of Spec Ops. Why? Well it looks like they have something to blow up other than just a Command Post. Besides, who need's a JDAM? We have aircraft already capable of dropping 500lb bombs that are ten times more effective.>
5. Removal of quality maps.
<Note: Such as Helmand Province, ah those were the days...>
6. Removal of the Crewman wrench.
<Note: Honestly, the Crewman wrench was taken out to do what again? Oh yeah, to get rid of those pesky one man tankers... Wait, we still have one man tankers to this day don't we?>
7. Removal of Engineer repair trucks.
<Note: Don't get me going on why they scrapped the Engineer repair trucks. I don't have enough advil to explain as it's simply rediculous. Along with the fact that they reduced the effectiveness of the engineer wrench a patch later... Matter of fact, someone once said to me "I wish they had repair trucks that you can drive around for support reasons." he was shocked when I told him that we once did and they were removed.>
8. Removal of kit requests from supply crates.
<Note: Personally if you have a supply crate nearby it most likely means someone drove those supplies to you or had them dropped off by a chopper. So why can't you use them as an alternate means to request kits off of? It was a good idea the first time, turns out that it still is.>
9. Removal of kit requests from APC's
<Note: This should have been left to increase the value of effective mechanized infantry squads. Wait, what do you mean there's no mechanized infantry squads? Oh yeah, that's right... All the APC's were blown up by that v0.6 Heavy A--- erm, the v0.75 Heavy AT.>
10. Removal of the "Dizzy" near death experience as seen in the v0.6 patch.
<Note: Not sure why they got rid of the "dizzy" effect when you're near death for what's currently seen as the "black and white screen" effect. I thought the first version was more realistic, afterall if you get shot and lose blood you'll most likely become "dizzy" or feel faint.>
Sometimes I wonder if the mod is progressing. Since the v0.6 to the v0.75 patch I feel we've not moved forward much but spent more time making trade offs for one thing over another. But in all honesty, I look forward to the v0.8 patch to bring balance and to correct the issues presented in v0.7 and v0.75.
The only thing I'm looking forward to in v0.8 is the possible introduction of the Fighter/Bomber class jet and Sangin, as the rest of the maps appear to be of the amphibious assault category. Truely those types of maps take a very large amount of coordination and player skill to accomplish. Without those two aspects present... Expect a very frustrating round ahead. Like I've said before in another post, there's nothing fun about getting shot at while advancing across a beach.
Well, all is not lost. Do what you must and let's get v0.8 to be "all that and a bag of chips" as I think we're all in need of a big treat. Hopefully one day they'll revive all the better aspects of the v0.6 patch because as time goes on we forget alittle more and more.
It's obvious that there were quite a few high quality ideas that were removed to confront certain gameplay issues/circumstances. Most of which were later fixed by a signifcantly better solution at the cost of some really well thought-out gameplay dynamics and now have faded away into the past and if not completely forgotten about, now that truely is a shame. A real shame indeed...
Once again... Of course I know all of you are not going to agree with every one of the mentioned ideas in this thread and we can spend days arguing each and every aspect that was pointed out. But please, let's keep this to be constructive criticism. The major focus of what we're looking at here is to think up some of the positive ideas (Not just the ones mentioned here by myself alone.) that were present in previous patches and to reevaluate them and judge if it is still necessary to have them removed from the mod or have them brought back and implemented once more as of the current v0.75 patch leading into the v0.8 patch.
<Note: Ideas that are not permitted to be stated in this thread are: Weapon Deviation System, Spawn System or the Minimap Removal as there is another thread specifically designated for that in the "Sticky Thread" section of the PR Suggestions and Feedback forum.>
May the v0.8 patch take Project Reality to a hightened level of success that we've never seen before. Take care gentlemen.
<Note: Ideas that are not permitted to be stated in this thread are: Weapon Deviation System, Spawn System or the Minimap Removal as there is another thread specifically designated for that in the "Sticky Thread" section of the PR Suggestions and Feedback forum.>
I've been a big Project Reality fan since the last few weeks of the v0.5 patch into the v0.6 patch. It's nice to know that there are people out there who appreciate a modern military based realism game. Also the major aspect is that there are a number of players willing to teamwork in a unexpected and highly professional manner. But even as an avid player I've found myself putting the game down on occassion for atleast 2 to 4 weeks at a time simply because of how some aspects of the game down spiraled.
Personally I appreciate the evolution of the game play dynamics in referance to a players ability to spawn, the removal of the SL spawn and APC spawns was a good idea as we transitioned from v0.6 to the v0.7 patch. Along with the removal of the infantry minimap screen. However what drove me up the wall was these other alterations to the game such as...
1. Removal of Heavy AT missle tone and increasing target aquisition speed.
<Note: Yay for one-shotting APC's without a chance. Looks like it's just as overpowered as in v0.6. But then again, atleast in v0.6 you had a chance to get out of the way as you can hear the warning tone.>
2. Removal of Officer kit flashbangs.
<Note: Simply a handy tool to have. Matter of fact it'd be more valuable now than before seeing grenades are nearly useless.>
3. Reduction in the effectiveness of fragmentation grenades.
<Note: Welcome to v0.75, that big baseball sized green thing in your hand no longer kills people. However now you can place it in the enemies mail box and blow up the box of cookies thier mother sent to them for psychological warfare.>
4. Removal of BF2 artillery for JDAM.
<Note: JDAM's are nice but are used improperly more often than not. Personally I think the BF2 artillery should be brought back and given the same timer the JDAM has. This will also increase the value of Spec Ops. Why? Well it looks like they have something to blow up other than just a Command Post. Besides, who need's a JDAM? We have aircraft already capable of dropping 500lb bombs that are ten times more effective.>
5. Removal of quality maps.
<Note: Such as Helmand Province, ah those were the days...>
6. Removal of the Crewman wrench.
<Note: Honestly, the Crewman wrench was taken out to do what again? Oh yeah, to get rid of those pesky one man tankers... Wait, we still have one man tankers to this day don't we?>
7. Removal of Engineer repair trucks.
<Note: Don't get me going on why they scrapped the Engineer repair trucks. I don't have enough advil to explain as it's simply rediculous. Along with the fact that they reduced the effectiveness of the engineer wrench a patch later... Matter of fact, someone once said to me "I wish they had repair trucks that you can drive around for support reasons." he was shocked when I told him that we once did and they were removed.>
8. Removal of kit requests from supply crates.
<Note: Personally if you have a supply crate nearby it most likely means someone drove those supplies to you or had them dropped off by a chopper. So why can't you use them as an alternate means to request kits off of? It was a good idea the first time, turns out that it still is.>
9. Removal of kit requests from APC's
<Note: This should have been left to increase the value of effective mechanized infantry squads. Wait, what do you mean there's no mechanized infantry squads? Oh yeah, that's right... All the APC's were blown up by that v0.6 Heavy A--- erm, the v0.75 Heavy AT.>
10. Removal of the "Dizzy" near death experience as seen in the v0.6 patch.
<Note: Not sure why they got rid of the "dizzy" effect when you're near death for what's currently seen as the "black and white screen" effect. I thought the first version was more realistic, afterall if you get shot and lose blood you'll most likely become "dizzy" or feel faint.>
Sometimes I wonder if the mod is progressing. Since the v0.6 to the v0.75 patch I feel we've not moved forward much but spent more time making trade offs for one thing over another. But in all honesty, I look forward to the v0.8 patch to bring balance and to correct the issues presented in v0.7 and v0.75.
The only thing I'm looking forward to in v0.8 is the possible introduction of the Fighter/Bomber class jet and Sangin, as the rest of the maps appear to be of the amphibious assault category. Truely those types of maps take a very large amount of coordination and player skill to accomplish. Without those two aspects present... Expect a very frustrating round ahead. Like I've said before in another post, there's nothing fun about getting shot at while advancing across a beach.
Well, all is not lost. Do what you must and let's get v0.8 to be "all that and a bag of chips" as I think we're all in need of a big treat. Hopefully one day they'll revive all the better aspects of the v0.6 patch because as time goes on we forget alittle more and more.
It's obvious that there were quite a few high quality ideas that were removed to confront certain gameplay issues/circumstances. Most of which were later fixed by a signifcantly better solution at the cost of some really well thought-out gameplay dynamics and now have faded away into the past and if not completely forgotten about, now that truely is a shame. A real shame indeed...
Once again... Of course I know all of you are not going to agree with every one of the mentioned ideas in this thread and we can spend days arguing each and every aspect that was pointed out. But please, let's keep this to be constructive criticism. The major focus of what we're looking at here is to think up some of the positive ideas (Not just the ones mentioned here by myself alone.) that were present in previous patches and to reevaluate them and judge if it is still necessary to have them removed from the mod or have them brought back and implemented once more as of the current v0.75 patch leading into the v0.8 patch.
<Note: Ideas that are not permitted to be stated in this thread are: Weapon Deviation System, Spawn System or the Minimap Removal as there is another thread specifically designated for that in the "Sticky Thread" section of the PR Suggestions and Feedback forum.>
May the v0.8 patch take Project Reality to a hightened level of success that we've never seen before. Take care gentlemen.