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"roger that"
Posted: 2008-05-28 23:55
by Oldirti
At the beginning of the rounds, it's becoming more frequent that i hear "negative, no can do, roger that" spammed on the mic. Very simple question. Can you make it so pressing page up, or page down makes no sound when accepting squad invites?
Re: "roger that"
Posted: 2008-05-29 00:00
by OkitaMakoto
Half the time its people spamming the buttons, not simply accepting or rejecting requests. Once I hear a few, I tend to let a few go myself out of boredom while waiting 2 minutes or whatever

Re: "roger that"
Posted: 2008-05-29 00:04
by Howitzer
traitor !!! lol
Re: "roger that"
Posted: 2008-05-29 00:11
by Rudd
perhaps the number of times you can use the commrose before it goes "get off this net" and blocks you should be decreased.
Re: "roger that"
Posted: 2008-05-29 00:19
by Mora
nah its fine as it is.
Re: "roger that"
Posted: 2008-05-29 00:30
by Scot
Its 3 mins out of a game that can last 3 hours, its not properly important...
Re: "roger that"
Posted: 2008-05-29 00:34
by ArmedDrunk&Angry
It is no more than 2 minutes and it can help set the tone for the game.
You now know there are at least two, sometimes 4 or 5 toddlers who can't stop playing with their rattle.
That often means that same behavior will continue in the game.
I try to leave at the end of the last round and replenish my supplies, contribute to global warming ( cigarette ) and answer nature's call so I don't notice most times, but it is truly annoying.
Re: "roger that"
Posted: 2008-05-29 00:42
by Teek
If a cooldown time for the two commands could be implemented to at least 3 seconds it would help.
Re: "roger that"
Posted: 2008-05-29 00:49
by google
TheScot666 wrote:Its 3 mins out of a game that can last 3 hours, its not properly important...
You are completely wrong! The first two minutes are the time in which the commander tells his squads where to go and such. It is also important that the SLs can assign kits to their squads and go over some things.
Re: "roger that"
Posted: 2008-05-29 01:15
by CodeRedFox
Oldirti wrote:At the beginning of the round
Piss and Beer time....not at the same time you sickos

Re: "roger that"
Posted: 2008-05-29 01:27
by Cyrax-Sektor
Accepting invitations makes no sound, rejecting does last time I noticed.
Also, if the sound is that annoying, you can lower the Sound volume. That lowers the comm rose and overall game sounds, and still allows you to hear your squad over VoIP.
Radio spam blocking does not take effect before the game. Some just spam for the hell of it. I have no objections, I can still hear my squad following the steps in paragraph two of my post.
Re: "roger that"
Posted: 2008-05-29 02:08
by Death_dx
Any anti-spam would be nice, more rarely I find myself on a team with a commander that just can't get enough of the right click menu. It'd be nice if the commander could be "blocked off the net", or at least some of his more annoying messages have their sound removed.
[R-CON]OkitaMakoto wrote:Half the time its people spamming the buttons, not simply accepting or rejecting requests. Once I hear a few, I tend to let a few go myself out of boredom while waiting 2 minutes or whatever
Yeah if people start spamming it but not enough to get "blocked off the net" I'll spam a ton until they shut up.
Re: "roger that"
Posted: 2008-05-29 02:53
by Raniak
People have been doing this since as long as I can remember. I don't mind it at all.
I'm not fool enough to believe that hyperactive teenagers are going to sit still without pressing on the noise button for two minutes

Re: "roger that"
Posted: 2008-05-29 03:47
by OkitaMakoto
ArmedDrunk&Angry wrote:It is no more than 2 minutes and it can help set the tone for the game.
You now know there are at least two, sometimes 4 or 5 toddlers who can't stop playing with their rattle.
That often means that same behavior will continue in the game.
I try to leave at the end of the last round and replenish my supplies, contribute to global warming ( cigarette ) and answer nature's call so I don't notice most times, but it is truly annoying.

You may think of us as toddlers, but really its just our subliminal...er... mind...games......
Yeah, its childish, but hell, you got 2 minutes to either get up, take a leak, get a drink, etc, or just chill and chat with your squad and spam the pgup pgdwn buttons...

Im cool with any of those options. Hehe.
This is a realism mod, and Im pretty sure there are some annoying, childish people in the armed services... judging by the youtube videos out there

Re: "roger that"
Posted: 2008-05-29 04:00
by Outlawz7
Those who spam at start also spam in-game. Had one guy spamming page up the entire start time then he spammed **** like bail out, missile away in a truck in-game.
Re: "roger that"
Posted: 2008-05-29 11:08
by Mora
Everyone should put their sound on 33% and the voip on 100%.
Atleast i have it on that because when sound is on 100% you can barely hear someone on voip.
Re: "roger that"
Posted: 2008-05-29 11:26
by Scot
Is effects like rifles and sounds that, cos if so, ill turn them down...
Re: "roger that"
Posted: 2008-05-29 12:57
by Oldirti
Mora wrote:Everyone should put their sound on 33% and the voip on 100%.
Atleast i have it on that because when sound is on 100% you can barely hear someone on voip.
I think some sounds ingame are just to load, the support truck, i can't here anything when i'm rolling in one of those. My sound is 30% but it's down there somewhere.
Re: "roger that"
Posted: 2008-05-29 13:29
by Deadfast
Try to tell them to shut up.
A quick "quit the spam" usually does the job for me

Re: "roger that"
Posted: 2008-05-30 09:47
by Epim3theus
Outlawz wrote:Those who spam at start also spam in-game. Had one guy spamming page up the entire start time then he spammed **** like bail out, missile away in a truck in-game.
That is annoying, although a missile released once or twice in the back of the support truck once in a while is just a must.

To release the tention a bit.