about time we got into a real battle, one country and usa want it!
we are splitting this in to 3 stages (maps)
1st jabal beach landing
2nd ejod central city area
3rd kashan long plains and remote outposts
you win a map then move on to the next map you lose a map you move back a map (true to real life)
usa need to push mec back to kashan and win that map to win the war
mec just need to stop usa getting control of jabal and keep them there
one map a weekend due to the time lengh 4 hours per map
64 size maps
1000 tickets per map
no ticket bleed if the devs agree
this should push team work to the max and be a truly hard fight
open to all players
still a lot of work to do yet so will update you on a start date closer to the time
Re: war time
Posted: 2008-05-30 23:39
by Masaq
1,000 tickets with no bleed on maps that don't penalise teams for the loss of vehicular assets will take months to play out and become very very boring after the fourh hour fighting over the same CP again and again.
Re: war time
Posted: 2008-05-31 01:45
by Alex6714
Sounds intersting for sure. I'm up for pilot.
Re: war time
Posted: 2008-05-31 07:29
by maz.uk
thats the hole point 4 hours to win the map fair and square ,if usa dont take it after two trys war over and usa not worthy simple , as far as being boring its just the same as any map theres a time limit ? once its reached game over
Re: war time
Posted: 2008-05-31 08:44
by Rudd
Stock up on red bull and energy bars people!
Re: war time
Posted: 2008-05-31 09:35
by Snowno
Sounds interesting, but just think of the lag and load time.
Re: war time
Posted: 2008-05-31 12:26
by Alex6714
Can´t see the lag/load time being any different?
Anyway, I have played a round of kashan that ended up with about 7 people a side that lasted over 3 hours and I had great fun. Why? Who I was playing with...
I think a battle like this could be quite epic, even though 4 hours is a long time. Maybe it can be reduced a bit in tickets or whatever. For me it depends on the day/time really.
Re: war time
Posted: 2008-05-31 12:44
by Viper5
[R-MOD]Masaq wrote:1,000 tickets with no bleed on maps that don't penalise teams for the loss of vehicular assets will take months to play out and become very very boring after the fourh hour fighting over the same CP again and again.
Welcome to PRT Campaigns 1 and 2
Sounds very interesting. Would love to see how this plays out.
Re: war time
Posted: 2008-05-31 13:46
by maz.uk
with the intrest from other clans looks like it will be a good night ,we play for more than 4 hours a night anyway ,just one stock map is about 3 hours long we can adjust tickets up or down dosnt really mater ,its the consept of winning all the maps thats the main part ,its reality mod just trying to get some real style battles in play thats wot are trying to achieve,
the main idea has come from real life soilders in my clan rather than just play map after map so a mini war just makes things differant
Re: war time
Posted: 2008-05-31 13:52
by Death_dx
Spawn times will be huge by the time the game is over.
Re: war time
Posted: 2008-05-31 15:04
by jOHNNYdOUBE
Yeah, Red Bull and Beef Jerky....
Re: war time
Posted: 2008-05-31 21:25
by feeblezak
sounds cool, i choose dibs on US Automatic Rifleman kit
Re: war time
Posted: 2008-05-31 22:19
by williejones
what sort of team sizes are we talking about???
Re: war time
Posted: 2008-06-01 00:55
by maz.uk
hey up wille good to cya m8 normal 64 size server
Re: war time
Posted: 2008-06-01 11:52
by williejones
Hi ya
so 32 players on each team???
Re: war time
Posted: 2008-06-01 13:28
by SOE-Whodares
great idea Maz, i'm sure SOE will be up for it...
Re: war time
Posted: 2008-06-02 09:46
by supahpingi
I will join,hopefully some ASF guys too,but u will do it in weekend right?
Re: war time
Posted: 2008-06-02 10:06
by maz.uk
yea it will be weekends only sunday late afternoon ,one map a weekend