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Turn speed ?

Posted: 2008-05-31 21:27
by General Dragosh
This is probably Happycoded... but o well...

Is it possible to adjust different turn speeds for different weapons in the "HIP POSITION", if its possible than SMG's and similar small arms would really have an realistic advantage over assault rifles and other big sticks...

(1-9, from slow to fazt)

Because if u change turn speed of an PP-19 to lets say 6(random numbering) and a M16 to 3(also random numbering) than the PP-19 has an great advantage over gunz with solid buts and similar while a PP-19 has an folding stock and is more light ...

My little 1$ coin :D

Re: Turn speed ?

Posted: 2008-05-31 21:31
by Howitzer
Isn't already the case with the LMG's ? I think when we are on the ground with it , it takes forever to do a 180degree

Re: Turn speed ?

Posted: 2008-05-31 21:44
by Spec
I'd say yes to this. Could also be useful for ironsights balance.

Re: Turn speed ?

Posted: 2008-05-31 23:32
by Oldirti
I have, and it's terrible.

Re: Turn speed ?

Posted: 2008-05-31 23:41
by Spec
Are we talking about the real G3 and M16 right now? I think the G3 is a bit shorter, so the first shot could indeed be easier.

Re: Turn speed ?

Posted: 2008-06-01 00:06
by Wolfe
It can be done with the following code: ObjectTemplate.zoom.mouseSpeedMod 0.5 found within the "defaultZoomComp" portion of each weapon file. Although it's possible, there are two major problems with it:

1) it sounds like a good idea but may not be well received by the masses; most people become frustrated when their character cannot turn as quickly as their mouse commands it, making the game feel sluggish and like you're fighting under water.

2) Today's mouse features allow the sensitivity to be turned up/down on the fly, meaning that people could nullify any such turning slowdown. People without these types of mouse could just adjust their in-game mouse sensitivity and again, nullify the effect. This would also effect other turning rates of turrets, fixed mg's, etc., and would become an annoyance more than an actual "neat" realistic effect.

Re: Turn speed ?

Posted: 2008-06-01 01:09
by General Dragosh
2) = Is it possible to set an number on turn speed that even if u set the mouse sensivity to 10 u cant get over a predetermind speed ?

Re: Turn speed ?

Posted: 2008-06-01 03:26
by Tirak
Don't like the idea, you've already got a lot working against you for reaction shooting, taking away your ability to aim at the target quickly is a bit much, wouldn't you say?

Re: Turn speed ?

Posted: 2008-06-01 04:57
by General Dragosh
Well the effect wouldnt be that obvious, lets take a pkm or saw into account, u cant swing that kind of weapon in less than a 0.5 sec by 180 degree...for that u have to be rambo, rambo doesent exist in reality so...
not posible to do that kind of trick... the differance between the assault rifle and smg would not be that big but it will be enaugh to give an smg user better abillity to handle his weapon easly then a assault user in tight spaces...