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Flight in PR

Posted: 2008-06-01 17:04
by sav112
:shock: Probably been done to death…..


Why are planes and helicopters so hard to fly, you can say it takes skill but I don’t buy that at all, I can watch players take crash time after time and even the ones flying mostly have no flight brain as we call it. Sorry I fly!

Battlefield Vet, had it spot on when the game came out I thought oh dear lord but after a week I knew the flight dynamics and could express myself in flight. If I wanted to have a challenging flight on a PC I load up Flight X not PR. Smooth flight and able do your job in game was easy and dare I say it fun.

The controls in PR are over compensated and at best described as twitchy. I have no flight time in Jets or Helicopters but they feel all wrong to me. Thrust or Collective is not detailed enough for the flight model, its all or nothing no feathering!

One thing for sure in my mind it’s certainly not Reality, not even close in my book. Hat off to those using Planes and Heli’s in game, the time taken to learn the flight model must be frightening and the amount of death you’ve went through to achieve adequate game technique.


I was trying to take off in a jet last night only to find the runway had a lovely fence at the end and only afterburner would give me my Vlof or even V1 or even V2 to climb.

I know its only flight expressed in a game with limited scope with controls and airspace that’s not even touching real life so I’d go with the lets make it available and fun and keep it as it was and worked best basic and smooth.

Re: Flight in PR

Posted: 2008-06-01 17:20
by Scot
I'm guessing you were using the J-10 on Qingling when you crashed into the fence?

Re: Flight in PR

Posted: 2008-06-01 17:22
by 101 bassdrive
I feel the same. who knows what the reasons for this situation are, there seem to be a few air enthusiastic CON and DEV coding really nifty stuff but it seems they get overruled by the majority all the time.. balance here, teamwork there, disdain for air in general. there are a thing that are real showstoppers, like
LB's have NO chance of escaping locks, unless the AAA or manpad fires off the rocket to early because you have to wait like half a second after the locking to get it tracking the target
the J10
the proportionality of climb and descent rate on helo.. I mean helos can fly upside down how ridicilous is that
things like the above mentioned put me off quite bad.
but whatever. when you take your time to develop a feel for their boundaries and use them exaggeratedly cautious over enemy territory they do what theyre ment to. no fast racking up of kills but slowly and surely.

Re: Flight in PR

Posted: 2008-06-01 17:27
by ralfidude
sav112, i play a LOT of simulation games, and to be honest, the PR devs are doing the best they can to make things as close to IRL as possible. The flight technique we had before was all wrong, and wayy too easy. Not any noob should be able to just get into a plane and just rape away. This mod is PROJECT REALITY, and such it shall stay. As the Devs told me and other players constantly, if you cant fly it, dont get in it, and leave it for someone else who can.

If you think about blackouts and turn radius, the way it is now is fine. The only problem already looked into by the devs is the J10. When u wanted to take off i dont think u have ever done it before, because anybody can take off. You have to be at the very end of the runway and throttle up. Once the engines heat up and u start rolling, hit the afterburners right away, if u dont, well, ur gonna say hello to the lovely fence at the end of the runway.

The Eurofighter is much easier to fly and i dont think u actually have to afterburn to take off with it. Landing takes a bit of practice but its easy after a while. As far as i know its rather impossible to land the J10 yet, but its being worked on.

Choppers are fun though, dont know what ur talking about, the controlls are sensitive but thats about it.

Lastly, besides all the physics of flight, the DEVS are also trying to fix the problems of noobs, there are things we do now in the game that would never happen IRL and they make these planes/choppers in such way to combat these threats, even if it means making something on the plane that it normally wouldnt do. But whatcha gonna do, its a WIP. We havent even hit PR 1.0 yet, imagine what will happen when that beauty is released!

You should play "Lock On", then come back to this game and see that maybe its not so bad after all.

Re: Flight in PR

Posted: 2008-06-01 17:28
by Morgan
Pretty sure LB's can't get locked onto and the Lynx can fly upside down in RL so it's not too wierd for a helo to be upside down... :D

Just get the training map download and practice in there over and over till you can fly. Job done.

Re: Flight in PR

Posted: 2008-06-01 17:37
by Scot
Except there are no servers running...

Re: Flight in PR

Posted: 2008-06-01 17:38
by Alex6714
Morgan wrote:Pretty sure LB's can't get locked onto and the Lynx can fly upside down in RL so it's not too wierd for a helo to be upside down... :D

Just get the training map download and practice in there over and over till you can fly. Job done.
LBs can get locked onto and due to the explosion/detonation radius and weakness of the LB it has no chance at all.

I am sorry, but there is no way a lynx can fly upside down. That is physically impossible if you know a little about helicopters. I think what you mean is do a barrel role or such.

Re: Flight in PR

Posted: 2008-06-01 17:47
by Scot
No, apparently it can, or say a lot of people say it can

Re: Flight in PR

Posted: 2008-06-01 17:59
by sav112
Yeah I was told about that last night! it gives all the assets.

As for flight Sims I play them as well, I have a general love of flight which is why I fly for real in a PIPER PA-28-140, ok nothing fancy but still challenging and great fun.

I just cant get the level of control I would like and what simple controls there are strange to me. As some have said I respect what they are trying to achieve but as anyone into flight Sims will realise its not a flight sim but first person shooter with air power and its world apart from real flight.

Guess it’s take it on the chin and accept that it’s not a great flight Model and work within its very limited scope. I guess I’d like to feel a bit of flight skill was there rather than full throttle blast fest. Realistically flight X gives me close enough to replicate actual real flying and to press on with this Mod.

After all those guys in the A-10 impressively blowing everything way last night cant be that hard to replicate can it let them try and land an Airbus in Innsbruck Airport.


Think I’m trying to hard and to relax and appreciate a great first person shooter for what it is and just accept the air power. Does not help when my mates twelve year old who I would not even trust with a pedal bike, can burn and turn like a pro on this.

Re: Flight in PR

Posted: 2008-06-01 18:00
by sav112
TheScot666 wrote:Except there are no servers running...

Ok does this learn server have to be online or single player?

Re: Flight in PR

Posted: 2008-06-01 18:05
by EXP-NoBody
i dont find it hard to fly....(i fly all the time in BF2..)

Re: Flight in PR

Posted: 2008-06-01 18:24
by Waaah_Wah
Everyone and his dog can fly in vBf2...

Re: Flight in PR

Posted: 2008-06-01 18:32
by Duke
Sav, whilst i appreciate what your saying, you'll have to just accept that the BF2 engine is not designed to accurately replicate flight physics. Flying in PR is a completely different beast to flying for real or even sims, but that doesn't detract from the skill of being able to do it well. It takes skill and practice to fly well in PR, which is telling from the few people in the whole community who can actually do it properly.

Currently, flight physics are being worked on by a few dedicated individuals in the dev team to get PR flying as close as possible to reality. In the meanwhile, just be thankful that PR flying is about a million times more realistic than flying in vBF2, even if it is still yet another million times away from reality.

WRT to the training map(s), ive barely ever seen them run on a populated server, so i recommend you download it and practice solo.

Re: Flight in PR

Posted: 2008-06-01 19:11
by [Red]
Flying a helicopter or jet is not nearly as hard as you are making it out to be. If you are able to fly in Battlefield 2, I don't understand how you can't be semi-able to fly in PR.

The controls are the exact same, while the only difference is that the controls are much more sensitive. Is it realistic? Of course not, at the end of the day it's still a video game, but it's a hell of a lot more realistic than BF2.

Re: Flight in PR

Posted: 2008-06-01 19:23
by gazzthompson
i cant fly planes in PR , and cant be assed to practice, so i dont.
i practice flying helis and i can fly helis so i do.

Re: Flight in PR

Posted: 2008-06-01 22:22
by sav112
In normal BF2 I could fly, in fact I would say I was one of the better players most of the time on servers, I looked forward to a good player coming on for a dog fight, well as best as can be on BF2. understandably it was too easy the old J-10 was over powered and I could land on the ship with ease.

On 1942 I would also consider myself one of the top players when it came to flying. All be it I never did the mad exit and loop and get back in thing to capture flag, but dog fighting I could spoil a server with I was that proficient.

BFV I was more concerned about my team supporting them and transporting them and after the first week the flying was easy.


In those games I was not concerned with concentrating, adjusting, losing control, not fully understanding the limits, I could just fly and think about the fight after a short while.

I moved to AIX and there flight model is smooth, within a few hours proficient unfortunately there Models looks fantastic and handle well but are hopeless when it comes to realism with there firepower as anyone that has been on will know. It’s a bit like looking the part and enjoying the flying only to crest over a hill in an attack chopper NOE of the earth to find the enemy and only have a wet kipper (fish) to slap them with……

I look at it this way.

On maps air support can win or loose the round. Saying don’t fly unless you can does very little when one out of eight jets crash as people jump in. ( I watched on off for two hours planes taking off, well trying too, one guy did then came back and hit a hill.

When you go pilot, you should not only slip on the kit but the flight training as well. Bit elitist to have 4-5% able to fly and even then I’ve not seen a pilot last long. I respect there time to achieve that and everything PR stands for but as stated it’s a game and the more having fun the better.

Re: Flight in PR

Posted: 2008-06-01 22:34
by ralfidude
what u said i understand, but somebody once said in PR, noobs are hardcoded. Cant do anythign against players who cant fly, its just the way it is. PR will not make flying easier just so more people can use it. We have team killing going on in vanilla BF2 for airplanes, and this eliminates that problem. Kids are discouraged to fly once they realize they cant, and they get kicked out for constantly trying to fly one. The way its changed makes it more fair against infantry as well, instead of the constant stupid bombing that used to happen in bf2. I am glad that its as challenging as it is, it seperates pros from hoes. In anycase the reality as so many poeple have already told u, is impossible to fully copy into the BF2 engine, its limited, gotta live with it, sry.

I mean if i could do the type of realistic bombing missions with the a10 with maverick missiles like in LOCK ON, i would piss out of my *** in excitement.

Re: Flight in PR

Posted: 2008-06-01 23:37
by CodeRedFox
The idea behind the harder to fly jets and helicopter is that, yes not everyone can or should fly. I've played with some great pilots in games. I think you may just need a bit of practice. This is not vBF2.

And as far as if the controls are like reality or not doesnt matter. Until someone in here is a pilot or know how to mod the game to flight dynamics this thread is useless.

As what was suggested before, get on a practice server, or run your own single player.
We've got a training server

TCombat.com PR 0.75 Practice 69.12.76.129

The password is tcc
See thread:
PR General Discussion - Project Reality Forums
Special thanks to: 10th mountains for this!!


Also try this :
Training Mode: (Minimod)

End of story this has been brought up time and time again, no reason to start a new thread.

Next time...
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