Page 1 of 1

A regular game!

Posted: 2006-02-16 21:20
by Schiller
Is there a possibility for this mod to become a real isolated game? I would really love to pay every buck for this game, it's simply the best gaming experience one can have under the right conditions. That way things maybe could be speeded up?

I have finally realized how futile vanilla BF2 is in comparison, much because of the random hit system and the low damage. I also beg you devs to make this mod as realistic as possible, don't forget that it is the very reason we are beeing attracted.

Suggestions

- Increase spawntime to encourage teamwork
- Minimize random hit effect (could be even lower)
- Make one bullet in belly count, if not dead seriously hurt and unable to fight back as before enemy was shot.

Some people talk about the fine line between gameplay and realism. Gameplay is encouraged by realism in my opinion. After all, it's not the 14-year olds that will play this mod.

In short

- I would love to buy this game and reward your work
- Don't sacrifice realism for "gameplay" (most of us have had enough with vanilla BF2 by now)

Posted: 2006-02-16 21:54
by Figisaacnewton
I'm sure you could donate to the devs.... lol. but I don't know about becoming a stand alone game... as it is a mod and all...

Posted: 2006-02-16 22:17
by BrokenArrow
While I agree that the Devs being able to create their own engine and game would be one of if not the best game out there I think that it would be a little unrealistic as creating a true game engine takes forever I think. I do think you can donate somewhere though.

Posted: 2006-02-16 22:17
by Fullforce
TBH, I think 30 seconds is long enough... the amount of times i've sat for 30 seconds to spawn on my SL who gets us both killed instantly... or be revived by a medic right in front of the enemy..

Posted: 2006-02-16 22:23
by Schiller
In my opinion you should not be able to spawn on squadleader or revive someone with defilibrator, both are too unrealistic.

Posted: 2006-02-16 22:25
by BrokenArrow
The defrib promotes teamplay though, which is a good thing. I just think it needs to be changed for an animation of a medic working on the guy (and needs to take longer obviously) then it will be somewhat more realistic.

Posted: 2006-02-16 22:48
by Fullforce
A bit like the Defibs in ET:QW? that takes time, and i think it'd also be cool if it doesn't always work... the more grievious the wound, the less chance of revival...

Posted: 2006-02-17 02:23
by Schiller
But if the medic do suceed, it's truly unrealistic to expect the Rambo soldier to grab his machine gun and start plowing again. Maybe he could serve at the officers mess as radio guy or something ;)

A cool option would be to have two players deploy a (I am swedish and have no idea of the word) "sickbed" to carry him away to a certain spot and get some points. That would be truly amazing and a perfect oppurtinity for realism and heroism ;) We had exercises in which we created sickbeds with what the nature had to offer, was a pain in the *** to carry the "wounded" through a track of mud.

An alternative suggestion would be to simply carry him on your own with significant speed loss.

Posted: 2006-02-17 06:09
by NikovK
I'm being told by all sorts of people that I need to make money off of this map-making deal. Is it legal to take donations from happy map-players? I'd check myself but its 1 AM and I'm sure a full modder already has an answer in their head at this point in zzzzzzzzzzzzzzzzzzzzzzzzz....