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medic healing time
Posted: 2008-06-02 23:54
by zephyr89s
The time that it takes for a medic to heal a soldier should be increased some.
Realistically, it would take at least 40 seconds to remove the bullet, cleanse the wound, apply gauze, and wrap it up.
it may also be of interest to make the maximum health after a revive less than the original health. The max health after a revive could be slowly increase over time from like 65% to 100%
Re: medic healing time
Posted: 2008-06-03 19:29
by billdan
completely agree
you wouldnt be at 100% fighting strength right after being unconscious and revived by a medic
Re: medic healing time
Posted: 2008-06-04 00:20
by Sgt. Mahi
I agree..
New medic dynamics are in progress I understand but it said nothing about that.
A cool thing I thought of a medic skill is to be able to drag your wounded team mates in to cover and then start cpr... Would be cool trying to get your downed team mate behind a rock while bullets flying around. Has it been suggested before? Couldn't find it... I doubt it's possible??
Re: medic healing time
Posted: 2008-06-04 00:27
by Waaah_Wah
Dragging isnt possible
Re: medic healing time
Posted: 2008-06-04 00:39
by Sgt. Mahi
Waaah_Wah wrote:Dragging isnt possible
I thought so.. Too bad

Re: medic healing time
Posted: 2008-06-04 00:46
by maverick551
I completely agree, the Medic class needs a little tweaking.
Re: medic healing time
Posted: 2008-06-04 01:11
by PRC_Heavy_Z
This is a good idea, but may slow the game down even more than it is. imagine if you have 3 people that are fairly banged up, that means you have to sit there holding down the mouse for more than two minutes. and if every medic in game have to go through this, the round would take even more time to finish than it is right now.
Also, if the heal time is that long, less people will be willing to play medic and people would probably rather get killed and re-spawn in ~30 seconds with full health.
I like where this suggestion is going though, perhaps instead of making the "hold LMB down" time longer, make the healing procedure more...interactive. Instead of having the medic hold the medic bag out, make the medic actually go through the procedure of cleaning, patching etc.
In practice, this means the medic will have to select one "weaponslot" if the soldier is wounded at X% to Y%, click on mouse. choose the next appropriate "weaponslot" click when the soldier is at A% to B% and so on. Along with this, award medics following the proper procedures with faster heal times.
Re: medic healing time
Posted: 2008-06-06 12:58
by AnRK
It would be nice to have a more complex healing process, however the BF2 health system is VERY simplistic. A good example is assets, the devs would like it if tank tracks were damaged by actually hitting the tracks, but at the moment the effect is pretty random and also based on the amount of total "health" the tank has left. If the system was a little more sophisticated, the mod would have had different levels of bleeding, broken legs etc etc a long time ago.
Re: medic healing time
Posted: 2008-06-06 13:17
by Spec
Waaah_Wah wrote:Dragging isnt possible
Pushing could be possible though, using the ingame phyiscs and a round that does no damage but a little, invisible, explosion
Re: medic healing time
Posted: 2008-06-06 13:24
by Rudd
PRC_Heavy_Z wrote:
I like where this suggestion is going though, perhaps instead of making the "hold LMB down" time longer, make the healing procedure more...interactive. Instead of having the medic hold the medic bag out, make the medic actually go through the procedure of cleaning, patching etc.
In practice, this means the medic will have to select one "weaponslot" if the soldier is wounded at X% to Y%, click on mouse. choose the next appropriate "weaponslot" click when the soldier is at A% to B% and so on. Along with this, award medics following the proper procedures with faster heal times.
Agree, but I don't mind having a longer healing time- especially with the new changes coming to the medic class. However I agree that a more interactive way of healing, hopefully reflecting the real life procedures of combat medics could be brought in. In this same theme, we'd have to consider any changes the ballistics guys are putting in to the character hitboxes (if anything).
btw, zephyr89s M*A*S*H FTW!
Re: medic healing time
Posted: 2008-06-06 13:32
by Sgt. Mahi
Spec_Operator wrote:Pushing could be possible though, using the ingame phyiscs and a round that does no damage but a little, invisible, explosion
Guess that would look pretty dumb
