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Gunship heli

Posted: 2008-06-08 10:02
by Colt556
Lately I've been taking a Blackhawk, or other big transport heli and getting a single gunner, then I slowly circle the battlefield so he can shoot at enemy targets. I got the idea from the AC-130 gunship. Now, I know the gunship can't be added, but I was wondering if there was a real life heli that could fulfill the same role. One with side-mounted heavy weapons that'd be good at tearing into the battlefield from up high. On the thread I saw about the AC-130, it seemed as if a lot of people wanted it, maybe a heli-version would be well-received?

Re: Gunship heli

Posted: 2008-06-08 11:24
by M.Warren
To the best of my knowledge of a transport helicopter that is outfitted with heavy armament for the sole purpose of orbiting around enemy troops does not exist.

However there are transport helicopters outfitted with anti-personnel and light anti-vehicluar missle pods and standard kinetic gun pods. Such a varient of this is the UH-60 K/L version, you may have seen this kind of helicopter back in the days where Battlefield 2 was still awaiting it's release. Along with the well known Mi-24 Hind as seen in Rambo.

UH-60 K/L Blackhawk:
UH-60L with Hydra and Hellfire missles, also the Battlefield 2 Picture Cluster with 3 armed Blackhawks at the top of the screen.

Mi-24 Hind:
Mi-24 Hind on an Airfield and the highly unique Mi-24 Eagle Hind.

Other than that, those are as close to a well armed transport helicopter as you may get.

Re: Gunship heli

Posted: 2008-06-08 11:39
by j45h89
I was wondering about this to, I to have been in the situation were i have only one gunner and have to circle over on over for him to shoot. I would love to see the Mi-24 Hind in game, but still there are no factions that could use it realistically, unless you add a Russian army faction, I'm sure the rebels would not use it. I wish EA had released the UH-60 K/L, you could still have the normal UH-60 and a gunship version, like the Littlebird variants.

Re: Gunship heli

Posted: 2008-06-08 11:44
by bosco_
j45h89 wrote: I would love to see the Mi-24 Hind in game, but still there are no factions that could use it realistically, unless you add a Russian army faction, I'm sure the rebels would not use it.
Russian Forces Mod - Project Reality Forums

;)

Re: Gunship heli

Posted: 2008-06-08 13:32
by Sabre_tooth_tigger
I saw a vid of the Hind, it can actually drop bombs as well. omg leet :D :lol:


The reason vehicles like the bmp and hind had a large crew capacity was the event of nuclear war making infantry movement without vehicles unfeasible so Ive read

Re: Gunship heli

Posted: 2008-06-08 13:45
by SleepyHe4d
So what exactly is the point though if you just have cobras and other atk choppers to fill that roll 100 times more effectively and not waste transport assets like you're doing? :p

Re: Gunship heli

Posted: 2008-06-08 13:58
by Alex6714
Battlehawk/Armed blackhawk:

http://www.youtube.com/watch?v=3i7uyjkV ... re=related[/youtube]


I have to say, it would be awesome. There is a Huey gunship in PR, but unfortunately it isn´t used in any maps. Would be awesome on jabal for example, but I am sure this is where balance comes in.

Re: Gunship heli

Posted: 2008-06-08 13:58
by Sabre_tooth_tigger
The Polish use hind in Iraq right now afaik. Saw a medivac video of one the other day which is a great role for it. We have a PR Polish faction wip too
The pr IDF faction have a tank that can carry a squad inside

To the OP I'd say no, I think the more powerfull M134 implemented along with the ease of infantry firing rockets out the side of transport heli allready gives you about as much power in this role as it deserves

I do think the MEC and chinese birds could use proper 50 cal now (checked and they are 50 cal but I guess 50 cal dont work so great in the air like that), they dont feel half as good. Either that or the unequal balance on this point should be accounted for with a lower spawn time or something


M134 owning - http://www.vimeo.com/1132961?pg=embed&sec=1132961



Alex, Jabal could use those Hueys and the MEC could either get fixed AA emplacements or a AAV. That way the USMC could knock out the AA and gain enough superiority to assault the beaches, preventing the game stalling like we often see now

Re: Gunship heli

Posted: 2008-06-08 14:21
by Mora
A MEC AAv on Jabal? Now thats allot of power.. with only only a few rounds a whole squad is dead. It can take down apcs easily, even tanks!

A AAv on jabal is way out of range.

Re: Gunship heli

Posted: 2008-06-08 14:30
by Alex6714
Jabal needs no AA, bunker aa emplacements and manpads are more than enough if used properly. Not the manpad guy running onto the middle of the beach...

Re: Gunship heli

Posted: 2008-06-08 14:36
by Sabre_tooth_tigger
Yea its just kits can be requested by anyone and are quickly lost for 5 mins at a time. I think a liberal placement of AA then, they dont respawn and if usmc put in the effort to destroy them with spec op teams then they win via air superiority hopefully.

It'd give the game more then one dimension then a beach assault/rush.

Re: Gunship heli

Posted: 2008-06-08 16:17
by Colt556
Hmm, well back on topic. I got to thinking and discussed it with my friends, and I thought of a way a relativly proper AC-130 could be implimented (After all, that was pretty much my goal, only to use a heli for it). Could you not simply make a rather large plane, and give it multiple positions which included side-mounted guns, but heavy guns? What I discussed with my friends was a 6 crew AC-130.

Pilot
Commander (Would have a camera kinda like the tank driver with zoom and range finder, to help find targets)
4 gunners (two on each side)

For the guns I was thinking two machine guns, like the one on the MEC attack chopper, with the exploding rounds. And then something inbetween a tank/apc main cannon.

I remember the AC-130 being requested by the community, and this would essentially give them the gunship. And like someone said in one of the threads, an AC-130 needs air superioity to operate, so if the enemy loads up AA, or sends a jet, the AC-130 could be taken down.

Personally, I think it would be awsome to get a squad and load em all up in the thing, and then circle the battlefield raining death on the enemy. What do you guys think of this idea? Doable?

Re: Gunship heli

Posted: 2008-06-08 16:43
by Alex6714
The AC130 has actually been suggested about 6.02*10^23 times before. It was turned down becasue it doesn´t fit PR maps and is too big.

Re: Gunship heli

Posted: 2008-06-08 16:54
by Colt556
It'd be perfect for Kashan, wouldn't really fit any other maps but maps are being made all the time, I'm sure other maps will come around that could suit an AC-130.

Edit: I'm doing a search now for AC-130 threads, and what I don't understand is why they're being shot down? None of the reasons given for not having AC-130's aren't really that good. "It's too big and maps aren't big enough" I mean what the...? Al Basrah is flippin huge, easilly big enough for a single AC-130, Kashan would be godly for the AC-130, I mean I'm thinking a gunship the size of like, the Osprey in the training mod. You can't tell me maps are too small for that thing.

I guess what I'm saying is I just don't understand why this isn't being given real consideration.... it could work awsomely on some maps, I mean there are other vehicles that are map exclusive, like the Huey. No reason an AC-130 couldn't be made for use on the real big maps.

Re: Gunship heli

Posted: 2008-06-08 16:55
by markonymous
'[R-PUB wrote:bosco;694939']Russian Forces Mod - Project Reality Forums

;)
that can't be more maneuverable then the Chinese big flying cow transport helicopter.

Re: Gunship heli

Posted: 2008-06-08 17:21
by Sabre_tooth_tigger
Colt556 wrote:It'd be perfect for Kashan, wouldn't really fit any other maps but maps are being made all the time,


Al Basrah is flippin huge, easilly big enough for a single AC-130
On a public server Kashan 16p with trucks only plays better then the one with tons of assets, having 31 players in vehicles or waiting for vehicles means the gameplay goes down the drain easily

Basra isnt big enough for the A10 nevermind this, again for gameplay reasons I cant support your idea though obviously it would be totally cool

Check out this video, drool, dream then wake up and realise leet stuff doesnt make good games alone





Top of the list:

https://www.realitymod.com/forum/f18-pr ... tions.html

Re: Gunship heli

Posted: 2008-06-08 17:29
by Colt556
I realize it's been suggested many many times, I just don't see any real validity in the reasons as to why it's been shot down. The main excuses I've seen is that

1: Maps aren't big enough (Untrue, some maps ARE big enough, even if you made the AC-130 realistic size, a single one could fit on Basrah, although it'd see virtually the entire map at once, and one could deffinently fit in Kashan, there it'd be best) and

2: it only works at night. Which I suppose there is some validity to this, but frankly, it's a game. Put the thing in, give it realistic attributes, and let mappers decide where to put the thing. Maybe a mapper will make a map to support the gunship because it was added, y'know?

Really, I don't see your whole gameplay thing. If anything, an AC-130 would enhance gameplay. It'd force an entire squad to work together to crew it (If done my way), it'd also force the opposing team to try to take it out as it is pretty uber if left un-checked. It'd also require an escort fighter, on Kashan for example.

And because of the draw distance, it's not like the thing could shoot anywhere on Kashan, it'd still have a pretty small radius to engage in, meaning it'd be relegated to like, the north village and surrounding area, or the bunkers, specific areas.

I've looked at all the threads, and seen all the arguements, and all I'm seeing is a bunch of people jumping on the "It wont work" bandwagon and not even thinking of the possibility that it COULD work. Which is such a shame since it seems more people want it then those who shoot it down.

Re: Gunship heli

Posted: 2008-06-08 17:43
by ragchan
The blackhawk is already an ac-130 gunship. I flew mine to 900 on kashan, and had my gunner randomly shoot at south bunker, and we got 4 kills. Im not jking

Re: Gunship heli

Posted: 2008-06-08 18:46
by Mora
The reasons why the AC-130 will not be included in this mod:

Too powerful, no room, balance issues.

Besides it would travel way to fast for hit anything besides your own troops. And flying above the clouds wouldn't work either because then the gunners wouldn't see anything.

It just doesn't fit in PR.

Re: Gunship heli

Posted: 2008-06-08 18:54
by Conman51
Colt556 wrote:Lately I've been taking a Blackhawk, or other big transport heli and getting a single gunner, then I slowly circle the battlefield so he can shoot at enemy targets. I got the idea from the AC-130 gunship. Now, I know the gunship can't be added, but I was wondering if there was a real life heli that could fulfill the same role. One with side-mounted heavy weapons that'd be good at tearing into the battlefield from up high. On the thread I saw about the AC-130, it seemed as if a lot of people wanted it, maybe a heli-version would be well-received?

AAAHHHAAAAAA!!!!!...so ur the guys who pinned down my squad in kashan were u???