Opfor factions losing a lot lately?
Posted: 2008-06-16 16:59
I can't help noticing the on-going trend of maps and rounds, where mostly the US/GB side always wins for some reason.
It already started going on at start of 0.7 on Kufrah, but at the time on particular rounds MEC usually won by tickets or at least brought the GB tickets down enough to end the match ##-0. Militia also proved itself on Fools Road a bunch of times, capturing Village or Train/Warehouse.
But somehow after I started playing 0.75 (got grounded for a month when 0.75 got released
ops: ) it seemed like some maps can't be won by the opfor factions anymore.
Since 0.7 is now half a year old and history is repeating itself with smacktards, grievers and and muppet players who stare at you while there's an enemy squad that just opened fire 20 m away, the rounds are won generally by team that has less teamkillers or lone wolfs.
Some of the maps, where the allied side wins all the time are:
Fools Road - I started avoiding this map, partially due my FPS rate dropping from 100/10 to 10/100 and partially due the British, who basically have such a huge advantage on this map for some odd reason.
On most rounds I played, I rarely saw any Militia and on one I also played GB had a dedicated "spec ops" squad a.k.a hiding next to the Militia main with Heavy AT waiting for the T62s to spawn and kill them as they left the base.
I think I don't even have to mention how it feels like from the Militia side.
Kufrah OI - I generally never managed to join that map at the start of a round, but when I did the T90s were all dead, MEC was running across the desert being slaughtered by CR2s and sooner or later they captured our main base. The only time I managed to delay their advance was when they parked CR2s and Warriors right in the range of the TOWs at the MEC main and I took out about 3 CR2s and an IFV, but overall every time I play the map, MEC loses all flags and most of the time the CR2 drivers/gunners have no deaths on the GB team.
Ejod Desert - still the old gay rush tactic that wins it it seems, if I join MEC on that map the thing I usually see is 3 LAV25s firing down on North Desert/MEC main. Not to mention one round where MEC kept rushing East City while I kept spotting a bunch of marksmen on a hill overlooking the flag and everyone ignored it.
Basrah - usually 50/50 win ratio, but most of the time when Insurgents cripple GB enough is when they camp the airport entrance since its the only way to get rid of the CR2 unless it's driven by two trigger happy idiots that drive it up into the city while 3 ambushers spawn in a house behind the tank
Not to mention the palace bridges, ammo caches in the open desert, rally points that always spawn exactly the opposite of where the caches are, the nerfed SA7 which needs 3 seconds to lock on and the missile still misses and lack of SVDs which should spawn at mosque/RPs/caches but they don't, not even one.
Qinling - PLA has equal chances of winning from the point of map design, but the EF2000 and overpowered CR2 unbalance it a lot. I haven't seen PLA win the map in a while.
Discuss.
It already started going on at start of 0.7 on Kufrah, but at the time on particular rounds MEC usually won by tickets or at least brought the GB tickets down enough to end the match ##-0. Militia also proved itself on Fools Road a bunch of times, capturing Village or Train/Warehouse.
But somehow after I started playing 0.75 (got grounded for a month when 0.75 got released
Since 0.7 is now half a year old and history is repeating itself with smacktards, grievers and and muppet players who stare at you while there's an enemy squad that just opened fire 20 m away, the rounds are won generally by team that has less teamkillers or lone wolfs.
Some of the maps, where the allied side wins all the time are:
Fools Road - I started avoiding this map, partially due my FPS rate dropping from 100/10 to 10/100 and partially due the British, who basically have such a huge advantage on this map for some odd reason.
On most rounds I played, I rarely saw any Militia and on one I also played GB had a dedicated "spec ops" squad a.k.a hiding next to the Militia main with Heavy AT waiting for the T62s to spawn and kill them as they left the base.
I think I don't even have to mention how it feels like from the Militia side.
Kufrah OI - I generally never managed to join that map at the start of a round, but when I did the T90s were all dead, MEC was running across the desert being slaughtered by CR2s and sooner or later they captured our main base. The only time I managed to delay their advance was when they parked CR2s and Warriors right in the range of the TOWs at the MEC main and I took out about 3 CR2s and an IFV, but overall every time I play the map, MEC loses all flags and most of the time the CR2 drivers/gunners have no deaths on the GB team.
Ejod Desert - still the old gay rush tactic that wins it it seems, if I join MEC on that map the thing I usually see is 3 LAV25s firing down on North Desert/MEC main. Not to mention one round where MEC kept rushing East City while I kept spotting a bunch of marksmen on a hill overlooking the flag and everyone ignored it.
Basrah - usually 50/50 win ratio, but most of the time when Insurgents cripple GB enough is when they camp the airport entrance since its the only way to get rid of the CR2 unless it's driven by two trigger happy idiots that drive it up into the city while 3 ambushers spawn in a house behind the tank
Not to mention the palace bridges, ammo caches in the open desert, rally points that always spawn exactly the opposite of where the caches are, the nerfed SA7 which needs 3 seconds to lock on and the missile still misses and lack of SVDs which should spawn at mosque/RPs/caches but they don't, not even one.
Qinling - PLA has equal chances of winning from the point of map design, but the EF2000 and overpowered CR2 unbalance it a lot. I haven't seen PLA win the map in a while.
Discuss.
