New sniping toy, i want it for christmas!!!!!!
Posted: 2008-06-17 05:01
If that's the case, then I'm assuming it will never happen in PR as displayed in that video clip. VBS uses simulated thermal vision, which isn't perfect but it does work. It's actually a "trick", the objects are designed to have seperate color bases when the "thermal" optics are used. All objects, including structures and vehicles, will have those seperate texture files that do not change dynamically. In other words, because the trick is static, vehicles will not get cold after sitting idle or unused. Bodies will also not get cold after death. This did cause limitations with the simulated thermal vision, as it was impossible to simulate which vehicles were active and which were not.Wh1tE_Dw4rF wrote:Think he was aiming for the nightvision on the sniper rifle scope? Or am I wrong?
Ninja2dan wrote:
Due to the engine limitations and FUBAR coding of BF2, creating a similar thermal vision is about as easy as passing a bowling ball through your urinary system.
Sounds like a pain....ralfidude wrote:Due to the engine limitations and FUBAR coding of BF2, creating a similar thermal vision is about as easy as passing a bowling ball through your urinary system.
Its not impossible... Now all i need is a bowling ball and an unlucky volunteer...
When I first went to BCT we had a unit that used the Super Nintendo systems. There were old M16's that were permanently modified to be electronically converted to work like the old Duck Hunt zapper guns. A long cord attached to the rifle was plugged into the unit like a light gun, not as high-tech as lasers. Not sure how many here remember the old NES and SNES zapper guns. Those training units were used near the start of BRM, because they allowed the different companies to train their soldiers without the expense and admin scheduling of live fire or blank training. It was also used to teach soldiers the timing cycles of the popup targets, which I thought was "cheating". Technology has changed quite a bit over the past 10 years though.cplgangster wrote:that is very much like the DCCT ranges the army uses to see if troops can actually shoot before giving them live rounds to use, they are pretty much giant playstaion/xbox things when cadets use them though. AFAIK you can put most weapons into them its just a case of converting them to the laser and gas things dotn know what to call these parts.
The weapons modified for the simulation ranges, similar to the ones used at the US Army Virtual Army Experience, do use gas pistons to simulate recoil. Once a weapon is converted for use on those systems though, they can't be converted back. The internal components of the weapons have to be heavily modified to adapt to the new electronics, and are pretty much turned into very expensive "toys". The system you saw in the video is the next-generation models that are using a better software version. VBS integrated into the platforms allows the soldiers to operate a simulation that is not pre-recorded like the previous versions.Feuerwaffen wrote:It'd be cool if it had a piston in it and simulated recoil on different guns and bullet types.