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Fairly major suggestion: Supression

Posted: 2006-02-19 21:26
by CplMilhouse
Hey fellas. I just located this mod when I got sick of vanilla BF2 (took about 5 days) and I feel its time to bring something to the table.

As we all know, supression fire in FPS games never seems to work. BF2 has "tried" (not very hard) to help this problem, but the major issue is that people don't understand just how loud a round going by is. With my experience on the rifle range (as a serving military member) I can tell you that being downrange from an M16 (well, a C7, but basically the same thing) is in fact just as loud or louder than being on the firing line. The supersonic crack of the projectile going by is exactly that. Its not a wimpy little "hiss" or a little pop. Its a "snap" about on par with the sound a leather belt makes when you fold it double and pull really hard on the ends, but even louder. I've never been in the butts while the support weapons were firing, but I've heard 3 round bursts out of the C7 and I can tell you that I would absolutely not in any way want to be on the receiving end of it.

I figure if you know you're being shot at, and I mean really, really know, that combined with the realistic weapons damage in this game will make you think twice. Support weapons should be something to be feared, and in vanilla BF2 they're next to useless.

Any other members (military or not) have an opinion on this?

-Scott

Posted: 2006-02-19 21:46
by Rifleman
Hmmm there is supression becouse i think twice before i cross street with mg at the end :P
But yes.... sound of rageing bullets above head maybe shall be quite loud...

Posted: 2006-02-19 22:07
by dawdler
You have only one problem: It wont work on a technical level (at least not on my end).

They borked the sound system in 1.2 even worse than it was before. Now I dont even hear 60-70% of the people firing at me (machineguns are especially bad). I dont think that's anything PR can fix.

And I certainly dont hope that any suppression would mean even more blurring of the screen, as that has as of 1.2 effectivly lowered my fps by 90%.

1.2 is great! :33_love:

Posted: 2006-02-19 22:20
by Cerberus
Damnit, I hate Dice so much

Posted: 2006-02-19 22:27
by dawdler
Cerberus wrote:Damnit, I hate Dice so much
Tell me about it :(

Its hard to be suppressed when you hear light plinking of bullets against concrete, you see your health drop and spin around only to see a support firing a machinegun at full auto 20m from you in complete silence.

Posted: 2006-02-20 00:49
by Zantetsuken
heh even the PKM an thats probly the loudest gun in the game aside from the M95 and tank/howitzer cannons

Posted: 2006-02-20 00:59
by beta
Hmmm there is supression becouse i think twice before i cross street with mg at the end :P
Thats a bad example ... if there was an MG at the end of the street, and you *tried* to cross it, you should definately be dead, no supression needed :lol:

Anyways, I agree with the need for much louder sounds with both weapons firing and "close calls". The M249 is (in 1.12 patch at least ...) the only gun that seemed actually loud enough, all the others didn't seem to have that deafening effect, and when on the recieving end, half the time you can't even hear the bullets until you're hit and dead ...

Posted: 2006-02-20 01:33
by Schiller
Support class simply dont work as supressors in bf2 vanilla. In prmm it's a death trap everyone has respect for.

Posted: 2006-02-20 03:18
by Armand61685
this engine is pretty shitty...

Posted: 2006-02-20 04:17
by Cerberus
Tru dat.

But PR is good

Posted: 2006-02-20 04:29
by TJYoung80234
CplMilhouse wrote:Hey fellas. I just located this mod when I got sick of vanilla BF2 (took about 5 days) and I feel its time to bring something to the table.

As we all know, supression fire in FPS games never seems to work. BF2 has "tried" (not very hard) to help this problem, but the major issue is that people don't understand just how loud a round going by is. With my experience on the rifle range (as a serving military member) I can tell you that being downrange from an M16 (well, a C7, but basically the same thing) is in fact just as loud or louder than being on the firing line. The supersonic crack of the projectile going by is exactly that. Its not a wimpy little "hiss" or a little pop. Its a "snap" about on par with the sound a leather belt makes when you fold it double and pull really hard on the ends, but even louder. I've never been in the butts while the support weapons were firing, but I've heard 3 round bursts out of the C7 and I can tell you that I would absolutely not in any way want to be on the receiving end of it.

I figure if you know you're being shot at, and I mean really, really know, that combined with the realistic weapons damage in this game will make you think twice. Support weapons should be something to be feared, and in vanilla BF2 they're next to useless.

Any other members (military or not) have an opinion on this?

-Scott
I've been downrange in the butts and the snap of the round is DEFINITELY NOT as loud as on the line. But unfortunately you can't do anything about the sound in-game to strike fear in peoples hearts. Hell, I was even shot at the range... hit by a round while in the butts, and it didn't strike the same amount of fear as rounds down/uprange in Iraq. You just can't emulate that.

Posted: 2006-02-20 04:43
by Zantetsuken
any of you guys go out in the desert (Arizona)/country side and go shooting? why not just take a mp3 player with recording capability (whatever you'd use) and set it downrange and shoot at a target bout 3 feet away from the mic? I'd think that'd give a great source if you actually wanted to make it louder...

of course not for all weapons, but for the m16 and whatnot maybe...

Posted: 2006-02-20 08:03
by dawdler
Schiller wrote:Support class simply dont work as supressors in bf2 vanilla. In prmm it's a death trap everyone has respect for.
In 1.2 its a death trap too. We are talking near sniper accuracy on single shot for the PKM. You can now nail someone at 200m range with relative ease.

With a completely silenced barrel its even worse ;)

Posted: 2006-02-20 08:09
by RikiRude
Zantetsuken wrote:any of you guys go out in the desert (Arizona)/country side and go shooting? why not just take a mp3 player with recording capability (whatever you'd use) and set it downrange and shoot at a target bout 3 feet away from the mic? I'd think that'd give a great source if you actually wanted to make it louder...

of course not for all weapons, but for the m16 and whatnot maybe...


ive always wondered why games and mods dont do this... but i think i figured out when i watched my friends band record where they placed mics and realized i didnt know anything about sounds, so im guessing its just not that easy.

Posted: 2006-02-20 13:59
by TerribleOne
Place a mic right next to a rifle and the only noise you will get will be crackling and fuss.

but further away yes.

Posted: 2006-02-20 23:26
by Zantetsuken
as I said, not next to the rifle - about 30 feet downrange 3 to 5 feet away from whatever the bullet trajectory is

Posted: 2006-02-21 03:15
by Happy
Most ordinary mics don't pick up gunshots as you would hear them to my knowledge.

Posted: 2006-02-21 11:48
by Rifleman
Thats a bad example ... if there was an MG at the end of the street, and you *tried* to cross it, you should definately be dead, no supression needed
That's good example ;] becouse now support is behind each corner and shooting a lot of ammo... he has good accuracy and infinite ammo.. hehehe
At least me and few of my friends like to put some bullets in the air to kill enemy's morale ;]

Posted: 2006-02-22 10:03
by Hitperson
BF Nam had this and it worked ok but it sounded really cheesy(the hiss that is).