[Map] Kakheti [scrapped]
Posted: 2008-06-18 02:13
Ok, this is my next map idea and some images. The idea is that US Military Intelligence discovered that Middle Eastern Insurgents were recieving parts for ICBMs from a Militia in Georgia. The Militia is basing it's exportation out of the Kakheti region of Georgia that borders Azerbaijan. First, a UN group with an escort of two HMMWVs was sent to neogiate with the Militia; however, the convoy was ambushed and destroyed. Now, US forces (Army if Rhino tells me that Army will have woodland variants of Styker and HMMWV, USMC if not) have been sent to the area. Intel is provided for all but one of the areas of importance, there is a Militia cache hidden in the woods somewhere. To help find the cache US forces have been provided with a helicopter. Unforunately, the Georgian rebels have Stinger missles left over from when the US government sponsered their rebellion against the Soviet Union.
Below is a magnified view of the minimap with some of the area cut out so you can see the main areas of interest better, don't mind the weird white-green pixels in the middle of the map, I'm guessing that's some overgrowth that is being weird to the minimap. I'll fix it when I make an official minimap. Each area of interest is given a number. Areas 2, 3, 4, 7 and 11 are capture points. And none are uncapturable.

1. US Base, Helicopter Area (Will include MH6 Transport or Huey)

2. US Base, Main Area (Will include APCs, HMMWVs and Supply Trucks)

3. Militia Outpost with some objects and a ZPU-4

4. View of Village, 1 (Village includes 1 ATV, 1 Truck and 1 Car)

5. View of Village, 2

6. View of Village from a nearby Militia Pillbox

7. Militia Artillery and a nearby house

8. A field of unexploded ordiance is somewhere in this area (Don't fret, the minefields all are just models, they don't hurt, but if someone knows how...)

9. Ambushed UN Convoy, VIP SUV will be unusable (I'm guessing DEVs would prefer this)

10. The entrance to the Militia Compound

11. Militia Compound, overhead

12. Militia Compound, View 1

13. Militia Compound, View 2

14. Militia Compound, Vehicle Depot Inside

I'll not be providing images or any hints to where the hidden Militia Cache is, it won't even be on the minimap. The cache is four ammo caches hidden under camo netting. It's pretty hard to spot from the sky, but it can be done, and it won't move so this will only be special the first couple of times. The cache will need to be controlled before US forces can assault the Militia Compound.
The map will be for AAS and Militia gets 450 tickets while US gets 400.
Also, I've followed the PR guidelines for all the parts I've done so far.
Let me know what you think.
Thanks.
Below is a magnified view of the minimap with some of the area cut out so you can see the main areas of interest better, don't mind the weird white-green pixels in the middle of the map, I'm guessing that's some overgrowth that is being weird to the minimap. I'll fix it when I make an official minimap. Each area of interest is given a number. Areas 2, 3, 4, 7 and 11 are capture points. And none are uncapturable.

1. US Base, Helicopter Area (Will include MH6 Transport or Huey)

2. US Base, Main Area (Will include APCs, HMMWVs and Supply Trucks)

3. Militia Outpost with some objects and a ZPU-4

4. View of Village, 1 (Village includes 1 ATV, 1 Truck and 1 Car)

5. View of Village, 2

6. View of Village from a nearby Militia Pillbox

7. Militia Artillery and a nearby house

8. A field of unexploded ordiance is somewhere in this area (Don't fret, the minefields all are just models, they don't hurt, but if someone knows how...)

9. Ambushed UN Convoy, VIP SUV will be unusable (I'm guessing DEVs would prefer this)

10. The entrance to the Militia Compound

11. Militia Compound, overhead

12. Militia Compound, View 1

13. Militia Compound, View 2

14. Militia Compound, Vehicle Depot Inside

I'll not be providing images or any hints to where the hidden Militia Cache is, it won't even be on the minimap. The cache is four ammo caches hidden under camo netting. It's pretty hard to spot from the sky, but it can be done, and it won't move so this will only be special the first couple of times. The cache will need to be controlled before US forces can assault the Militia Compound.
The map will be for AAS and Militia gets 450 tickets while US gets 400.
Also, I've followed the PR guidelines for all the parts I've done so far.
Let me know what you think.
Thanks.
