Page 1 of 1
Vehcile and infantry tracks
Posted: 2008-06-18 18:20
by BillyBob5134
Have Vehcile and infantry leave tire tracks or footprints in the ground on maps like kasahan or other desert or muddy maps.
Re: Vehcile and infantry tracks
Posted: 2008-06-18 18:45
by Ecko
Now as awesome as this idea is. It would be really laggy and most probably the big H word as well.
Re: Vehcile and infantry tracks
Posted: 2008-06-18 18:47
by Rudd
Would be really cool
Re: Vehcile and infantry tracks
Posted: 2008-06-18 18:54
by agentscar
Yea,this would be nice,but yea...I imagine on a populated server,it'd be pretty laggy...
Re: Vehcile and infantry tracks
Posted: 2008-06-18 23:39
by fullkontact
Mabye have it delete the footprints and tire tracks after the person or vehicle has gone so far?
So like with bullet holes on vehicles / walls etc. They vanishe when some disapear on other parts of the map, but instead jsut have the vehicle have a maximum number it can put down, thusly you can see the treads but they quickly vanish if need be.
Re: Vehcile and infantry tracks
Posted: 2008-06-19 05:51
by Skodz
I believe there are other priorities way more important to gameplay. Unless you plan on tracking ennemy with their footprints...
Re: Vehcile and infantry tracks
Posted: 2008-06-19 18:01
by Bringerof_D
i've suggested this before but no one ever said anything about it and yes what i thought is that we can track large enemy movements. IRL tracking is something very essential to malitias and insurgents, as well as our troops today doing patrols or searching out enemy hideouts
Re: Vehcile and infantry tracks
Posted: 2008-06-19 18:14
by Zimmer
It wont work. For the first its impossible to make tracks in the ground. If its possible you have to make alot I mean alot of networkable objects in the ground an that wouldnt go since max networkable objects is 1024, around 700 would definetly lag the server.
Re: Vehcile and infantry tracks
Posted: 2008-06-19 18:19
by Colt556
On the game Star Wars Jedi Knight: Jedi Academy, they make foot-prints and impressions on the ground. However there can only be a certain ammount at any given time. Say the limit is 10, well once you make that 11th step, the 1st step dissapears. So there is only ever 10 on the ground. I see NO reason why a much more modern game couldn't do the same.
Re: Vehcile and infantry tracks
Posted: 2008-06-19 20:23
by Spec
BF2 may be mordern, but not everything is better with this engine. Some things are improved, some things are worse.
There are no footprints in BF2, they had no reason to code it for their arcade game, and so there is no reason why there should be a possibility to mod it in.
If BF2 doesnt have a certain thing, PR cant just include it. Some things can be put in because you can use tricks, but there is no trick for making more than 1024 networkable objects. Thats like saying lets include perfectly working wind. Or more than 64 players. The game wasnt meant to do that, so it is not included and cant be added. Hardcoded.
So even if we would make every step an object and use all 1024 objects, thats 16 steps per person. No, wait, there would be no persons, they are networkable objects too. - So I see no real way to include it.
Re: Vehcile and infantry tracks
Posted: 2008-06-19 22:33
by Scot
Yeah, BF2 cut back on a lot, and i mean A LOT of stuff which previous games had.