I hope you guys fell the same that I felt when I whatched. It was like: "Wow, it is just a detail, but also so cool"
And the video shows a interesting mechanism with tank-commander vision and the gunners vision.
Re: Fire effect in explosion pieces
Posted: 2008-06-18 19:35
by Brummy
They're not that realistic, in my opinion.
Re: Fire effect in explosion pieces
Posted: 2008-06-18 19:46
by Harrod200
I can't say for certain, but AP (SABOT) rounds are sheer force-based, and don't explode, so no fire, and HE rounds use high explosive, which relies on the compression wave and/or shrapnel, so no fire there either. There is a rather massive muzzle blast though whatever is fired.
As for post-hit effects, I expect there would be fires, secondary explosions etc caused by fuel/ammo cooking off in the vehicle, but not the DC extent.
Re: Fire effect in explosion pieces
Posted: 2008-06-18 20:06
by Ragni<RangersPL>
It's BF1942 engine....
Re: Fire effect in explosion pieces
Posted: 2008-06-18 20:12
by Chimpanzeeee
the depleted uranium breakup will have an incendiary effect, as you said, combined with fuel/stored munitions you have your boom.
Re: Fire effect in explosion pieces
Posted: 2008-06-18 20:17
by kristofer
Ha ha, the face @ 2:20! That brings back memories.
As for the effect, I agree that it doesn't look very realistic without a decent explosion.
Re: Fire effect in explosion pieces
Posted: 2008-06-18 20:31
by gclark03
PR explosions need more smoke and less fire. Also, is there a way to keep destroyed vehicles rolling on momentum as the crew die and the vehicle burns?
Re: Fire effect in explosion pieces
Posted: 2008-06-18 22:32
by Ironcomatose
Ragni<RangersPL> wrote:It's BF1942 engine....
Makes me admire all their work even more.
Re: Fire effect in explosion pieces
Posted: 2008-06-18 23:20
by Bringerof_D
holy **** DC has been doing some crazy upgrades since i last playd it
Re: Fire effect in explosion pieces
Posted: 2008-06-19 00:24
by youm0nt
Bringerof_D wrote:holy **** DC has been doing some crazy upgrades since i last playd it
Yeah, been a while since I played that mod. I can honestly say I thought that video was of a BF2 mod. I know it said Desert Combat but I confused it with Desert Conflict... When I saw the tank sights, it looked familiar of FH's tank sights and when I saw one of the player models walking, I automatically thought of BF1942, since BF2 doesn't have a walk button. Very impressive for the BF1942 engine...
Re: Fire effect in explosion pieces
Posted: 2008-06-19 06:06
by Silvarius2000
Them smoke grenade launchers look awesome!
Re: Fire effect in explosion pieces
Posted: 2008-06-19 08:30
by Shotgun
BF1942 FTW
Re: Fire effect in explosion pieces
Posted: 2008-06-19 08:50
by Alex6714
When did I last play DC? 0.7 I think. It is amazing what they have done!