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Limited Map Access
Posted: 2008-06-19 13:56
by Danolboy
I’ve seen alot of threads and suggestions on how in game physics, deviation and limitations positively and adversely affect the realism in PR , which got me thinking about how some of the seemingly less obvious (and talked about) features could be tweaked to explore a different level of approach and perspective to the game.
What if regular squad members were to have a limited capslock map view which is restricted to the local area that they are currently operating in ( for arguments sake say four grid squares squared, with the rest shrouded) to simulate the localized nature of squad based fighting. The squad leader would retain full access to the maps which would mean squad members would be reliant on their SL for relevant intel on how the battle at large is progressing and where friendly forces that are out of their local area are operating. I think it would reflect the real life dependency that a squad has on it’s SL for info on how a battle is progressing and where friendlies are operating out of sight ( or in PR’s case out of the area that is available for regular squad members to view, as friendlies would be visible within the confined area view). Firebases, bunkers and objectives would still be viewable as would markers. This could heighten the realism of PR and build on the feeling of playing as a squad that's taking part in a large scale action. Gameplay wise I think that the squad play dynamics would be significantly tightened as the squad members would be more focused on their own objectives as apposed to what everyone else is doing on the map. Also creates less scope for squad members to wander off on their own/ start doing their own thing, as they would be effectively blind to the map movements of the rest of the team and thus the progress of the game as a whole.
I'm not sure I worded this at all right but I'm just trying to get across the potential for creating a more insular feeling within the squads (which hopefully brings alot of benefits) while at the same time retaining all of the overall teamwork that makes this game so great
No idea whether this would be possible or even effective other than in theory, any thoughts?
Re: Limited Map Access
Posted: 2008-06-19 15:12
by arjan
What jonny said sounds good.
Re: Limited Map Access
Posted: 2008-06-19 20:19
by Sabre_tooth_tigger
Sounds extreme, I know it'd bug me as a squad member but its a strong incentive to go squad leading I guess
Only thing is as a sm Im often telling the sl we are attacking the wrong flag.
I think I'd prefer it to not be so absolute. The CO should have instant map like it used to be, the sl like it is now and sm in future should have to wait maybe 5 or 10 seconds for it to pop up.
Is that possible, or maybe the black circle Jonny says could slowly retract to give a full picture. The speed of the retraction being based on rank or score even which would make the start of games less certain?
Re: Limited Map Access
Posted: 2008-06-19 20:32
by Spec
Hmm... That would be rather bad for long-range weapons and squad members using them, more difficult aistrike coordination i mean, HAT, whoever needs to know what happens far away. But maybe i got you wrong.
Re: Limited Map Access
Posted: 2008-06-19 23:05
by Danolboy
Sabre_tooth_tigger wrote:Sounds extreme, I know it'd bug me as a squad member but its a strong incentive to go squad leading I guess
Only thing is as a sm Im often telling the sl we are attacking the wrong flag.
I think I'd prefer it to not be so absolute. The CO should have instant map like it used to be, the sl like it is now and sm in future should have to wait maybe 5 or 10 seconds for it to pop up.
Is that possible, or maybe the black circle Jonny says could slowly retract to give a full picture. The speed of the retraction being based on rank or score even which would make the start of games less certain?
I guess it could be viewed as being a bit more hardcore but I think that one of the problems that exists in PR at the moment is that everyone is expected to follow a chain of command whilst at the same time all having access to(relatively)the same information about team movements on the battlefield. This just isn't realistic and doesn't encourage or force the style of play that PR is made for. More often than not it actually leads to conflict with people disobeying orders or questioning the SL's strategy.
If you take that information away then squad mates are going to have to follow what the SL says as they don't have the full picture of whats going on in order to argue it or decide to go do something else based on what they're seeing on the map.
I see access to battlefield information as a fundamental of realism, in both how players interact with each other and their surroundings.
Some sort of times based map coverage is a really good idea.
Re: Limited Map Access
Posted: 2008-06-19 23:16
by billdan
i like
Re: Limited Map Access
Posted: 2008-06-20 10:09
by Danolboy
Any thoughts about this from the Devs? Be interested to know how close to simulation you see PR going.
Re: Limited Map Access
Posted: 2008-06-20 10:19
by Hitperson
i think the map should not show any players unless you are in a vehicle equiped with ivis or radar.
Re: Limited Map Access
Posted: 2008-06-20 11:11
by Danolboy
What about the introduction of a communications asset? With squads unable to view the capslock map until one is built. And if it gets taken down by enemy then they lose the map view again until it is re built. That would introduce a new aspect to the gameplay that's important in reality - the need to take down enemy communications.
Posted: 2008-06-20 16:21
by A_Grounded_Pilot
I really like this idea Danolboy, as it would not only make a commander an absolute necessity, it would make the chain of command all but impossible to circumvent. When I read about the dev's removing the commander requirement for placing assets, I was worried that we'd never see a commander again. But if this limited map view were to be put into play, the commander would once again be essential; and no longer just a Build Order Clerk.
My interpretation is as follows:
Everybody
Everybody can see the map itself in its entirety, as any grunt might have access to a map of their current Area of Operation. Also, this will assist in squad movement, as a real squad would most likely have a little more time to plan routes, and it would be difficult without being able to see where roads or alleyways go. However, what shows up on this map is restricted, with more information available to those higher up in the chain of command.
Commander
CO's map view is essentially unrestricted, same as now. He can see all friendly vehicles, assets, and troops (which simulates up-and-coming blue force tracking).
Squad Leader
The squad leader is able to see his green guys, other SLs, vehicles, and assets, all across the map. This represents information flow from a diverse higher chain of command. All blue guys who are within a certain radius (200m?) also show up, to simulate situational awareness.
Squad Member
A squad member can see his own squad and his team's assets no matter where they are on the map. All blue guys within a certain radius (100m?) show up. All blue vehicles within a larger radius (200m?) also show up. Again, this simulates situational awareness.
The spotting system remains unchanged for everybody (to keep gameplay manageable).
I don't know if this is even possible, but with a few tweaks I think it would go a long way to help immersion. People may dislike the lack of information as a grunt, but that's how it really is. Don't like it? Step up and lead. You'll get all the information you want, and all the responsibility that goes along with it.
Re: Limited Map Access
Posted: 2008-06-23 10:38
by Danolboy
That's basically the idea I was trying to put across, only you've thought it through alot better!
Re: Limited Map Access
Posted: 2008-06-23 16:16
by Danolboy
Jonny wrote:I really dont think that it is needed though, you already have to wait and risk loosing your shot if you want to check if the guy you have in your sights is hostile.
This would just mean you shoot first and find out what team they are on later. Which is much, much worse for gameplay.
No, because you will still see friendlies in your immediate area just as you can now.
Re: Limited Map Access
Posted: 2008-06-24 07:25
by Wicca
I like this!
And if you have a contact, then say. Contact NW, 400 m away. Requesting clearence to fire.
SL says, no its friendly stand down.
Now, thats how it should work.
Re: Limited Map Access
Posted: 2008-06-24 07:36
by Sabre_tooth_tigger
Thats how I often play it now since the map delay allready restricts info slightly and visuals are not always perfect
Re: Limited Map Access
Posted: 2008-06-24 07:36
by Conman51
i like this. more coordination w/ SL = more team work