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Challenger 2 MBT
Posted: 2008-06-20 16:08
by Teonanacatl
Having a little trouble organizing my thoughts here, so bear with me.
A couple weeks ago, I read that only one M1 Abrams has gone down in Iraq. I just read that only 2 C2s have gone down in Iraq. The only C2 to be completely destroyed was due to a "blue-on-blue" incident. One C2 operating out of Basra took over 70 RPG hits. The crew was unharmed. So if the game is striving for realism, a MBT should never "blow up".
Currently, the C2 will accept a lot of damage without flinching. There is no excuse to lose a C2, unless there was a coordinated simultaneous attack and no Command Post.
Here comes the suggestion:
In game the C2s should never be completely destroyed. Give the tanks X hit points. At X-Y the turret becomes in operable (simulating a broken sight). At X-Z the tank becomes immobile (simulating the tank throwing its tracks) and the ten tickets are removed from the British tally. The crew remains in the tank unharmed, but if you get out you cannot get back in.
Re: Challenger 2 MBT
Posted: 2008-06-20 16:14
by Outlawz7
So if the tank does not blow up, stays eternally damaged there, how will it respawn so you can get a new one?
This is still game
Re: Challenger 2 MBT
Posted: 2008-06-20 16:15
by Waaah_Wah
Would be kinda unrealistic, coz you can repair the tank, and use it again. IRL, when a tank is that damaged its usually beyond repair.
EDIT: Good point Outlawz
Re: Challenger 2 MBT
Posted: 2008-06-20 16:26
by Teonanacatl
Outlawz; I'm not sure how to get around that. The simplest way would be to have a new one spawn every 45 minutes. There is no excuse to lose a C2, so I don't think an hour is unreasonable.
Wah wah, Thats not true at all. As I stated only 2 MBTs have been damaged beyond repair in the middle eastern theater. The tank that took over 70RPG hits was towed out repaired and operational the same day. PR doesn't have a tank tow truck, so once the tracks get thrown, the thing is FUBARed.
Re: Challenger 2 MBT
Posted: 2008-06-20 16:32
by Yasin22
rpg cant destroy it but it can always disable it if they shout the tracks
Re: Challenger 2 MBT
Posted: 2008-06-20 16:35
by Hotrod525
Teonanacatl wrote:Having a little trouble organizing my thoughts here, so bear with me.
A couple weeks ago, I read that only one M1 Abrams has gone down in Iraq. I just read that only 2 C2s have gone down in Iraq. The only C2 to be completely destroyed was due to a "blue-on-blue" incident. One C2 operating out of Basra took over 70 RPG hits. The crew was unharmed. So if the game is striving for realism, a MBT should never "blow up".
Currently, the C2 will accept a lot of damage without flinching. There is no excuse to lose a C2, unless there was a coordinated simultaneous attack and no Command Post.
Here comes the suggestion:
In game the C2s should never be completely destroyed. Give the tanks X hit points. At X-Y the turret becomes in operable (simulating a broken sight). At X-Z the tank becomes immobile (simulating the tank throwing its tracks) and the ten tickets are removed from the British tally. The crew remains in the tank unharmed, but if you get out you cannot get back in.
Well, in real life, thats the REAL THING. But dont imagine tank ( especialy the crew ) are invincible loool! Yeah the CR2, the M1A2 and the L2A6M can take ALOT before been out of action but, once again it have its limit.
As you see, no the Tank dosent blown up, but how long you think its gonna be to repair it ?
Or Do you think Crewman can stay out of harm way in that tank ?
Just look at the dirty smoke coming out from hatch, i'm pretty sure its 100% toxic to human.
Look at this Bradley you think Crew get out of this uninjured ?

By The Way, Coalition have lost many tank.

Re: Challenger 2 MBT
Posted: 2008-06-20 17:03
by Rudd
Some damaged vehicles can be recovered some are beyond repair and are destroyed in the battlefield to prevent equipment falling in to the hands of the enemy
But seeing how the turret beign disabled etc etc works atm, I don't think there is a damage model that could provide what you want.
Re: Challenger 2 MBT
Posted: 2008-06-20 17:08
by V4.SKUNK
Teonanacatl wrote:Outlawz; I'm not sure how to get around that. The simplest way would be to have a new one spawn every 45 minutes. There is no excuse to lose a C2, so I don't think an hour is unreasonable.
Wah wah, Thats not true at all. As I stated only 2 MBTs have been damaged beyond repair in the middle eastern theater. The tank that took over 70RPG hits was towed out repaired and operational the same day. PR doesn't have a tank tow truck, so once the tracks get thrown, the thing is FUBARed.
Only one CR2 has been damaged beyond repair, it was destroyed by another Cr2. Two CR2's have been damaged by a IED EFP and a RPG29 that bounced of the ground and hit the underside, both these tanks drove away under their own power.
Re: Challenger 2 MBT
Posted: 2008-06-20 17:49
by Viper5
All tanks can be destroyed. And they should remain that way in game IMO.
Re: Challenger 2 MBT
Posted: 2008-06-20 17:53
by LekyIRL
[R-PUB]Viper5 wrote:All tanks can be destroyed. And they should remain that way in game IMO.
x2. If it ain't broken,don't fix it.
It's a nice idea but I think it's unnesscery.
Re: Challenger 2 MBT
Posted: 2008-06-20 18:49
by Colt556
CAN light AT even kill a tank? I mean, if I go light AT, and sit there for like an hour with an unlimited supply of rockets, could I kill it?
Personally I think that's what the guys going at, light AT's simply can't destroy the tanks, no matter what. I'd imagine the heavy AT would be able to destroy a tank in real life, I mean that is it's purpose right? I'd also imagine other tanks can kill it, since that happens a lot in real life. So really the only thing this guy is saying is that the lightly armed insurgents can't kill them, which in PR terms would mean the light AT.
Re: Challenger 2 MBT
Posted: 2008-06-20 18:57
by Zimmer
yes I killed the mec MTB atleast but it was heavily damaged so it only needed 2 rockets. Seriously though a L-AT woul dalso do sme damage to a MTB because it would damage the armour and enough rockets in the same area could after some time penetrate the armour.
Re: Challenger 2 MBT
Posted: 2008-06-20 19:40
by b_black69
Yeah, in game somewhere around 6 hits and the tank will go down.
Which shouldn't be, light AT to the front or side of a tank should do ZERO damage. The rockets are too light and weak, and their tiny plasma jets deflect right off of the armor. Only the tracks and top engine compartment should be vulnerable to the light rockets.
Re: Challenger 2 MBT
Posted: 2008-06-20 19:47
by Waaah_Wah
Teonanacatl wrote:
Wah wah, Thats not true at all. As I stated only 2 MBTs have been damaged beyond repair in the middle eastern theater. The tank that took over 70RPG hits was towed out repaired and operational the same day. PR doesn't have a tank tow truck, so once the tracks get thrown, the thing is FUBARed.
Read my post carefully mate

Note where periods and commas are
If a tank is shot multiple times with SABOT rounds it will most likely be damaged beyond repair. But in PR, you can still repair the tank no matter how damaged it is. Got my point now?

Re: Challenger 2 MBT
Posted: 2008-06-20 19:50
by Waaah_Wah
V4.SKUNK wrote:Only one CR2 has been damaged beyond repair, it was destroyed by another Cr2. Two CR2's have been damaged by a IED EFP and a RPG29 that bounced of the ground and hit the underside, both these tanks drove away under their own power.
Ehh.. A guy lost his leg in that tank. Are you sure that they drove away after getting penetrated?
Re: Challenger 2 MBT
Posted: 2008-06-20 19:54
by Airsoft
Actually in some of those pictures, the tanks were destroyed by allies to prevent enemy from salvaging key components of it.
Hotrod525 wrote:Well, in real life, thats the REAL THING. But dont imagine tank ( especialy the crew ) are invincible loool! Yeah the CR2, the M1A2 and the L2A6M can take ALOT before been out of action but, once again it have its limit.
As you see, no the Tank dosent blown up, but how long you think its gonna be to repair it ?
Looks like blown up with IED or by allies
Look at this Bradley you think Crew get out of this uninjured ?
Bradleys are not MBT
By The Way, Coalition have lost many tank.
The last pic doesent look to be an MBT, looks like a stryker or bradley to me
Re: Challenger 2 MBT
Posted: 2008-06-20 20:01
by Tirak
Please note though, the forces in Iraq and Afghanistan are not conventional and have very limited access to heavy anti tank equipment. MBTs against specific anti tank weapons do explode.
Re: Challenger 2 MBT
Posted: 2008-06-20 20:39
by Hotrod525
i would love to seen test of JAVELIN ATM against M1A2/CR2/L2A6M just for seen if those 3 MASTER TANKs can survive it... Or may be a MAVERICK ATM against them, just to saw the real capability of thei're armor.
I know i can continue to dream... especialy when you know each one of those cost more then 5 milions bucks lol.
Re: Challenger 2 MBT
Posted: 2008-06-20 21:04
by Chimpanzeeee
Airs0ft_S0ldier11 wrote:Actually in some of those pictures, the tanks were destroyed by allies to prevent enemy from salvaging key components of it.
yeah. in aocuple of the pictures you can see the apfsds holes in the turret sides.
then you get iraqis dancing over the tank and their media portraying the destruction to have been caused by the soldiers

Re: Challenger 2 MBT
Posted: 2008-06-20 21:05
by ostupidman
RPG-7 can defeat reactive armor. There are specific tandum rockets for this specific purpose.
Modern Firearms - RPG-7 antitank grenade launcher
Also in Afghanistan when fighting the soviets reactive armor equiped t-72 tanks. Tanks would be double and triple teamed by rpg gunners. The first would fire and set off the reactive armor, the 2nd and 3rd would then fire defeating the tank.
RPG-29 with tandum warhead is the most advanced version but would still be considered a Light AT weapon and it was recorded as having penetrated the front ERA of a challenger.
Rocket-propelled grenade - Wikipedia, the free encyclopedia