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Automatic fire
Posted: 2008-06-24 13:22
by Colt556
I've been playing and been wanting to use auto-fire more in close range combat. However every time I've tried to set my rifle to auto, or burst fire, the recoil is just absurd. I have to basicly drag the mouse down as fast as I can to keep the gun level, and so all of my shots fly all around my target.
A good example of this is when I was on Bi Ming, at the city I set my rifle to auto n was like.... 5 meters, tops, away from the enemy. I aimed (Scoped) and lit him up. Trying desperatly to keep my gun level. In the end I expelled the entire clip and didn't even hit him. He just turned around and shot me once in the head.
So I guess the point of this thread, is what's the point of auto fire? I mean I've never even seen it used except on like, the automatic rifleman. Everyone allways uses single-shot no matter the range, and I assume it's because the rediculous recoil.
Is this just me being a crappy gunner, or have others noticed this to?
Re: Automatic fire
Posted: 2008-06-24 13:42
by $kelet0r
Missing at short range with full auto is more likely the result of the deviation modifiers added in 0.7. Unless you stop pressing wasd and wait for the weapon to 'settle' which is 1.33 seconds for the assault rifles, snap or reflex shooting is not really possible. Which is a bit absurd but there are some good reasons for it being ingame. Arguably, the cone should be much smaller and the settle time alot longer rather than the other way around...
Re: Automatic fire
Posted: 2008-06-24 13:47
by Colt556
$kelet0r wrote:Missing at short range with full auto is more likely the result of the deviation modifiers added in 0.7. Unless you stop pressing wasd and wait for the weapon to 'settle' which is 1.33 seconds for the assault rifles, snap or reflex shooting is not really possible. Which is a bit absurd but there are some good reasons for it being ingame. Arguably, the cone should be much smaller and the settle time alot longer rather than the other way around...
Actually, the guy hadn't seen me so I stood still for ATLEAST 2 seconds, going scope and taking aim and everything. Then I pressed the button and held it (It's automatic fire after all) and my gun just went all over the place, hitting everything EXCEPT my target.
It seems kind of odd to me that guns are so horribly inaccurate unless you're either standing, or prone, and shooting in single-shot mode. It just seems like soldiers would be able to shoot while walking (Ingame that'd be running while scoped, right?) and be able to control their weapons a little better. Is there a specific reason why the guns are useless if you use them in any situation other then being still and using single shot? Like, for balance, or something?
Re: Automatic fire
Posted: 2008-06-24 13:59
by $kelet0r
I would say that if that was indeed the case then you were unlucky due to random deviation because while the full auto spread is excessive it is not ineffective at sub 10m ranges - although burst firing 3-7 rounds at a time is so much more effective than holding the trigger down
Re: Automatic fire
Posted: 2008-06-24 14:01
by Eddiereyes909
Double tap works wonders i hear.
Re: Automatic fire
Posted: 2008-06-24 14:08
by Colt556
Thanks, I know how to by-pass this. Rapid-tapping in single fire, bursts in auto. My point was that the recoil seems a bit excessive, and unrealistic. And so I'm mainly wondering if there's a reason why it deviates sooooo much. It doesn't seem like it deviates that much in real life, so I'm curious as to why it deviates so much in a game that strives to emulate real life, y'know?
Re: Automatic fire
Posted: 2008-06-24 14:09
by para_hjs
Test crewman kit in CQB. Low on ammo though.
Posted: 2008-06-24 14:11
by ChaosSound
I find full-auto' to work wonders in CQBs. However you need to not scope and learn and attempt to predict the diviation of the bullets. I usually kill quite constently full auto unscoped at close range. The only time I ever scope is if i'm at long range to medium range. In CQB I never scope in. Also try swirling your gun in small circles. This sometimes help me in acheiving multiple hits.
Re: Automatic fire
Posted: 2008-06-24 14:13
by gazzthompson
unless its the G3 i can full auto from hip pretty accurate up to about 20m i would say, helps ALOT
Re: Automatic fire
Posted: 2008-06-24 16:31
by ralfidude
ya dont scope if ur gonna full auto, hip shots works wonders, but u might need to move the mouse around a bit to kinda sorta but not really aim at what ur shooting. One of those deivation bullets should hit him, lol.
If all else fails, shoot at his feet so hes supressed + confused, walk up to him and drop kick him on his face.
Re: Automatic fire
Posted: 2008-06-24 16:50
by Perpetrator
There's no need to use automatic unless you have an LMG. Just be steady, aim, and fire a few shots.
Re: Automatic fire
Posted: 2008-06-24 17:09
by Masaq
Colt556 wrote:I've been playing and been wanting to use auto-fire more in close range combat. However every time I've tried to set my rifle to auto, or burst fire, the recoil is just absurd. I have to basicly drag the mouse down as fast as I can to keep the gun level, and so all of my shots fly all around my target.
There are two ways of modelling weapons recoil in games (until everyone replaces their mouse with a plastic L85 in some kind of hideous Wii-Meets-Doomsday scenario).
The first is for the guns to be as accurate (or not) as they are in real life, with limited recoil. The player is responsible for aiming the gun and timing the shots made. Recoil is accounted for.
The second is the system PR currently uses. Guns are pretty accurate, but require the player to manage the recoil. This is done by drawing the mouse downwards as the gun climbs upwards.
This isn't
unrealistic. If you hold a gun poorly/inadequately, it will climb. If you draw your mouse back poorly/inadequately, it will climb.
Why should the game compensate for recoil? It doesn't aim for you, most of the time it won't reload for you, it won't steer your vehicle for you - so why should it control the recoil of your weapon?
This is an old old discussion on the PR forums, and that ^^ is why recoil is as it is in-game.
Re: Automatic fire
Posted: 2008-06-24 17:12
by Colt556
Ah, well I don't mind having to manually compensate for recoil. It's just the absurd ammount of recoil that makes me hate it. I mean I litteraly have to drag my mouse all the way down the entire length of my mouse pad as fast as I can, and it still climbs. Wouldn't mind if I'd just need a slow, steady pull down instead of the bumrush to the bottem of the mouse-pad that it is now lol.
Re: Automatic fire
Posted: 2008-06-24 17:13
by MardyBum93
after watching videos of iraq i noticed that the AK47 is always fired at the hip so i just switch to auto and let it rip away, tbh the only time iv every seen an AK be fired using the sight is on a video comparing its accuracy with the M4.
Re: Automatic fire
Posted: 2008-06-24 17:55
by Waaah_Wah
Dont scope in at those ranges. And its not all that hard to compensate for recoil unless your using the G3.
Btw, why didnt you just shoot him once in the back of his head if he didnt see you?
Re: Automatic fire
Posted: 2008-06-24 19:00
by Spec
I find the automatic fire is just fine. Yes, a bit more recoil than in usual games, but since we dont have real recoil, but just the muzzle climb, I think its okay. With a bit pratice its quite easy to compensate it, as long as you dont try to use 30-round-bursts. 5 rounds or so are totaly okay to control and should be lethal enough. With the exception of the G3, that one is really hard to control.
Btw, why didnt you just shoot him once in the back of his head if he didnt see you?
Maybe because hit detection / lag / enemy who's suddently running away tends to ruin that, depending on the connection and ... luck. And if one shot misses, the chance of a 180° turning, to prone jumping and spamming enemy is still there.
So, imo a double tap or short burst is the best choice if you wanna be sure. But maybe thats just me. (Though it depends on the range, rifle and optics used)
Re: Automatic fire
Posted: 2008-06-24 19:12
by Conman51
dont use a scope use iron ..and fire fromthe hip....and if u have full auto try to pulse it instead of just holding down the trigger like rambo
Re: Automatic fire
Posted: 2008-06-24 19:28
by Colt556
The reason I used full auto is because it immerses me into the war-feel of it more. In all those war movies you see all this automatic fire all over the place. Large bursts, full auto, that type of stuff. You never see single-shots. So I'm trying to use full auto and burst fire more lol. I'll try not scoping, and fireing in bursts. See if that helps.
Posted: 2008-06-24 19:34
by gclark03
Colt556 wrote:The reason I used full auto is because it immerses me into the war-feel of it more. In all those war movies you see all this automatic fire all over the place. Large bursts, full auto, that type of stuff. You never see single-shots. So I'm trying to use full auto and burst fire more lol. I'll try not scoping, and fireing in bursts. See if that helps.
Assume that any Hollywood military movie (and some independent movies) is unrealistic. Feel free to immerse yourself - but you will be 'immersed' as you watch the death timer, and the imaginary national flag for your virtual soldier is sent to his virtual mother.
In other words, in PR, Hollywood will get you killed time after time after time - semi-auto is the way to go,
always.