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Award negative points for certain actions

Posted: 2008-06-24 18:51
by Outlawz7
Well, everyone by now is exploiting PR 0.7 more or less.
H-ATing enemy troops is more common than it was in 0.5, people run around shooting L-ATs at others to score easy kills, grenadiers who walk around with grenadier launcher equipped and shoot it at the first thing they see, prone diving SAW whores etc.

However some of these are especially annoying tbh
One would be L-ATing single infantry. I know it's somewhat "realistic", but if the bloody thing is meant for anti-vehicle usage and you even get a scoped weapon, then why the F use the launcher on one enemy soldier?

Another popular one I saw was chopper jihads. I spotted a transport chopper on Kashan flying high as it suddenly nose dives and crashes into my tank.
A player crashes an entire chopper intoone tank in the middle of nowhere?!

I came off Mestia after being repeatedly killed by some guy who ran around with the RPG out and shot it at the first guy he saw.

I can also count several incidents where I ran into a grenadier only to have the guy nade me into my face and killing himself along with it and probably had a 60 second spawn: for one cheap *** kill.

So I had the idea: if we give hundreds of points to encourage people who drive tanks around while their gunner is ripping apart everything to keep them coming back for that position and not saying "screw this, I kept driving some silly tank around and got nothing out of it", then why don't we also award negative points for certain actions?

Taking the chopper ramming for example: anyone will lag out any day and crash; he shouldn't get a lot of neg points for it, but if he got a kill with it implying that he most likely dived the chopper into something and wasted it to kill it, then IMO he should get enough neg points into his score to have them carry over to another server, when he goes playing again.

Discuss and if this sounds a very gamey solution, the above events still ruin my PR experiences just like they did today. Now I'll go play something else.

Re: Award negative points for certain actions

Posted: 2008-06-24 18:57
by arjan
no. once my squad was pinned down, and alex came in with his huey tipped that guy with the skids and we were clear to move :D ..

Next time try and contact an admin or go off the server and play on another server.
And report him somewhere else.
And those stuff are used against infantry IRL so its nice in tournaments and such.
And players are hardcoded.

But if you say that killing a person with a light at or what ever takes down youre score that would suck!.

Re: Award negative points for certain actions

Posted: 2008-06-24 19:21
by Waaah_Wah
Outlawz you really need to stop whining about people killing you with other weapons than their rifle.

If a L-AT or a grenadier has ammo nearby why shouldnt he use his GL or rocket to kill you? Its a whole lot safer than shooting you with his rifle. Whats wrong with using GL against infantry?? Its afterall whats its ment for.

Re: Award negative points for certain actions

Posted: 2008-06-24 19:22
by Psyko
Yea, i must say, getting a big fat score paycheck with the tank is one of the dominating motivators for me.

But i agree, teamkillers should get a HUGE Negetive score no matter what, to simulate real combat, and get positive score in bucket loads when they help others.

Posted: 2008-06-24 19:32
by ostupidman
Have to agree that the spirit in which some of the weapons are used is not correct, but using them against infantry is realistic. I've killed lots of guys with LAT, I don't intend to use in on single individuals but it happens. I can't count the number of times that I have pulled out the LAT to hit an APC or Humvee only to turn the corner and find an infantryman. I'm not gonna try to switch to my rifle and get shot in the process. As for the militia and insurgency you really can't complain about that. That is a heavily used tactic in real engagements, go look up the accounts of firefights in Iraq, Afghanistan, Somalia, the soviet conflict in Afghanistan they love using RPG's on infantry. There are even anti-infantry specific rockets for rpgs. HAT sniping I agree also gets abused but if I have a good vantage point on a dug in infantry squad they are getting some HAT pain coming their way, it's part of the weapons purpose.

I mean heck if we are going to complain, should we complain about using anti-infantry weapons on vehicles? Should someone complain that they are getting shot at with a SAW in a humvee? The SAW isn't a LAT weapon but it's attacking a target you would use the LAT on.

Re: Award negative points for certain actions

Posted: 2008-06-24 21:19
by ZaZZo
Agree on the jihad chopper and Gl close close combat bunnyhop, the rest is perfectly fair game. I often use the R-AT on single persons when they're entrenched and pinning my squad.

If he shoots you running in the desert on his own, what the heck are you doing in the desert on your own anyway?

Re: Award negative points for certain actions

Posted: 2008-06-24 22:39
by 00SoldierofFortune00
Waaah_Wah wrote:Outlawz you really need to stop whining about people killing you with other weapons than their rifle.

If a L-AT or a grenadier has ammo nearby why shouldnt he use his GL or rocket to kill you? Its a whole lot safer than shooting you with his rifle. Whats wrong with using GL against infantry?? Its afterall whats its ment for.
No, Outlawz is correct on this one. I could care less if some gets HAT/LAT sniped because the HAT only has 2 rounds.

It is something completely different though when they are at a firebase, and constantly firing HAT rockets off, which are thousands of dollars a piece and being thrown out like candy. I have seen this on some maps and it is not realistic nor fair at all.


HellDuke wrote:Never used a H-AT on individuals, but loads of times did so with a L-AT because ammo seemed to be more available...

When do I shoot a L-AT at an individual (perfectly good reasons):
1. He is mooving in a way I know i can't hit him directly but death from an explosion due to impact on a wall behing him or he is too far away and i know i can't hit him with a rifle (if SL doesn't mind).

2. I swap to my L-AT expecting an APC and encounter infantry at a fair distance so i don't blow myself up (what... am i stupid enough to try and swap back to my rifle and increase chances of being killed? i'd better waste 1 shot than possibly the whole kit).

3. I see APC and infantry targets. If while i am aiming at the apc it is destroyed just as i am prepared to fire i quickly change targets to where there are most infantry.

I don't see the problem with them being used for individual killing. Except maybe for using GL to suicide kill... Other than that use GL anywhere where you find it difficult to kill with the rifle.
I am fine with this and the LAT is used against infantry in real life I believe, but if someone is at a firebase/bunker or supply box and spamming the hell out of a position with HAT/LAT rockets, it should be punished or against the rules.

Re: Award negative points for certain actions

Posted: 2008-06-24 23:15
by (HUN)Rud3bwoy
Well if you really want to solve this "problem" definiately dont do it by punishing the player. Im sure that all PR players can think of a few quite common situations when they would use methods Outlawz mentioned(excluding of course the heli ramming).

For LAT against infantry: HellDuke mentioned a few situations, which are common and correct.

For HAT against infantry: like stated before, if I have ammo nearby, and the target worth it(e.g.: a whole squad spawning in to a rally point, enemy bunker/firebase, entrenched enemy etc) then I will use it.

Besides they DO use heavy missiles on single infantry targets:
LiveLeak.com - US Marines Firing Javelin Missile On Insurgent Sniper - Iraq
(The javelin was fired on a sniper)

For the grenade launcher: if the guy knows how to use it then why not? If he doesnt know how to use it, then he will be toast anyway.

The heli ramming IS against the rules as far as I know, because it is wasting assets, so I agree on that one.

Please dont start this "cheap kills" thing. By that logic we can punish attack heli gunners for taking out infantry really easy("cheap") while an infantry guy has no chance of fighting back(unless req an AA kit or go for an emplaced AA), same applies to the tank gunners.

If I have a method that will take out an enemy(/enemies) at low cost(ammo nearby, but not always necessary), then I wont choose the not 100% method just out of courtesy, because then we could stand back to back with the enemy, take 10 steps, turn and shoot each other as well all the time just to make sure that it was a "fair" combat.

I admit that I dont have many ideas, and I dont know what is codeable and what isnt.
A solution could be that to limit the resupply capabilities of bunkers/firebases/ammobags, but as far as I remember this has been discussed and found to be hardcoded.

Re: Award negative points for certain actions

Posted: 2008-06-24 23:18
by Waaah_Wah
00SoldierofFortune00 wrote: It is something completely different though when they are at a firebase, and constantly firing HAT rockets off, which are thousands of dollars a piece and being thrown out like candy. I have seen this on some maps and it is not realistic nor fair at all.
Excuse me?? In Afganistan the US is dropping bombs on possible Taliban locations. And that costs a shitload of money.

Re: Award negative points for certain actions

Posted: 2008-06-24 23:23
by SuperTimo
thats because the US has an unlimited source of money for its armed forces :D

Re: Award negative points for certain actions

Posted: 2008-06-24 23:45
by Tirak
And if you believe that Timo, I've got some bottom land to sell you.

On Topic:
Another problem with this negative points thing is that PB kicks you when you hit negative points, so one screw up early on and you've been kicked off the server.

Re: Award negative points for certain actions

Posted: 2008-06-24 23:58
by SuperTimo
And if you believe that Timo, I've got some bottom land to sell you.
what are you on about?

Re: Award negative points for certain actions

Posted: 2008-06-25 00:00
by gclark03
The only things that should reduce points are teamkills and crashing (NOT being shot down in) aircraft. Is there a way to point out the means of an aircraft's destruction (crashing vs. enemy fire) and reduce points accordingly?

Re: Award negative points for certain actions

Posted: 2008-06-25 00:03
by SuperTimo
tbh i still think points should go down for being shot down, a good pilot will have enough points to counteract that. and then idiots who take the jets straight into enemy fire getr punished

Re: Award negative points for certain actions

Posted: 2008-06-25 00:10
by gclark03
What about the skilled pilot who is taken down by the other team using teamwork alone?

Re: Award negative points for certain actions

Posted: 2008-06-25 00:23
by Masaq
Will have enough points not to notice the loss?

Re: Award negative points for certain actions

Posted: 2008-06-25 00:26
by gclark03
What does point punishment accomplish when applied to players who do their best (and whose best is enough; fools need not apply)?

Re: Award negative points for certain actions

Posted: 2008-06-25 01:46
by Bob_Marley
I strongly disagree with this.

My opinion on any ingame action is that unless forbidden by the server rules (its their server, so be nice, eh?) its A-OK. You want to crash your team's chopper into a tank? Go right ahead. You've just screwed your teams transport capabilities for the next 20 minutes. And nabbed yourself some negative points for destroying a team viechle in the process.

On an open server anything goes. If you don't like it play on a server with more restrictive rules or, you know, learn to adapt to and over come the unconventional tactics being employed against you.