Delay before next CPs in AAS order are capturable
Posted: 2008-06-25 19:51
Basically, what the title says: a delay before the you can capture the next set of CPs after you captured the first one.
Most of the time when a CP is captured and you can't immediately counter attack the attackers, you'll have to pull back to another flag and that takes assets and time and usually you'll will have none of those.
Another issue with defending CPs is also that you need to split up. For example US takes Fishing on Qwai - now PLA must split up and go defend two flags while trying to retake Fishing.
And most of the times I've seen, the enemy will be quicker in attacking (strange huh) and if you'll want to defend the CP, you'll have to get rid of the attackers sitting there.
If a delay was implemented, it would force the attacking team to set up on the newly captured CP which would sort of force them to establish defenses there first (which is good) and it would give time to the other team to pull back to their CPs.
Of course stalling at the second Cps would still be possible, but the defending team would have precious time in sweeping the forward enemy squads off the CP.
tbh most of the time a team loses when the enemy team is very aggressive, which is hard to counter as it takes longer to get somewhere, set up defenses and prepare yourself as does driving up to the CP and get on it.
Of course you could say "have a good commander and he'll order squads to defend before the CP goes down", the problem is that such occasions are RARE and even if it happens, that doesn't mean you'll be successful at it too.
There's also the logistical nightmare of getting the defenders somewhere quickly, especially on huge maps like Fools Road, Kashan etc.
Discuss
Most of the time when a CP is captured and you can't immediately counter attack the attackers, you'll have to pull back to another flag and that takes assets and time and usually you'll will have none of those.
Another issue with defending CPs is also that you need to split up. For example US takes Fishing on Qwai - now PLA must split up and go defend two flags while trying to retake Fishing.
And most of the times I've seen, the enemy will be quicker in attacking (strange huh) and if you'll want to defend the CP, you'll have to get rid of the attackers sitting there.
If a delay was implemented, it would force the attacking team to set up on the newly captured CP which would sort of force them to establish defenses there first (which is good) and it would give time to the other team to pull back to their CPs.
Of course stalling at the second Cps would still be possible, but the defending team would have precious time in sweeping the forward enemy squads off the CP.
tbh most of the time a team loses when the enemy team is very aggressive, which is hard to counter as it takes longer to get somewhere, set up defenses and prepare yourself as does driving up to the CP and get on it.
Of course you could say "have a good commander and he'll order squads to defend before the CP goes down", the problem is that such occasions are RARE and even if it happens, that doesn't mean you'll be successful at it too.
There's also the logistical nightmare of getting the defenders somewhere quickly, especially on huge maps like Fools Road, Kashan etc.
Discuss