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Insurgent Hijacking

Posted: 2008-06-28 03:56
by lucky14
Well, I was playing Al Basrah one day with my clan as insurgents, which was pretty cool. We surrounded this tank in the roads, but we didn't have much to kill it. Even some random people jumped on top of the tank. Ofcourse, their is no way into the tank :( So we were just sitting there, as the turret turned, wasting its time until we could get some rpgs ready....

But anyway, I searched for this and found....nothing...idk maybe I am a bad searcher...

Anyway, I was hoping there could be a special class (something similar to a civi, except could be shot at, and instead of rocks, was able to open the door to vehicles and throw a nade in. Could be the HAT version for the insurgents. (maybe RPGs may have to be nerfed for this to get anywhere...but I'll let you guys decide that)

So I was hoping when you have 2 guys on the top of a tank, they could open that door and kill the crew. (which would be hard in a fully manned tank being crewed properly). A simply fix to this from being overpowerful is make sure your tank isn't stationary. (the only real ways up their is the front or back, so if you have a .50 cal gunner watching your back, you should be pretty safe if your moving.

Now, if it is hardcoded, I am sorry for getting your hopes up, I didn't know any better.

EDIT: Should the insurgents, if successful, be able to man the tank? OR just let it sit there?

Re: Insurgent Hijacking

Posted: 2008-06-28 04:00
by MrD
Not going to be able to open the hatches when the locks are on the inside!

Re: Insurgent Hijacking

Posted: 2008-06-28 04:04
by lucky14
I'm guessing that means is hced? Or that we might have to blow the door to get in (which has to be easier than blowing up the whole tank...)

Re: Insurgent Hijacking

Posted: 2008-06-28 04:13
by Raniak
Just make sure you have an Ambusher with you at all time. Why bother destroying the hatch when you can blow the whole tank with IED ?

Re: Insurgent Hijacking

Posted: 2008-06-28 04:26
by killer010devin
'Cause then it won't respawn! lol

Re: Insurgent Hijacking

Posted: 2008-06-28 04:51
by Tirak
No, the tank is way too complicated a machine for the insurgents to handle, plus, as said, the locks are on the inside. However, I do think WMIKs should be drivable by all, same with the Pickup and Car.

Re: Insurgent Hijacking

Posted: 2008-06-28 07:32
by SleepyHe4d
lucky14 wrote:I'm guessing that means is hced? Or that we might have to blow the door to get in (which has to be easier than blowing up the whole tank...)
No, he means it's extremely unrealistic. It's a freakin tank, it's meant for protection, this isn't rambo or the movies. :lol:

Re: Insurgent Hijacking

Posted: 2008-06-28 14:39
by Colt556
Actually, this guy has some points. I mean they may be insurgents but they do still have SOME fighting skill. If the tank is stationary and is swarmed by insurgents why can't they shoot open/blow open the hatch and toss a nade in to kill the crew?

Obviously the hijacking part will never happen, as the insurgents couldn't possibly operate the tank. But the strategic value for the insurgents, to be able to kill the crew but not the tank, so it'll never respawn and the brits will have to come out there and get it. It'd be the perfect bait for traps and the like.

So really I think this should be added in some way, as it'd help the insurgents out a lot if they decided to use some nice tactics, plus finding a tank sitting in the middle of the city is just too easy lol.

Re: Insurgent Hijacking

Posted: 2008-06-28 14:52
by Colt556
Double post :@

Re: Insurgent Hijacking

Posted: 2008-06-28 15:19
by lucky14
Ghost, for the first, would it be easier to destroy a small hatch or a huge tank....?

Not so much an exploit as carelessness on the Brit's part. The crew would of HAD to drive it wrong for this to happen, and for that, the team gets punished until they can get it back or the insurgents destroy it. Why should they be extrusted with another tank when they see what happened to the first?

Re: Insurgent Hijacking

Posted: 2008-06-28 15:19
by Darkpowder
lucky14 wrote:Ofcourse, their is no way into the tank :( So we were just sitting there, as the turret turned, wasting its time until we could get some rpgs ready....
-That is exactly what you should be doing-

An insurgent, or even a highly trained military professional wouldn't be able to fully handle an enemy tank without a lot of specialist hands on training. Perhaps you need to rethink the point of the insurgent faction, that is the aim is to -take out- heavy assets, hence losing tickets for the non-insurgent side and to protect your ammo caches.

Decent insurgent players just IED a tank or ambush anyone trying to get back to an abandoned one. Even a vanilla beginner knows the mine under the tracks/wheel trick, try that next time.

Re: Insurgent Hijacking

Posted: 2008-06-28 15:35
by lucky14
So, lets say you had 1,000s of insurgents, but 1 tank. That tank was surrounded, so does that mean there should be no possible way to ever get into that tank before it gets outright destroyed?

Sure, you could puts mines right next to the track so when it moves again, it blows up. Sure you could run over to it and blow it up with ieds, but then they would get that tank back, would they not? The idea here is to create a hassal for the Brits in a way because of the loss of a tank such as this, and not just any lose, but the fact that insurgents now got valuable equipment. They would have to retreive it or get rid of it before the insurgents get the equipment. The armor of a tank can take outright amounts of RPG's on it, But one hatch can't take a ton of rpgs hit unlike a real tank. And ied on that hatch could blow it up other than damage the tank. And when that hatch is open (blown up) then they capture the tank.

Ofcourse, we can't simulate real life on 32v32. Insurgents have more than 32 in real life in most situations.

Re: Insurgent Hijacking

Posted: 2008-06-28 15:55
by Colt556
I still don't condone any idea of insurgents hijacking the tank, that's just flat out stupid. But like I said earlier, they should have the ability to kill the crew without killing the tank itself. After all the insurgents like to play dirty, like to cause havok and generally piss off the occupying forces. What better way to do that then strand a tank in the middle of nowhere so it'll never respawn unless the brits somehow re-capture it?

That sounds like something the insurgents would do, and I'd personally risk my life to do it both ingame and real life (If I was raised to give my life for that shit D: ) it's just a worthwhile goal, and if they don't have a 50 cal gunner it's real easy to climb on a tank in real life, unless it's going full speed.

So yeah, I'd really like to see the insurgents get more underhanded and devious tactics instead of the traiditional boom boom.

Re: Insurgent Hijacking

Posted: 2008-06-28 16:27
by lucky14
ty colt. When I said they had valuable equipment, I was refering to the fact that there is important equipment within that tank, and like most missions to rescue crew and pilots, they also have to blow the equipment before the enemy can get it (not drive it, and I don't think it doesn't have to be simulated anyway except not have another tank respawn until that one is recaptured and secured (thus meaning no respawn) or is destroyed)

Re: Insurgent Hijacking

Posted: 2008-06-28 17:41
by Morgan
First off I lol'd at the person who suggested "shooting off" a C2 hatch. Have fun with that one...

Pretty sure to be able to open the hatch to kill the crew would require an entirely new model, which will have to have a hatch that can be blown/"shot off" (yes, I still find that ridiculously funny), and then you then gotta re skin, uv map, import, test... You wanna figure out how to do that? I'll give you a year and see if you can.

Nice idea, very hard to implement.

Re: Insurgent Hijacking

Posted: 2008-06-28 17:54
by darkwarrior666
lucky14 wrote:Why should they be extrusted with another tank when they see what happened to the first?
Because an ignoramus(or a pair of them) managed to get to the tank first, doesn't mean the entire team should be punished.

Also, in RL, doing that doesn't give the Insurgents any sort of benefit. If anything, they'd be sparing thousands of Army dollars by not destroying the tank. When the Insurgents get beat back by the superior army(which almost always happens), the army will see the tank, and get it working again.

Re: Insurgent Hijacking

Posted: 2008-06-29 02:27
by Waaah_Wah
Lol at the "blowing/shooting" the hatch open. :lol: