I did search the forums, found one thread but not about missles
Is it possible that the Commander would deploy one UAV every 30 mis or so.
The commander would controll the UAV and give intell and fire hellfire missles like so.. http://youtube.com/watch?v=gNNJJrcIa7A[/youtube]
If it does not work try this
Or Commander would deploy it and somebody just has to laze something and the uav automatically fires at it
Re: UAV With hellfires
Posted: 2008-06-28 23:00
by Mora
Remote controlled objects are not possible with the BF2 engine.
The only thing that is remote controllable is the TV guided missile.
Re: UAV With hellfires
Posted: 2008-06-29 00:40
by gclark03
It could be used as a laser-guided airstrike device (like the JDAM but with a much smaller AP explosion), using the flying vBF2 UAV model.
Re: UAV With hellfires
Posted: 2008-06-29 04:51
by Killer-Ape
Mora wrote:Remote controlled objects are not possible with the BF2 engine.
The only thing that is remote controllable is the TV guided missile.
Not true
Anyway..
[R-DEV]Rhino wrote:If you guys have not catched on we are not planning on coding this any time soon since its not worth the amount of man hrs required, if possible and we dunno if its even something we want to consider for our gameplay.
So if you want it in PR you should look into coding it yourself, if you make something good and workable we may use it
If you ask me, it's TV guided missile with a different model. Look overpowered too.
Re: UAV With hellfires
Posted: 2008-06-29 05:04
by Killer-Ape
Raniak wrote:If you ask me, it's TV guided missile with a different model. Look overpowered too.
That’s the point. You can change the model to the stock UAV, remove collision/explosion damage and increase the flight time but reduce flight speed.
But I don’t think the hellfire capability can work this way.
Re: UAV With hellfires
Posted: 2008-06-29 08:01
by Bringerof_D
hmm, the only issue i found with that was the nmissile is far too agile, and it was being launched from deck torpedo launchers.
this shouldnt be impossible, they had a remote controlled missile in secret weapons 1942.
Re: UAV With hellfires
Posted: 2008-06-29 11:18
by Big Lebowski
Dont know about BF2 but Forgotten Hope had a remote controlled Goliath in their BF1942 version.
Re: UAV With hellfires
Posted: 2008-06-29 11:22
by Mora
Killer-Ape wrote:Not true
That missile uses the same code as the tv guided missile you need to click to steer and where you click goes the object. So if you use a UAV as the object it will just act like a guided missile.
Re: UAV With hellfires
Posted: 2008-06-29 11:56
by SleepyHe4d
Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
Re: UAV With hellfires
Posted: 2008-06-29 13:20
by hall0
Mora is right. If you would klick the hellfire the uav would be the hellfire(kamikaze).
Btw.
I like the idea with the patriot. Lets use patriots instead like POE
Just commander can use it with a reload time of ....
Re: UAV With hellfires
Posted: 2008-06-29 13:34
by Zodiaccup
SleepyHe4d wrote:Does it really matter if it can be done or not? It sounds like a horrible thing to throw into the gameplay if you ask me. :\
Seconded.
Re: UAV With hellfires
Posted: 2008-06-29 14:02
by Hotrod525
hall0 wrote:Mora is right. If you would klick the hellfire the uav would be the hellfire(kamikaze).
Btw.
I like the idea with the patriot. Lets use patriots instead like POE
Just commander can use it with a reload time of ....